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-rw-r--r--src/mbgl/programs/attributes.hpp2
-rw-r--r--src/mbgl/programs/collision_box_program.hpp156
-rw-r--r--src/mbgl/programs/programs.hpp4
-rw-r--r--src/mbgl/programs/symbol_program.cpp12
-rw-r--r--src/mbgl/programs/symbol_program.hpp34
-rw-r--r--src/mbgl/programs/uniforms.hpp1
6 files changed, 172 insertions, 37 deletions
diff --git a/src/mbgl/programs/attributes.hpp b/src/mbgl/programs/attributes.hpp
index d023ec7d83..437ae2195c 100644
--- a/src/mbgl/programs/attributes.hpp
+++ b/src/mbgl/programs/attributes.hpp
@@ -30,6 +30,8 @@ MBGL_DEFINE_ATTRIBUTE(int16_t, 2, a_anchor_pos);
MBGL_DEFINE_ATTRIBUTE(uint16_t, 2, a_texture_pos);
MBGL_DEFINE_ATTRIBUTE(int16_t, 3, a_normal);
MBGL_DEFINE_ATTRIBUTE(uint16_t, 1, a_edgedistance);
+MBGL_DEFINE_ATTRIBUTE(uint8_t, 1, a_fade_opacity);
+MBGL_DEFINE_ATTRIBUTE(uint8_t, 2, a_placed);
template <typename T, std::size_t N>
struct a_data {
diff --git a/src/mbgl/programs/collision_box_program.hpp b/src/mbgl/programs/collision_box_program.hpp
index ba99e0c087..8d712a3df3 100644
--- a/src/mbgl/programs/collision_box_program.hpp
+++ b/src/mbgl/programs/collision_box_program.hpp
@@ -4,6 +4,7 @@
#include <mbgl/programs/attributes.hpp>
#include <mbgl/programs/uniforms.hpp>
#include <mbgl/shaders/collision_box.hpp>
+#include <mbgl/shaders/collision_circle.hpp>
#include <mbgl/style/properties.hpp>
#include <mbgl/util/geometry.hpp>
@@ -11,37 +12,34 @@
namespace mbgl {
-namespace uniforms {
-MBGL_DEFINE_UNIFORM_SCALAR(float, u_scale);
-MBGL_DEFINE_UNIFORM_SCALAR(float, u_maxzoom);
-} // namespace uniforms
-
-using CollisionBoxAttributes = gl::Attributes<
+using CollisionBoxLayoutAttributes = gl::Attributes<
attributes::a_pos,
attributes::a_anchor_pos,
- attributes::a_extrude,
- attributes::a_data<uint8_t, 2>>;
+ attributes::a_extrude>;
+
+struct CollisionBoxDynamicAttributes : gl::Attributes<attributes::a_placed> {
+ static Vertex vertex(bool placed, bool notUsed) {
+ return Vertex {
+ {{ static_cast<uint8_t>(placed), static_cast<uint8_t>(notUsed) }}
+ };
+ }
+};
class CollisionBoxProgram : public Program<
shaders::collision_box,
gl::Line,
- CollisionBoxAttributes,
+ gl::ConcatenateAttributes<CollisionBoxLayoutAttributes, CollisionBoxDynamicAttributes>,
gl::Uniforms<
uniforms::u_matrix,
- uniforms::u_scale,
- uniforms::u_zoom,
- uniforms::u_maxzoom,
- uniforms::u_collision_y_stretch,
- uniforms::u_camera_to_center_distance,
- uniforms::u_pitch,
- uniforms::u_fadetexture>,
+ uniforms::u_extrude_scale,
+ uniforms::u_camera_to_center_distance>,
style::Properties<>>
{
public:
using Program::Program;
- static LayoutVertex vertex(Point<float> a, Point<float> anchor, Point<float> o, float maxzoom, float placementZoom) {
- return LayoutVertex {
+ static CollisionBoxLayoutAttributes::Vertex vertex(Point<float> a, Point<float> anchor, Point<float> o) {
+ return CollisionBoxLayoutAttributes::Vertex {
{{
static_cast<int16_t>(a.x),
static_cast<int16_t>(a.y)
@@ -53,13 +51,131 @@ public:
{{
static_cast<int16_t>(::round(o.x)),
static_cast<int16_t>(::round(o.y))
+ }}
+ };
+ }
+
+ template <class DrawMode>
+ void draw(gl::Context& context,
+ DrawMode drawMode,
+ gl::DepthMode depthMode,
+ gl::StencilMode stencilMode,
+ gl::ColorMode colorMode,
+ const UniformValues& uniformValues,
+ const gl::VertexBuffer<CollisionBoxLayoutAttributes::Vertex>& layoutVertexBuffer,
+ const gl::VertexBuffer<CollisionBoxDynamicAttributes::Vertex>& dynamicVertexBuffer,
