diff options
Diffstat (limited to 'src/mbgl/renderer/buckets/line_bucket.hpp')
-rw-r--r-- | src/mbgl/renderer/buckets/line_bucket.hpp | 67 |
1 files changed, 67 insertions, 0 deletions
diff --git a/src/mbgl/renderer/buckets/line_bucket.hpp b/src/mbgl/renderer/buckets/line_bucket.hpp new file mode 100644 index 0000000000..c319548714 --- /dev/null +++ b/src/mbgl/renderer/buckets/line_bucket.hpp @@ -0,0 +1,67 @@ +#pragma once + +#include <mbgl/renderer/bucket.hpp> +#include <mbgl/tile/geometry_tile_data.hpp> +#include <mbgl/gl/vertex_buffer.hpp> +#include <mbgl/gl/index_buffer.hpp> +#include <mbgl/gl/segment.hpp> +#include <mbgl/programs/line_program.hpp> +#include <mbgl/style/layers/line_layer_properties.hpp> + +#include <vector> + +namespace mbgl { + +class BucketParameters; +class RenderLineLayer; + +class LineBucket : public Bucket { +public: + LineBucket(const BucketParameters&, + const std::vector<const RenderLayer*>&, + const style::LineLayoutProperties&); + + void addFeature(const GeometryTileFeature&, + const GeometryCollection&) override; + bool hasData() const override; + + void upload(gl::Context&) override; + void render(Painter&, PaintParameters&, const RenderLayer&, const RenderTile&) override; + + float getQueryRadius(const RenderLayer&) const override; + + style::LineLayoutProperties::PossiblyEvaluated layout; + + gl::VertexVector<LineLayoutVertex> vertices; + gl::IndexVector<gl::Triangles> triangles; + gl::SegmentVector<LineAttributes> segments; + + optional<gl::VertexBuffer<LineLayoutVertex>> vertexBuffer; + optional<gl::IndexBuffer<gl::Triangles>> indexBuffer; + + std::map<std::string, LineProgram::PaintPropertyBinders> paintPropertyBinders; + +private: + void addGeometry(const GeometryCoordinates&, FeatureType); + + struct TriangleElement { + TriangleElement(uint16_t a_, uint16_t b_, uint16_t c_) : a(a_), b(b_), c(c_) {} + uint16_t a, b, c; + }; + void addCurrentVertex(const GeometryCoordinate& currentVertex, double& distance, + const Point<double>& normal, double endLeft, double endRight, bool round, + std::size_t startVertex, std::vector<LineBucket::TriangleElement>& triangleStore); + void addPieSliceVertex(const GeometryCoordinate& currentVertex, double distance, + const Point<double>& extrude, bool lineTurnsLeft, std::size_t startVertex, + std::vector<TriangleElement>& triangleStore); + + std::ptrdiff_t e1; + std::ptrdiff_t e2; + std::ptrdiff_t e3; + + const uint32_t overscaling; + + float getLineWidth(const RenderLineLayer& layer) const; +}; + +} // namespace mbgl |