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-rw-r--r--src/mbgl/renderer/buckets/hillshade_bucket.hpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mbgl/renderer/buckets/hillshade_bucket.hpp b/src/mbgl/renderer/buckets/hillshade_bucket.hpp
index 15d48d4dfe..54c16dcbd6 100644
--- a/src/mbgl/renderer/buckets/hillshade_bucket.hpp
+++ b/src/mbgl/renderer/buckets/hillshade_bucket.hpp
@@ -46,8 +46,8 @@ public:
}
// Raster-DEM Tile Sources use the default buffers from Painter
- gl::VertexVector<HillshadeLayoutVertex> vertices;
- gl::IndexVector<gfx::Triangles> indices;
+ gfx::VertexVector<HillshadeLayoutVertex> vertices;
+ gfx::IndexVector<gfx::Triangles> indices;
SegmentVector<HillshadeAttributes> segments;
optional<gl::VertexBuffer<HillshadeLayoutVertex>> vertexBuffer;