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-rw-r--r--src/mbgl/renderer/buckets/line_bucket.hpp67
1 files changed, 67 insertions, 0 deletions
diff --git a/src/mbgl/renderer/buckets/line_bucket.hpp b/src/mbgl/renderer/buckets/line_bucket.hpp
new file mode 100644
index 0000000000..c319548714
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+++ b/src/mbgl/renderer/buckets/line_bucket.hpp
@@ -0,0 +1,67 @@
+#pragma once
+
+#include <mbgl/renderer/bucket.hpp>
+#include <mbgl/tile/geometry_tile_data.hpp>
+#include <mbgl/gl/vertex_buffer.hpp>
+#include <mbgl/gl/index_buffer.hpp>
+#include <mbgl/gl/segment.hpp>
+#include <mbgl/programs/line_program.hpp>
+#include <mbgl/style/layers/line_layer_properties.hpp>
+
+#include <vector>
+
+namespace mbgl {
+
+class BucketParameters;
+class RenderLineLayer;
+
+class LineBucket : public Bucket {
+public:
+ LineBucket(const BucketParameters&,
+ const std::vector<const RenderLayer*>&,
+ const style::LineLayoutProperties&);
+
+ void addFeature(const GeometryTileFeature&,
+ const GeometryCollection&) override;
+ bool hasData() const override;
+
+ void upload(gl::Context&) override;
+ void render(Painter&, PaintParameters&, const RenderLayer&, const RenderTile&) override;
+
+ float getQueryRadius(const RenderLayer&) const override;
+
+ style::LineLayoutProperties::PossiblyEvaluated layout;
+
+ gl::VertexVector<LineLayoutVertex> vertices;
+ gl::IndexVector<gl::Triangles> triangles;
+ gl::SegmentVector<LineAttributes> segments;
+
+ optional<gl::VertexBuffer<LineLayoutVertex>> vertexBuffer;
+ optional<gl::IndexBuffer<gl::Triangles>> indexBuffer;
+
+ std::map<std::string, LineProgram::PaintPropertyBinders> paintPropertyBinders;
+
+private:
+ void addGeometry(const GeometryCoordinates&, FeatureType);
+
+ struct TriangleElement {
+ TriangleElement(uint16_t a_, uint16_t b_, uint16_t c_) : a(a_), b(b_), c(c_) {}
+ uint16_t a, b, c;
+ };
+ void addCurrentVertex(const GeometryCoordinate& currentVertex, double& distance,
+ const Point<double>& normal, double endLeft, double endRight, bool round,
+ std::size_t startVertex, std::vector<LineBucket::TriangleElement>& triangleStore);
+ void addPieSliceVertex(const GeometryCoordinate& currentVertex, double distance,
+ const Point<double>& extrude, bool lineTurnsLeft, std::size_t startVertex,
+ std::vector<TriangleElement>& triangleStore);
+
+ std::ptrdiff_t e1;
+ std::ptrdiff_t e2;
+ std::ptrdiff_t e3;
+
+ const uint32_t overscaling;
+
+ float getLineWidth(const RenderLineLayer& layer) const;
+};
+
+} // namespace mbgl