diff options
Diffstat (limited to 'src/mbgl/renderer/buckets/heatmap_bucket.cpp')
-rw-r--r-- | src/mbgl/renderer/buckets/heatmap_bucket.cpp | 98 |
1 files changed, 98 insertions, 0 deletions
diff --git a/src/mbgl/renderer/buckets/heatmap_bucket.cpp b/src/mbgl/renderer/buckets/heatmap_bucket.cpp new file mode 100644 index 0000000000..a185e04ad2 --- /dev/null +++ b/src/mbgl/renderer/buckets/heatmap_bucket.cpp @@ -0,0 +1,98 @@ +#include <mbgl/renderer/buckets/heatmap_bucket.hpp> +#include <mbgl/renderer/bucket_parameters.hpp> +#include <mbgl/programs/heatmap_program.hpp> +#include <mbgl/style/layers/heatmap_layer_impl.hpp> +#include <mbgl/renderer/layers/render_heatmap_layer.hpp> +#include <mbgl/util/constants.hpp> +#include <mbgl/util/math.hpp> + +namespace mbgl { + +using namespace style; + +HeatmapBucket::HeatmapBucket(const BucketParameters& parameters, const std::vector<const RenderLayer*>& layers) + : mode(parameters.mode) { + for (const auto& layer : layers) { + paintPropertyBinders.emplace( + std::piecewise_construct, + std::forward_as_tuple(layer->getID()), + std::forward_as_tuple( + layer->as<RenderHeatmapLayer>()->evaluated, + parameters.tileID.overscaledZ)); + } +} + +void HeatmapBucket::upload(gl::Context& context) { + vertexBuffer = context.createVertexBuffer(std::move(vertices)); + indexBuffer = context.createIndexBuffer(std::move(triangles)); + + for (auto& pair : paintPropertyBinders) { + pair.second.upload(context); + } + + uploaded = true; +} + +bool HeatmapBucket::hasData() const { + return !segments.empty(); +} + +void HeatmapBucket::addFeature(const GeometryTileFeature& feature, + const GeometryCollection& geometry) { + constexpr const uint16_t vertexLength = 4; + + for (auto& points : geometry) { + for(auto& point : points) { + auto x = point.x; + auto y = point.y; + + // Do not include points that are outside the tile boundaries. + // Include all points in Still mode. You need to include points from + // neighbouring tiles so that they are not clipped at tile boundaries. + if ((mode == MapMode::Continuous) && + (x < 0 || x >= util::EXTENT || y < 0 || y >= util::EXTENT)) continue; + + if (segments.empty() || segments.back().vertexLength + vertexLength > std::numeric_limits<uint16_t>::max()) { + // Move to a new segments because the old one can't hold the geometry. + segments.emplace_back(vertices.vertexSize(), triangles.indexSize()); + } + + // this geometry will be of the Point type, and we'll derive + // two triangles from it. + // + // ┌─────────┐ + // │ 4 3 │ + // │ │ + // │ 1 2 │ + // └─────────┘ + // + vertices.emplace_back(HeatmapProgram::vertex(point, -1, -1)); // 1 + vertices.emplace_back(HeatmapProgram::vertex(point, 1, -1)); // 2 + vertices.emplace_back(HeatmapProgram::vertex(point, 1, 1)); // 3 + vertices.emplace_back(HeatmapProgram::vertex(point, -1, 1)); // 4 + + auto& segment = segments.back(); + assert(segment.vertexLength <= std::numeric_limits<uint16_t>::max()); + uint16_t index = segment.vertexLength; + + // 1, 2, 3 + // 1, 4, 3 + triangles.emplace_back(index, index + 1, index + 2); + triangles.emplace_back(index, index + 3, index + 2); + + segment.vertexLength += vertexLength; + segment.indexLength += 6; + } + } + + for (auto& pair : paintPropertyBinders) { + pair.second.populateVertexVectors(feature, vertices.vertexSize()); + } +} + +float HeatmapBucket::getQueryRadius(const RenderLayer& layer) const { + (void)layer; + return 0; +} + +} // namespace mbgl |