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path: root/src/mbgl/renderer/buckets/fill_bucket.cpp
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Diffstat (limited to 'src/mbgl/renderer/buckets/fill_bucket.cpp')
-rw-r--r--src/mbgl/renderer/buckets/fill_bucket.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/mbgl/renderer/buckets/fill_bucket.cpp b/src/mbgl/renderer/buckets/fill_bucket.cpp
index 517c9b184a..302b708713 100644
--- a/src/mbgl/renderer/buckets/fill_bucket.cpp
+++ b/src/mbgl/renderer/buckets/fill_bucket.cpp
@@ -60,7 +60,7 @@ void FillBucket::addFeature(const GeometryTileFeature& feature,
throw GeometryTooLongException();
}
- std::size_t startVertices = vertices.vertexSize();
+ std::size_t startVertices = vertices.elements();
for (const auto& ring : polygon) {
std::size_t nVertices = ring.size();
@@ -69,7 +69,7 @@ void FillBucket::addFeature(const GeometryTileFeature& feature,
continue;
if (lineSegments.empty() || lineSegments.back().vertexLength + nVertices > std::numeric_limits<uint16_t>::max()) {
- lineSegments.emplace_back(vertices.vertexSize(), lines.indexSize());
+ lineSegments.emplace_back(vertices.elements(), lines.elements());
}
auto& lineSegment = lineSegments.back();
@@ -94,7 +94,7 @@ void FillBucket::addFeature(const GeometryTileFeature& feature,
assert(nIndicies % 3 == 0);
if (triangleSegments.empty() || triangleSegments.back().vertexLength + totalVertices > std::numeric_limits<uint16_t>::max()) {
- triangleSegments.emplace_back(startVertices, triangles.indexSize());
+ triangleSegments.emplace_back(startVertices, triangles.elements());
}
auto& triangleSegment = triangleSegments.back();
@@ -114,9 +114,9 @@ void FillBucket::addFeature(const GeometryTileFeature& feature,
for (auto& pair : paintPropertyBinders) {
const auto it = patternDependencies.find(pair.first);
if (it != patternDependencies.end()){
- pair.second.populateVertexVectors(feature, vertices.vertexSize(), patternPositions, it->second);
+ pair.second.populateVertexVectors(feature, vertices.elements(), patternPositions, it->second);
} else {
- pair.second.populateVertexVectors(feature, vertices.vertexSize(), patternPositions, {});
+ pair.second.populateVertexVectors(feature, vertices.elements(), patternPositions, {});
}
}
}