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Diffstat (limited to 'src/mbgl/renderer/buckets/fill_extrusion_bucket.cpp')
-rw-r--r--src/mbgl/renderer/buckets/fill_extrusion_bucket.cpp9
1 files changed, 4 insertions, 5 deletions
diff --git a/src/mbgl/renderer/buckets/fill_extrusion_bucket.cpp b/src/mbgl/renderer/buckets/fill_extrusion_bucket.cpp
index 6a25349c22..698895fdcf 100644
--- a/src/mbgl/renderer/buckets/fill_extrusion_bucket.cpp
+++ b/src/mbgl/renderer/buckets/fill_extrusion_bucket.cpp
@@ -50,10 +50,8 @@ FillExtrusionBucket::FillExtrusionBucket(const FillExtrusionBucket::PossiblyEval
FillExtrusionBucket::~FillExtrusionBucket() = default;
-void FillExtrusionBucket::addFeature(const GeometryTileFeature& feature,
- const GeometryCollection& geometry,
- const ImagePositions& patternPositions,
- const PatternLayerMap& patternDependencies,
+void FillExtrusionBucket::addFeature(const GeometryTileFeature& feature, const GeometryCollection& geometry,
+ const ImagePositions& patternPositions, const PatternLayerMap& patternDependencies,
std::size_t index) {
for (auto& polygon : classifyRings(geometry)) {
// Optimize polygons with many interior rings for earcut tesselation.
@@ -189,7 +187,8 @@ float FillExtrusionBucket::getQueryRadius(const RenderLayer& layer) const {
return util::length(translate[0], translate[1]);
}
-void FillExtrusionBucket::update(const FeatureStates& states, const GeometryTileLayer& layer, const std::string& layerID, const ImagePositions& imagePositions) {
+void FillExtrusionBucket::update(const FeatureStates& states, const GeometryTileLayer& layer,
+ const std::string& layerID, const ImagePositions& imagePositions) {
auto it = paintPropertyBinders.find(layerID);
if (it != paintPropertyBinders.end()) {
it->second.updateVertexVectors(states, layer, imagePositions);