+ const gl::IndexBuffer<DrawMode>& indexBuffer,
+ const SegmentVector<Attributes>& segments,
+ const PaintPropertyBinders& paintPropertyBinders,
+ const typename PaintProperties::PossiblyEvaluated& currentProperties,
+ float currentZoom,
+ const std::string& layerID) {
+ typename AllUniforms::Values allUniformValues = uniformValues
+ .concat(paintPropertyBinders.uniformValues(currentZoom, currentProperties));
+
+ typename Attributes::Bindings allAttributeBindings = CollisionBoxLayoutAttributes::bindings(layoutVertexBuffer)
+ .concat(CollisionBoxDynamicAttributes::bindings(dynamicVertexBuffer))
+ .concat(paintPropertyBinders.attributeBindings(currentProperties));
+
+ assert(layoutVertexBuffer.vertexCount == dynamicVertexBuffer.vertexCount);
+
+ for (auto& segment : segments) {
+ auto vertexArrayIt = segment.vertexArrays.find(layerID);
+
+ if (vertexArrayIt == segment.vertexArrays.end()) {
+ vertexArrayIt = segment.vertexArrays.emplace(layerID, context.createVertexArray()).first;
+ }
+
+ program.draw(
+ context,
+ std::move(drawMode),
+ std::move(depthMode),
+ std::move(stencilMode),
+ std::move(colorMode),
+ allUniformValues,
+ vertexArrayIt->second,
+ Attributes::offsetBindings(allAttributeBindings, segment.vertexOffset),
+ indexBuffer,
+ segment.indexOffset,
+ segment.indexLength);
+ }
+ }
+};
+
+
+class CollisionCircleProgram : public Program<
+ shaders::collision_circle,
+ gl::Triangle,
+ gl::ConcatenateAttributes<CollisionBoxLayoutAttributes, CollisionBoxDynamicAttributes>,
+ gl::Uniforms<
+ uniforms::u_matrix,
+ uniforms::u_extrude_scale,
+ uniforms::u_camera_to_center_distance>,
+ style::Properties<>>
+{
+public:
+ using Program::Program;
+
+ static CollisionBoxLayoutAttributes::Vertex vertex(Point<float> a, Point<float> anchor, Point<float> o) {
+ return CollisionBoxLayoutAttributes::Vertex {
+ {{
+ static_cast<int16_t>(a.x),
+ static_cast<int16_t>(a.y)
+ }},
+ {{
+ static_cast<int16_t>(anchor.x),
+ static_cast<int16_t>(anchor.y)
}},
{{
- static_cast<uint8_t>(maxzoom * 10),
- static_cast<uint8_t>(placementZoom * 10)
+ static_cast<int16_t>(::round(o.x)),
+ static_cast<int16_t>(::round(o.y))
}}
};
}
+
+ template <class DrawMode>
+ void draw(gl::Context& context,
+ DrawMode drawMode,
+ gl::DepthMode depthMode,
+ gl::StencilMode stencilMode,
+ gl::ColorMode colorMode,
+ const UniformValues& uniformValues,
+ const gl::VertexBuffer<CollisionBoxLayoutAttributes::Vertex>& layoutVertexBuffer,
+ const gl::VertexBuffer<CollisionBoxDynamicAttributes::Vertex>& dynamicVertexBuffer,
+ const gl::IndexBuffer<DrawMode>& indexBuffer,
+ const SegmentVector<Attributes>& segments,
+ const PaintPropertyBinders& paintPropertyBinders,
+ const typename PaintProperties::PossiblyEvaluated& currentProperties,
+ float currentZoom,
+ const std::string& layerID) {
+ typename AllUniforms::Values allUniformValues = uniformValues
+ .concat(paintPropertyBinders.uniformValues(currentZoom, currentProperties));
+
+ typename Attributes::Bindings allAttributeBindings = CollisionBoxLayoutAttributes::bindings(layoutVertexBuffer)
+ .concat(CollisionBoxDynamicAttributes::bindings(dynamicVertexBuffer))
+ .concat(paintPropertyBinders.attributeBindings(currentProperties));
+
+ for (auto& segment : segments) {
+ auto vertexArrayIt = segment.vertexArrays.find(layerID);
+
+ if (vertexArrayIt == segment.vertexArrays.end()) {
+ vertexArrayIt = segment.vertexArrays.emplace(layerID, context.createVertexArray()).first;
+ }
+
+ program.draw(
+ context,
+ std::move(drawMode),
