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path: root/src/mbgl/renderer/buckets/circle_bucket.cpp
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Diffstat (limited to 'src/mbgl/renderer/buckets/circle_bucket.cpp')
-rw-r--r--src/mbgl/renderer/buckets/circle_bucket.cpp19
1 files changed, 15 insertions, 4 deletions
diff --git a/src/mbgl/renderer/buckets/circle_bucket.cpp b/src/mbgl/renderer/buckets/circle_bucket.cpp
index 7ba130da64..ffa6f59128 100644
--- a/src/mbgl/renderer/buckets/circle_bucket.cpp
+++ b/src/mbgl/renderer/buckets/circle_bucket.cpp
@@ -25,8 +25,10 @@ CircleBucket::CircleBucket(const BucketParameters& parameters, const std::vector
CircleBucket::~CircleBucket() = default;
void CircleBucket::upload(gfx::UploadPass& uploadPass) {
- vertexBuffer = uploadPass.createVertexBuffer(std::move(vertices));
- indexBuffer = uploadPass.createIndexBuffer(std::move(triangles));
+ if (!uploaded) {
+ vertexBuffer = uploadPass.createVertexBuffer(std::move(vertices));
+ indexBuffer = uploadPass.createIndexBuffer(std::move(triangles));
+ }
for (auto& pair : paintPropertyBinders) {
pair.second.upload(uploadPass);
@@ -42,7 +44,8 @@ bool CircleBucket::hasData() const {
void CircleBucket::addFeature(const GeometryTileFeature& feature,
const GeometryCollection& geometry,
const ImagePositions&,
- const PatternLayerMap&) {
+ const PatternLayerMap&,
+ std::size_t featureIndex) {
constexpr const uint16_t vertexLength = 4;
for (auto& circle : geometry) {
@@ -90,7 +93,7 @@ void CircleBucket::addFeature(const GeometryTileFeature& feature,
}
for (auto& pair : paintPropertyBinders) {
- pair.second.populateVertexVectors(feature, vertices.elements(), {}, {});
+ pair.second.populateVertexVectors(feature, vertices.elements(), featureIndex, {}, {});
}
}
@@ -112,4 +115,12 @@ float CircleBucket::getQueryRadius(const RenderLayer& layer) const {
return radius + stroke + util::length(translate[0], translate[1]);
}
+void CircleBucket::update(const FeatureStates& states, const GeometryTileLayer& layer, const std::string& layerID, const ImagePositions& imagePositions) {
+ auto it = paintPropertyBinders.find(layerID);
+ if (it != paintPropertyBinders.end()) {
+ it->second.updateVertexVectors(states, layer, imagePositions);
+ uploaded = false;
+ }
+}
+
} // namespace mbgl