diff options
Diffstat (limited to 'src/mbgl/renderer/buckets/fill_bucket.cpp')
-rw-r--r-- | src/mbgl/renderer/buckets/fill_bucket.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/mbgl/renderer/buckets/fill_bucket.cpp b/src/mbgl/renderer/buckets/fill_bucket.cpp index ea79a1e687..6660934f8d 100644 --- a/src/mbgl/renderer/buckets/fill_bucket.cpp +++ b/src/mbgl/renderer/buckets/fill_bucket.cpp @@ -44,10 +44,8 @@ FillBucket::FillBucket(const FillBucket::PossiblyEvaluatedLayoutProperties, FillBucket::~FillBucket() = default; -void FillBucket::addFeature(const GeometryTileFeature& feature, - const GeometryCollection& geometry, - const ImagePositions& patternPositions, - const PatternLayerMap& patternDependencies, +void FillBucket::addFeature(const GeometryTileFeature& feature, const GeometryCollection& geometry, + const ImagePositions& patternPositions, const PatternLayerMap& patternDependencies, std::size_t index) { for (auto& polygon : classifyRings(geometry)) { // Optimize polygons with many interior rings for earcut tesselation. @@ -126,7 +124,8 @@ void FillBucket::upload(gfx::UploadPass& uploadPass) { if (!uploaded) { vertexBuffer = uploadPass.createVertexBuffer(std::move(vertices)); lineIndexBuffer = uploadPass.createIndexBuffer(std::move(lines)); - triangleIndexBuffer = triangles.empty() ? optional<gfx::IndexBuffer> {} : uploadPass.createIndexBuffer(std::move(triangles)); + triangleIndexBuffer = + triangles.empty() ? optional<gfx::IndexBuffer>{} : uploadPass.createIndexBuffer(std::move(triangles)); } for (auto& pair : paintPropertyBinders) { @@ -146,7 +145,8 @@ float FillBucket::getQueryRadius(const RenderLayer& layer) const { return util::length(translate[0], translate[1]); } -void FillBucket::update(const FeatureStates& states, const GeometryTileLayer& layer, const std::string& layerID, const ImagePositions& imagePositions) { +void FillBucket::update(const FeatureStates& states, const GeometryTileLayer& layer, const std::string& layerID, + const ImagePositions& imagePositions) { auto it = paintPropertyBinders.find(layerID); if (it != paintPropertyBinders.end()) { it->second.updateVertexVectors(states, layer, imagePositions); |