+ std::move(depthMode),
+ std::move(stencilMode),
+ std::move(colorMode),
+ allUniformValues,
+ vertexArrayIt->second,
+ Attributes::offsetBindings(allAttributeBindings, segment.vertexOffset),
+ indexBuffer,
+ segment.indexOffset,
+ segment.indexLength);
+ }
+ }
};
using CollisionBoxVertex = CollisionBoxProgram::LayoutVertex;
diff --git a/src/mbgl/programs/programs.hpp b/src/mbgl/programs/programs.hpp
index 37ced32745..d769defaaf 100644
--- a/src/mbgl/programs/programs.hpp
+++ b/src/mbgl/programs/programs.hpp
@@ -32,7 +32,8 @@ public:
symbolIconSDF(context, programParameters),
symbolGlyph(context, programParameters),
debug(context, programParameters),
- collisionBox(context, programParameters) {
+ collisionBox(context, programParameters),
+ collisionCircle(context, programParameters) {
}
ProgramMap<CircleProgram> circle;
@@ -53,6 +54,7 @@ public:
DebugProgram debug;
CollisionBoxProgram collisionBox;
+ CollisionCircleProgram collisionCircle;
};
} // namespace mbgl
diff --git a/src/mbgl/programs/symbol_program.cpp b/src/mbgl/programs/symbol_program.cpp
index 58174ff8a7..84a7a53f1d 100644
--- a/src/mbgl/programs/symbol_program.cpp
+++ b/src/mbgl/programs/symbol_program.cpp
@@ -37,6 +37,7 @@ Values makeValues(const bool isText,
const bool alongLine,
const RenderTile& tile,
const TransformState& state,
+ const float symbolFadeChange,
Args&&... args) {
std::array<float, 2> extrudeScale;
@@ -82,9 +83,8 @@ Values makeValues(const bool isText,
uniforms::u_extrude_scale::Value{ extrudeScale },
uniforms::u_texsize::Value{ texsize },
uniforms::u_texture::Value{ 0 },
- uniforms::u_fadetexture::Value{ 1 },
+ uniforms::u_fade_change::Value{ symbolFadeChange },
uniforms::u_is_text::Value{ isText },
- uniforms::u_collision_y_stretch::Value{ tile.tile.yStretch() },
uniforms::u_camera_to_center_distance::Value{ state.getCameraToCenterDistance() },
uniforms::u_pitch::Value{ state.getPitch() },
uniforms::u_pitch_with_map::Value{ pitchWithMap },
@@ -102,7 +102,8 @@ SymbolIconProgram::uniformValues(const bool isText,
const std::array<float, 2>& pixelsToGLUnits,
const bool alongLine,
const RenderTile& tile,
- const TransformState& state)
+ const TransformState& state,
+ const float symbolFadeChange)
{
return makeValues<SymbolIconProgram::UniformValues>(
isText,
@@ -111,7 +112,8 @@ SymbolIconProgram::uniformValues(const bool isText,
pixelsToGLUnits,
alongLine,
tile,
- state
+ state,
+ symbolFadeChange
);
}
@@ -124,6 +126,7 @@ typename SymbolSDFProgram<PaintProperties>::UniformValues SymbolSDFProgram<Paint
const bool alongLine,
const RenderTile& tile,
const TransformState& state,
+ const float symbolFadeChange,
const SymbolSDFPart part)
{
const float gammaScale = (values.pitchAlignment == AlignmentType::Map
@@ -138,6 +141,7 @@ typename SymbolSDFProgram<PaintProperties>::UniformValues SymbolSDFProgram<Paint
alongLine,
tile,
state,
+ symbolFadeChange,
uniforms::u_gamma_scale::Value{ gammaScale },
uniforms::u_is_halo::Value{ part == SymbolSDFPart::Halo }
);
diff --git a/src/mbgl/programs/symbol_program.hpp b/src/mbgl/programs/symbol_program.hpp
index 5065b364f7..a14afac702 100644
--- a/src/mbgl/programs/symbol_program.hpp
+++ b/src/mbgl/programs/symbol_program.hpp
@@ -75,18 +75,24 @@ struct SymbolLayoutAttributes : gl::Attributes<
};
struct SymbolDynamicLayoutAttributes : gl::Attributes<attributes::a_projected_pos> {
- static Vertex vertex(Point<float> anchorPoint, float labelAngle, float labelminzoom) {
+ static Vertex vertex(Point<float> anchorPoint, float labelAngle) {
