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-rw-r--r--src/mbgl/renderer/buckets/line_bucket.cpp506
1 files changed, 506 insertions, 0 deletions
diff --git a/src/mbgl/renderer/buckets/line_bucket.cpp b/src/mbgl/renderer/buckets/line_bucket.cpp
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index 0000000000..3c5fa6bc67
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+++ b/src/mbgl/renderer/buckets/line_bucket.cpp
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+#include <mbgl/renderer/buckets/line_bucket.hpp>
+#include <mbgl/renderer/painter.hpp>
+#include <mbgl/renderer/layers/render_line_layer.hpp>
+#include <mbgl/renderer/bucket_parameters.hpp>
+#include <mbgl/style/layers/line_layer_impl.hpp>
+#include <mbgl/util/math.hpp>
+#include <mbgl/util/constants.hpp>
+
+#include <cassert>
+
+namespace mbgl {
+
+using namespace style;
+
+LineBucket::LineBucket(const BucketParameters& parameters,
+ const std::vector<const RenderLayer*>& layers,
+ const style::LineLayoutProperties& layout_)
+ : layout(layout_.evaluate(PropertyEvaluationParameters(parameters.tileID.overscaledZ))),
+ overscaling(parameters.tileID.overscaleFactor()) {
+ for (const auto& layer : layers) {
+ paintPropertyBinders.emplace(
+ std::piecewise_construct,
+ std::forward_as_tuple(layer->getID()),
+ std::forward_as_tuple(
+ layer->as<RenderLineLayer>()->evaluated,
+ parameters.tileID.overscaledZ));
+ }
+}
+
+void LineBucket::addFeature(const GeometryTileFeature& feature,
+ const GeometryCollection& geometryCollection) {
+ for (auto& line : geometryCollection) {
+ addGeometry(line, feature.getType());
+ }
+
+ for (auto& pair : paintPropertyBinders) {
+ pair.second.populateVertexVectors(feature, vertices.vertexSize());
+ }
+}
+
+/*
+ * Sharp corners cause dashed lines to tilt because the distance along the line
+ * is the same at both the inner and outer corners. To improve the appearance of
+ * dashed lines we add extra points near sharp corners so that a smaller part
+ * of the line is tilted.
+ *
+ * COS_HALF_SHARP_CORNER controls how sharp a corner has to be for us to add an
+ * extra vertex. The default is 75 degrees.
+ *
+ * The newly created vertices are placed SHARP_CORNER_OFFSET pixels from the corner.
+ */
+const float COS_HALF_SHARP_CORNER = std::cos(75.0 / 2.0 * (M_PI / 180.0));
+const float SHARP_CORNER_OFFSET = 15.0f;
+
+// The number of bits that is used to store the line distance in the buffer.
+const int LINE_DISTANCE_BUFFER_BITS = 14;
+
+// We don't have enough bits for the line distance as we'd like to have, so
+// use this value to scale the line distance (in tile units) down to a smaller
+// value. This lets us store longer distances while sacrificing precision.
+const float LINE_DISTANCE_SCALE = 1.0 / 2.0;
+
+// The maximum line distance, in tile units, that fits in the buffer.
+const float MAX_LINE_DISTANCE = std::pow(2, LINE_DISTANCE_BUFFER_BITS) / LINE_DISTANCE_SCALE;
+
+void LineBucket::addGeometry(const GeometryCoordinates& coordinates, FeatureType type) {
+ const std::size_t len = [&coordinates] {
+ std::size_t l = coordinates.size();
+ // If the line has duplicate vertices at the end, adjust length to remove them.
+ while (l >= 2 && coordinates[l - 1] == coordinates[l - 2]) {
+ l--;
+ }
+ return l;
+ }();
+
+ const std::size_t first = [&coordinates, &len] {
+ std::size_t i = 0;
+ // If the line has duplicate vertices at the start, adjust index to remove them.
+ while (i < len - 1 && coordinates[i] == coordinates[i + 1]) {
+ i++;
+ }
+ return i;
+ }();
+
+ // Ignore invalid geometry.
