diff options
Diffstat (limited to 'src/mbgl/renderer/buckets/hillshade_bucket.hpp')
-rw-r--r-- | src/mbgl/renderer/buckets/hillshade_bucket.hpp | 58 |
1 files changed, 58 insertions, 0 deletions
diff --git a/src/mbgl/renderer/buckets/hillshade_bucket.hpp b/src/mbgl/renderer/buckets/hillshade_bucket.hpp new file mode 100644 index 0000000000..3d9f6c61af --- /dev/null +++ b/src/mbgl/renderer/buckets/hillshade_bucket.hpp @@ -0,0 +1,58 @@ +#pragma once + +#include <mbgl/gl/index_buffer.hpp> +#include <mbgl/gl/texture.hpp> +#include <mbgl/gl/vertex_buffer.hpp> +#include <mbgl/programs/hillshade_program.hpp> +#include <mbgl/programs/hillshade_prepare_program.hpp> +#include <mbgl/renderer/bucket.hpp> +#include <mbgl/renderer/tile_mask.hpp> +#include <mbgl/geometry/dem_data.hpp> +#include <mbgl/util/image.hpp> +#include <mbgl/util/mat4.hpp> +#include <mbgl/util/optional.hpp> + +namespace mbgl { + +class HillshadeBucket : public Bucket { +public: + HillshadeBucket(PremultipliedImage&&); + HillshadeBucket(std::shared_ptr<PremultipliedImage>); + HillshadeBucket(DEMData&&); + + + void upload(gl::Context&) override; + bool hasData() const override; + + void clear(); + void setMask(TileMask&&); + + optional<gl::Texture> dem; + optional<gl::Texture> texture; + + TileMask mask{ { 0, 0, 0 } }; + + const DEMData& getDEMData() const; + DEMData& getDEMData(); + + bool isPrepared() const { + return prepared; + } + + void setPrepared (bool preparedState) { + prepared = preparedState; + } + + // Raster-DEM Tile Sources use the default buffers from Painter + gl::VertexVector<HillshadeLayoutVertex> vertices; + gl::IndexVector<gl::Triangles> indices; + SegmentVector<HillshadeAttributes> segments; + + optional<gl::VertexBuffer<HillshadeLayoutVertex>> vertexBuffer; + optional<gl::IndexBuffer<gl::Triangles>> indexBuffer; +private: + DEMData demdata; + bool prepared = false; +}; + +} // namespace mbgl |