diff options
Diffstat (limited to 'src/mbgl/renderer/buckets/fill_extrusion_bucket.cpp')
-rw-r--r-- | src/mbgl/renderer/buckets/fill_extrusion_bucket.cpp | 21 |
1 files changed, 16 insertions, 5 deletions
diff --git a/src/mbgl/renderer/buckets/fill_extrusion_bucket.cpp b/src/mbgl/renderer/buckets/fill_extrusion_bucket.cpp index be13850e55..6a25349c22 100644 --- a/src/mbgl/renderer/buckets/fill_extrusion_bucket.cpp +++ b/src/mbgl/renderer/buckets/fill_extrusion_bucket.cpp @@ -53,7 +53,8 @@ FillExtrusionBucket::~FillExtrusionBucket() = default; void FillExtrusionBucket::addFeature(const GeometryTileFeature& feature, const GeometryCollection& geometry, const ImagePositions& patternPositions, - const PatternLayerMap& patternDependencies) { + const PatternLayerMap& patternDependencies, + std::size_t index) { for (auto& polygon : classifyRings(geometry)) { // Optimize polygons with many interior rings for earcut tesselation. limitHoles(polygon, 500); @@ -158,16 +159,18 @@ void FillExtrusionBucket::addFeature(const GeometryTileFeature& feature, for (auto& pair : paintPropertyBinders) { const auto it = patternDependencies.find(pair.first); if (it != patternDependencies.end()){ - pair.second.populateVertexVectors(feature, vertices.elements(), patternPositions, it->second); + pair.second.populateVertexVectors(feature, vertices.elements(), index, patternPositions, it->second); } else { - pair.second.populateVertexVectors(feature, vertices.elements(), patternPositions, {}); + pair.second.populateVertexVectors(feature, vertices.elements(), index, patternPositions, {}); } } } void FillExtrusionBucket::upload(gfx::UploadPass& uploadPass) { - vertexBuffer = uploadPass.createVertexBuffer(std::move(vertices)); - indexBuffer = uploadPass.createIndexBuffer(std::move(triangles)); + if (!uploaded) { + vertexBuffer = uploadPass.createVertexBuffer(std::move(vertices)); + indexBuffer = uploadPass.createIndexBuffer(std::move(triangles)); + } for (auto& pair : paintPropertyBinders) { pair.second.upload(uploadPass); @@ -186,4 +189,12 @@ float FillExtrusionBucket::getQueryRadius(const RenderLayer& layer) const { return util::length(translate[0], translate[1]); } +void FillExtrusionBucket::update(const FeatureStates& states, const GeometryTileLayer& layer, const std::string& layerID, const ImagePositions& imagePositions) { + auto it = paintPropertyBinders.find(layerID); + if (it != paintPropertyBinders.end()) { + it->second.updateVertexVectors(states, layer, imagePositions); + uploaded = false; + } +} + } // namespace mbgl |