+ if (len < (type == FeatureType::Polygon ? 3 : 2)) {
+ return;
+ }
+
+ const float miterLimit = layout.get<LineJoin>() == LineJoinType::Bevel ? 1.05f : float(layout.get<LineMiterLimit>());
+
+ const double sharpCornerOffset = SHARP_CORNER_OFFSET * (float(util::EXTENT) / (util::tileSize * overscaling));
+
+ const GeometryCoordinate firstCoordinate = coordinates[first];
+ const LineCapType beginCap = layout.get<LineCap>();
+ const LineCapType endCap = type == FeatureType::Polygon ? LineCapType::Butt : LineCapType(layout.get<LineCap>());
+
+ double distance = 0;
+ bool startOfLine = true;
+ optional<GeometryCoordinate> currentCoordinate;
+ optional<GeometryCoordinate> prevCoordinate;
+ optional<GeometryCoordinate> nextCoordinate;
+ optional<Point<double>> prevNormal;
+ optional<Point<double>> nextNormal;
+
+ // the last three vertices added
+ e1 = e2 = e3 = -1;
+
+ if (type == FeatureType::Polygon) {
+ currentCoordinate = coordinates[len - 2];
+ nextNormal = util::perp(util::unit(convertPoint<double>(firstCoordinate - *currentCoordinate)));
+ }
+
+ const std::size_t startVertex = vertices.vertexSize();
+ std::vector<TriangleElement> triangleStore;
+
+ for (std::size_t i = first; i < len; ++i) {
+ if (type == FeatureType::Polygon && i == len - 1) {
+ // if the line is closed, we treat the last vertex like the first
+ nextCoordinate = coordinates[first + 1];
+ } else if (i + 1 < len) {
+ // just the next vertex
+ nextCoordinate = coordinates[i + 1];
+ } else {
+ // there is no next vertex
+ nextCoordinate = {};
+ }
+
+ // if two consecutive vertices exist, skip the current one
+ if (nextCoordinate && coordinates[i] == *nextCoordinate) {
+ continue;
+ }
+
+ if (nextNormal) {
+ prevNormal = *nextNormal;
+ }
+ if (currentCoordinate) {
+ prevCoordinate = *currentCoordinate;
+ }
+
+ currentCoordinate = coordinates[i];
+
+ // Calculate the normal towards the next vertex in this line. In case
+ // there is no next vertex, pretend that the line is continuing straight,
+ // meaning that we are just using the previous normal.
+ nextNormal = nextCoordinate ? util::perp(util::unit(convertPoint<double>(*nextCoordinate - *currentCoordinate)))
+ : prevNormal;
+
+ // If we still don't have a previous normal, this is the beginning of a
+ // non-closed line, so we're doing a straight "join".
+ if (!prevNormal) {
+ prevNormal = *nextNormal;
+ }
+
+ // Determine the normal of the join extrusion. It is the angle bisector
+ // of the segments between the previous line and the next line.
+ // In the case of 180° angles, the prev and next normals cancel each other out:
+ // prevNormal + nextNormal = (0, 0), its magnitude is 0, so the unit vector would be
+ // undefined. In that case, we're keeping the joinNormal at (0, 0), so that the cosHalfAngle
+ // below will also become 0 and miterLength will become Infinity.
+ Point<double> joinNormal = *prevNormal + *nextNormal;
+ if (joinNormal.x != 0 || joinNormal.y != 0) {
+ joinNormal = util::unit(joinNormal);
+ }
+
+ /* joinNormal prevNormal
+ * ↖ ↑
+ * .________. prevVertex
+ * |
+ * nextNormal ← | currentVertex
+ * |
+ * nextVertex !
+ *
+ */
+
+ // Calculate the length of the miter (the ratio of the miter to the width).
+ // Find the cosine of the angle between the next and join normals
+ // using dot product. The inverse of that is the miter length.
+ const double cosHalfAngle = joinNormal.x * nextNormal->x + joinNormal.y * nextNormal->y;
+ const double miterLength =
+ cosHalfAngle != 0 ? 1 / cosHalfAngle : std::numeric_limits<double>::infinity();
+
+ const bool isSharpCorner = cosHalfAngle < COS_HALF_SHARP_CORNER && prevCoordinate && nextCoordinate;
+
+ if (isSharpCorner && i > first) {
+ const auto prevSegmentLength = util::dist<double>(*currentCoordinate, *prevCoordinate);
+ if (prevSegmentLength > 2.0 * sharpCornerOffset) {
+ GeometryCoordinate newPrevVertex = *currentCoordinate - convertPoint<int16_t>(util::round(convertPoint<double>(*currentCoordinate - *prevCoordinate) * (sharpCornerOffset / prevSegmentLength)));
+ distance += util::dist<double>(newPrevVertex, *prevCoordinate);
+ addCurrentVertex(newPrevVertex, distance, *prevNormal, 0, 0, false, startVertex, triangleStore);
+ prevCoordinate = newPrevVertex;
+ }
+ }
+
+ // The join if a middle vertex, otherwise the cap
+ const bool middleVertex = prevCoordinate && nextCoordinate;
+ LineJoinType currentJoin = layout.get<LineJoin>();
+ const LineCapType currentCap = nextCoordinate ? beginCap : endCap;
+
+ if (middleVertex) {
+ if (currentJoin == LineJoinType::Round) {
+ if (miterLength < layout.get<LineRoundLimit>()) {
+ currentJoin = LineJoinType::Miter;
+ } else if (miterLength <= 2) {
+ currentJoin = LineJoinType::FakeRound;
+ }
+ }
+
+ if (currentJoin == LineJoinType::Miter && miterLength > miterLimit) {
+ currentJoin = LineJoinType::Bevel;
+ }
+
+ if (currentJoin == LineJoinType::Bevel) {
+ // The maximum extrude length is 128 / 63 = 2 times the width of the line
+ // so if miterLength >= 2 we need to draw a different type of bevel here.
