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-rw-r--r--src/mbgl/renderer/buckets/hillshade_bucket.hpp58
1 files changed, 58 insertions, 0 deletions
diff --git a/src/mbgl/renderer/buckets/hillshade_bucket.hpp b/src/mbgl/renderer/buckets/hillshade_bucket.hpp
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+++ b/src/mbgl/renderer/buckets/hillshade_bucket.hpp
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+#pragma once
+
+#include <mbgl/gl/index_buffer.hpp>
+#include <mbgl/gl/texture.hpp>
+#include <mbgl/gl/vertex_buffer.hpp>
+#include <mbgl/programs/hillshade_program.hpp>
+#include <mbgl/programs/hillshade_prepare_program.hpp>
+#include <mbgl/renderer/bucket.hpp>
+#include <mbgl/renderer/tile_mask.hpp>
+#include <mbgl/geometry/dem_data.hpp>
+#include <mbgl/util/image.hpp>
+#include <mbgl/util/mat4.hpp>
+#include <mbgl/util/optional.hpp>
+
+namespace mbgl {
+
+class HillshadeBucket : public Bucket {
+public:
+ HillshadeBucket(PremultipliedImage&&);
+ HillshadeBucket(std::shared_ptr<PremultipliedImage>);
+ HillshadeBucket(DEMData&&);
+
+
+ void upload(gl::Context&) override;
+ bool hasData() const override;
+
+ void clear();
+ void setMask(TileMask&&);
+
+ optional<gl::Texture> dem;
+ optional<gl::Texture> texture;
+
+ TileMask mask{ { 0, 0, 0 } };
+
+ const DEMData& getDEMData() const;
+ DEMData& getDEMData();
+
+ bool isPrepared() const {
+ return prepared;
+ }
+
+ void setPrepared (bool preparedState) {
+ prepared = preparedState;
+ }
+
+ // Raster-DEM Tile Sources use the default buffers from Painter
+ gl::VertexVector<HillshadeLayoutVertex> vertices;
+ gl::IndexVector<gl::Triangles> indices;
+ SegmentVector<HillshadeAttributes> segments;
+
+ optional<gl::VertexBuffer<HillshadeLayoutVertex>> vertexBuffer;
+ optional<gl::IndexBuffer<gl::Triangles>> indexBuffer;
+private:
+ DEMData demdata;
+ bool prepared = false;
+};
+
+} // namespace mbgl