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-rw-r--r--src/mbgl/renderer/buckets/raster_bucket.hpp40
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diff --git a/src/mbgl/renderer/buckets/raster_bucket.hpp b/src/mbgl/renderer/buckets/raster_bucket.hpp
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+++ b/src/mbgl/renderer/buckets/raster_bucket.hpp
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+#pragma once
+
+#include <mbgl/gl/index_buffer.hpp>
+#include <mbgl/gl/texture.hpp>
+#include <mbgl/gl/vertex_buffer.hpp>
+#include <mbgl/programs/raster_program.hpp>
+#include <mbgl/renderer/bucket.hpp>
+#include <mbgl/util/image.hpp>
+#include <mbgl/util/mat4.hpp>
+#include <mbgl/util/optional.hpp>
+
+namespace mbgl {
+
+class RasterBucket : public Bucket {
+public:
+ RasterBucket(UnassociatedImage&&);
+
+ void upload(gl::Context&) override;
+ void render(Painter&, PaintParameters&, const RenderLayer&, const RenderTile&) override;
+ void render(Painter& painter,
+ PaintParameters& parameters,
+ const RenderLayer& layer,
+ const mat4& matrix);
+ bool hasData() const override;
+
+ void clear();
+ UnassociatedImage image;
+ optional<gl::Texture> texture;
+
+ // Bucket specific vertices are used for Image Sources only
+ // Raster Tile Sources use the default buffers from Painter
+ gl::VertexVector<RasterLayoutVertex> vertices;
+ gl::IndexVector<gl::Triangles> indices;
+ gl::SegmentVector<RasterAttributes> segments;
+
+ optional<gl::VertexBuffer<RasterLayoutVertex>> vertexBuffer;
+ optional<gl::IndexBuffer<gl::Triangles>> indexBuffer;
+};
+
+} // namespace mbgl