+ if (miterLength > 2) {
+ currentJoin = LineJoinType::FlipBevel;
+ }
+
+ // If the miterLength is really small and the line bevel wouldn't be visible,
+ // just draw a miter join to save a triangle.
+ if (miterLength < miterLimit) {
+ currentJoin = LineJoinType::Miter;
+ }
+ }
+ }
+
+ // Calculate how far along the line the currentVertex is
+ if (prevCoordinate)
+ distance += util::dist<double>(*currentCoordinate, *prevCoordinate);
+
+ if (middleVertex && currentJoin == LineJoinType::Miter) {
+ joinNormal = joinNormal * miterLength;
+ addCurrentVertex(*currentCoordinate, distance, joinNormal, 0, 0, false, startVertex,
+ triangleStore);
+
+ } else if (middleVertex && currentJoin == LineJoinType::FlipBevel) {
+ // miter is too big, flip the direction to make a beveled join
+
+ if (miterLength > 100) {
+ // Almost parallel lines
+ joinNormal = *nextNormal * -1.0;
+ } else {
+ const double direction = prevNormal->x * nextNormal->y - prevNormal->y * nextNormal->x > 0 ? -1 : 1;
+ const double bevelLength = miterLength * util::mag(*prevNormal + *nextNormal) /
+ util::mag(*prevNormal - *nextNormal);
+ joinNormal = util::perp(joinNormal) * bevelLength * direction;
+ }
+
+ addCurrentVertex(*currentCoordinate, distance, joinNormal, 0, 0, false, startVertex,
+ triangleStore);
+
+ addCurrentVertex(*currentCoordinate, distance, joinNormal * -1.0, 0, 0, false, startVertex,
+ triangleStore);
+ } else if (middleVertex && (currentJoin == LineJoinType::Bevel || currentJoin == LineJoinType::FakeRound)) {
+ const bool lineTurnsLeft = (prevNormal->x * nextNormal->y - prevNormal->y * nextNormal->x) > 0;
+ const float offset = -std::sqrt(miterLength * miterLength - 1);
+ float offsetA;
+ float offsetB;
+
+ if (lineTurnsLeft) {
+ offsetB = 0;
+ offsetA = offset;
+ } else {
+ offsetA = 0;
+ offsetB = offset;
+ }
+
+ // Close previous segement with bevel
+ if (!startOfLine) {
+ addCurrentVertex(*currentCoordinate, distance, *prevNormal, offsetA, offsetB, false,
+ startVertex, triangleStore);
+ }
+
+ if (currentJoin == LineJoinType::FakeRound) {
+ // The join angle is sharp enough that a round join would be visible.
+ // Bevel joins fill the gap between segments with a single pie slice triangle.
+ // Create a round join by adding multiple pie slices. The join isn't actually round, but
+ // it looks like it is at the sizes we render lines at.
+
+ // Add more triangles for sharper angles.
+ // This math is just a good enough approximation. It isn't "correct".
