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-rw-r--r--src/mbgl/renderer/buckets/heatmap_bucket.cpp7
1 files changed, 3 insertions, 4 deletions
diff --git a/src/mbgl/renderer/buckets/heatmap_bucket.cpp b/src/mbgl/renderer/buckets/heatmap_bucket.cpp
index 1ed6064c34..ee7db9a1df 100644
--- a/src/mbgl/renderer/buckets/heatmap_bucket.cpp
+++ b/src/mbgl/renderer/buckets/heatmap_bucket.cpp
@@ -50,10 +50,9 @@ void HeatmapBucket::addFeature(const GeometryTileFeature& feature,
auto y = point.y;
// Do not include points that are outside the tile boundaries.
- // Include all points in Still mode. You need to include points from
- // neighbouring tiles so that they are not clipped at tile boundaries.
- if ((mode == MapMode::Continuous) &&
- (x < 0 || x >= util::EXTENT || y < 0 || y >= util::EXTENT)) continue;
+ if (x < 0 || x >= util::EXTENT || y < 0 || y >= util::EXTENT) {
+ continue;
+ }
if (segments.empty() || segments.back().vertexLength + vertexLength > std::numeric_limits<uint16_t>::max()) {
// Move to a new segments because the old one can't hold the geometry.