+ const int n = std::floor((0.5 - (cosHalfAngle - 0.5)) * 8);
+
+ for (int m = 0; m < n; m++) {
+ auto approxFractionalJoinNormal = util::unit(*nextNormal * ((m + 1.0) / (n + 1.0)) + *prevNormal);
+ addPieSliceVertex(*currentCoordinate, distance, approxFractionalJoinNormal, lineTurnsLeft, startVertex, triangleStore);
+ }
+
+ addPieSliceVertex(*currentCoordinate, distance, joinNormal, lineTurnsLeft, startVertex, triangleStore);
+
+ for (int k = n - 1; k >= 0; k--) {
+ auto approxFractionalJoinNormal = util::unit(*prevNormal * ((k + 1.0) / (n + 1.0)) + *nextNormal);
+ addPieSliceVertex(*currentCoordinate, distance, approxFractionalJoinNormal, lineTurnsLeft, startVertex, triangleStore);
+ }
+ }
+
+ // Start next segment
+ if (nextCoordinate) {
+ addCurrentVertex(*currentCoordinate, distance, *nextNormal, -offsetA, -offsetB,
+ false, startVertex, triangleStore);
+ }
+
+ } else if (!middleVertex && currentCap == LineCapType::Butt) {
+ if (!startOfLine) {
+ // Close previous segment with a butt
+ addCurrentVertex(*currentCoordinate, distance, *prevNormal, 0, 0, false,
+ startVertex, triangleStore);
+ }
+
+ // Start next segment with a butt
+ if (nextCoordinate) {
+ addCurrentVertex(*currentCoordinate, distance, *nextNormal, 0, 0, false,
+ startVertex, triangleStore);
+ }
+
+ } else if (!middleVertex && currentCap == LineCapType::Square) {
+ if (!startOfLine) {
+ // Close previous segment with a square cap
+ addCurrentVertex(*currentCoordinate, distance, *prevNormal, 1, 1, false,
+ startVertex, triangleStore);
+
+ // The segment is done. Unset vertices to disconnect segments.
+ e1 = e2 = -1;
+ }
+
+ // Start next segment
+ if (nextCoordinate) {
+ addCurrentVertex(*currentCoordinate, distance, *nextNormal, -1, -1, false,
+ startVertex, triangleStore);
+ }
+
+ } else if (middleVertex ? currentJoin == LineJoinType::Round : currentCap == LineCapType::Round) {
+ if (!startOfLine) {
+ // Close previous segment with a butt
+ addCurrentVertex(*currentCoordinate, distance, *prevNormal, 0, 0, false,
+ startVertex, triangleStore);
+
+ // Add round cap or linejoin at end of segment
+ addCurrentVertex(*currentCoordinate, distance, *prevNormal, 1, 1, true, startVertex,
+ triangleStore);
+
+ // The segment is done. Unset vertices to disconnect segments.
+ e1 = e2 = -1;
+ }
+
+ // Start next segment with a butt
+ if (nextCoordinate) {
+ // Add round cap before first segment
+ addCurrentVertex(*currentCoordinate, distance, *nextNormal, -1, -1, true,
+ startVertex, triangleStore);
+
+ addCurrentVertex(*currentCoordinate, distance, *nextNormal, 0, 0, false,
+ startVertex, triangleStore);
+ }
+ }
+
+ if (isSharpCorner && i < len - 1) {
+ const auto nextSegmentLength = util::dist<double>(*currentCoordinate, *nextCoordinate);
+ if (nextSegmentLength > 2 * sharpCornerOffset) {
+ GeometryCoordinate newCurrentVertex = *currentCoordinate + convertPoint<int16_t>(util::round(convertPoint<double>(*nextCoordinate - *currentCoordinate) * (sharpCornerOffset / nextSegmentLength)));
+ distance += util::dist<double>(newCurrentVertex, *currentCoordinate);
+ addCurrentVertex(newCurrentVertex, distance, *nextNormal, 0, 0, false, startVertex, triangleStore);
+ currentCoordinate = newCurrentVertex;
+ }
+ }
+
+ startOfLine = false;
+ }
+
+ const std::size_t endVertex = vertices.vertexSize();
+ const std::size_t vertexCount = endVertex - startVertex;
+
+ if (segments.empty() || segments.back().vertexLength + vertexCount > std::numeric_limits<uint16_t>::max()) {
+ segments.emplace_back(startVertex, triangles.indexSize());
+ }
+
+ auto& segment = segments.back();
+ assert(segment.vertexLength <= std::numeric_limits<uint16_t>::max());
+ uint16_t index = segment.vertexLength;
+
+ for (const auto& triangle : triangleStore) {
+ triangles.emplace_back(index + triangle.a, index + triangle.b, index + triangle.c);
+ }
+
+ segment.vertexLength += vertexCount;
+ segment.indexLength += triangleStore.size() * 3;
+}
+
+void LineBucket::addCurrentVertex(const GeometryCoordinate& currentCoordinate,
+ double &distance,
+ const Point<double>& normal,
+ double endLeft,
+ double endRight,
+ bool round,
+ std::size_t startVertex,
+ std::vector<TriangleElement>& triangleStore) {
+ Point<double> extrude = normal;
+ if (endLeft)
+ extrude = extrude - (util::perp(normal) * endLeft);
+ vertices.emplace_back(LineProgram::layoutVertex(currentCoordinate, extrude, { round, false }, endLeft, distance * LINE_DISTANCE_SCALE));
+ e3 = vertices.vertexSize() - 1 - startVertex;
+ if (e1 >= 0 && e2 >= 0) {
+ triangleStore.emplace_back(e1, e2, e3);
+ }
+ e1 = e2;
+ e2 = e3;
+
+ extrude = normal * -1.0;
+ if (endRight)
+ extrude = extrude - (util::perp(normal) * endRight);
+ vertices.emplace_back(LineProgram::layoutVertex(currentCoordinate, extrude, { round, true }, -endRight, distance * LINE_DISTANCE_SCALE));
+ e3 = vertices.vertexSize() - 1 - startVertex;
+ if (e1 >= 0 && e2 >= 0) {
+ triangleStore.emplace_back(e1, e2, e3);
+ }
+ e1 = e2;
+ e2 = e3;
+
+ // There is a maximum "distance along the line" that we can store in the buffers.
+ // When we get close to the distance, reset it to zero and add the vertex again with
+ // a distance of zero. The max distance is determined by the number of bits we allocate
+ // to `linesofar`.
+ if (distance > MAX_LINE_DISTANCE / 2.0f) {
+ distance = 0;
+ addCurrentVertex(currentCoordinate, distance, normal, endLeft, endRight, round, startVertex, triangleStore);
+ }
+}
+
+void LineBucket::addPieSliceVertex(const GeometryCoordinate& currentVertex,
+ double distance,
+ const Point<double>& extrude,
+ bool lineTurnsLeft,
+ std::size_t startVertex,
+ std::vector<TriangleElement>& triangleStore) {
+ Point<double> flippedExtrude = extrude * (lineTurnsLeft ? -1.0 : 1.0);
+ vertices.emplace_back(LineProgram::layoutVertex(currentVertex, flippedExtrude, { false, lineTurnsLeft }, 0, distance * LINE_DISTANCE_SCALE));
+ e3 = vertices.vertexSize() - 1 - startVertex;
+ if (e1 >= 0 && e2 >= 0) {
+ triangleStore.emplace_back(e1, e2, e3);
+ }
+
+ if (lineTurnsLeft) {
+ e2 = e3;
+ } else {
+ e1 = e3;
+ }
+}
+
+void LineBucket::upload(gl::Context& context) {
+ vertexBuffer = context.createVertexBuffer(std::move(vertices));
+ indexBuffer = context.createIndexBuffer(std::move(triangles));
+
+ for (auto& pair : paintPropertyBinders) {
+ pair.second.upload(context);
+ }
+
+ uploaded = true;
+}
+
+void LineBucket::render(Painter& painter,
+ PaintParameters& parameters,
+ const RenderLayer& layer,
+ const RenderTile& tile) {
+ painter.renderLine(parameters, *this, *layer.as<RenderLineLayer>(), tile);
+}
+
+bool LineBucket::hasData() const {
+ return !segments.empty();
+}
+
+template <class Property>
+static float get(const RenderLineLayer& layer, const std::map<std::string, LineProgram::PaintPropertyBinders>& paintPropertyBinders) {
+ auto it = paintPropertyBinders.find(layer.getID());
+ if (it == paintPropertyBinders.end() || !it->second.statistics<Property>().max()) {
+ return layer.evaluated.get<Property>().constantOr(Property::defaultValue());
+ } else {
+ return *it->second.statistics<Property>().max();
+ }
+}
+
+float LineBucket::getLineWidth(const RenderLineLayer& layer) const {
+ float lineWidth = layer.evaluated.get<LineWidth>();
+ float gapWidth = get<LineGapWidth>(layer, paintPropertyBinders);
+
+ if (gapWidth) {
+ return gapWidth + 2 * lineWidth;
+ } else {
+ return lineWidth;
+ }
+}
+
+float LineBucket::getQueryRadius(const RenderLayer& layer) const {
+ if (!layer.is<RenderLineLayer>()) {
+ return 0;
+ }
+
+ auto lineLayer = layer.as<RenderLineLayer>();
+
+ const std::array<float, 2>& translate = lineLayer->evaluated.get<LineTranslate>();
+ float offset = get<LineOffset>(*lineLayer, paintPropertyBinders);
+ return getLineWidth(*lineLayer) / 2.0 + std::abs(offset) + util::length(translate[0], translate[1]);
+}
+
+
+} // namespace mbgl