return Vertex {
{{
anchorPoint.x,
anchorPoint.y,
- static_cast<float>(mbgl::attributes::packUint8Pair(
- static_cast<uint8_t>(std::fmod(labelAngle + 2 * M_PI, 2 * M_PI) / (2 * M_PI) * 255),
- static_cast<uint8_t>(labelminzoom * 10)))
+ labelAngle
}}
};
}
};
+
+struct SymbolOpacityAttributes : gl::Attributes<attributes::a_fade_opacity> {
+ static Vertex vertex(bool placed, float opacity) {
+ return Vertex {
+ {{ static_cast<uint8_t>((static_cast<uint8_t>(opacity * 127) << 1) | static_cast<uint8_t>(placed)) }}
+ };
+ }
+};
struct ZoomEvaluatedSize {
bool isZoomConstant;
@@ -247,7 +253,7 @@ public:
using LayoutAttributes = LayoutAttrs;
using LayoutVertex = typename LayoutAttributes::Vertex;
- using LayoutAndSizeAttributes = gl::ConcatenateAttributes<LayoutAttributes, SymbolDynamicLayoutAttributes>;
+ using LayoutAndSizeAttributes = gl::ConcatenateAttributes<LayoutAttributes, gl::ConcatenateAttributes<SymbolDynamicLayoutAttributes, SymbolOpacityAttributes>>;
using PaintProperties = PaintProps;
using PaintPropertyBinders = typename PaintProperties::Binders;
@@ -281,6 +287,7 @@ public:
const UniformValues& uniformValues,
const gl::VertexBuffer<LayoutVertex>& layoutVertexBuffer,
const gl::VertexBuffer<SymbolDynamicLayoutAttributes::Vertex>& dynamicLayoutVertexBuffer,
+ const gl::VertexBuffer<SymbolOpacityAttributes::Vertex>& opacityVertexBuffer,
const SymbolSizeBinder& symbolSizeBinder,
const gl::IndexBuffer<DrawMode>& indexBuffer,
const SegmentVector<Attributes>& segments,
@@ -294,8 +301,12 @@ public:
typename Attributes::Bindings allAttributeBindings = LayoutAttributes::bindings(layoutVertexBuffer)
.concat(SymbolDynamicLayoutAttributes::bindings(dynamicLayoutVertexBuffer))
+ .concat(SymbolOpacityAttributes::bindings(opacityVertexBuffer))
.concat(paintPropertyBinders.attributeBindings(currentProperties));
+ assert(layoutVertexBuffer.vertexCount == dynamicLayoutVertexBuffer.vertexCount &&
+ layoutVertexBuffer.vertexCount == opacityVertexBuffer.vertexCount);
+
for (auto& segment : segments) {
auto vertexArrayIt = segment.vertexArrays.find(layerID);
@@ -330,9 +341,8 @@ class SymbolIconProgram : public SymbolProgram<
uniforms::u_extrude_scale,
uniforms::u_texsize,
uniforms::u_texture,
- uniforms::u_fadetexture,
+ uniforms::u_fade_change,
uniforms::u_is_text,
- uniforms::u_collision_y_stretch,
uniforms::u_camera_to_center_distance,
uniforms::u_pitch,
uniforms::u_pitch_with_map,
@@ -350,7 +360,8 @@ public:
const std::array<float, 2>& pixelsToGLUnits,
const bool alongLine,
const RenderTile&,
- const TransformState&);
+ const TransformState&,
+ const float symbolFadeChange);
};
enum class SymbolSDFPart {
@@ -370,9 +381,8 @@ class SymbolSDFProgram : public SymbolProgram<
uniforms::u_extrude_scale,
uniforms::u_texsize,
uniforms::u_texture,
- uniforms::u_fadetexture,
+ uniforms::u_fade_change,
uniforms::u_is_text,
- uniforms::u_collision_y_stretch,
uniforms::u_camera_to_center_distance,
uniforms::u_pitch,
uniforms::u_pitch_with_map,
@@ -394,9 +404,8 @@ public:
uniforms::u_extrude_scale,
uniforms::u_texsize,
uniforms::u_texture,
- uniforms::u_fadetexture,
+ uniforms::u_fade_change,
uniforms::u_is_text,
- uniforms::u_collision_y_stretch,
uniforms::u_camera_to_center_distance,
uniforms::u_pitch,
uniforms::u_pitch_with_map,
@@ -420,6 +429,7 @@ public:
const bool alongLine,
const RenderTile&,
const TransformState&,
+ const float SymbolFadeChange,
const SymbolSDFPart);
};
diff --git a/src/mbgl/programs/uniforms.hpp b/src/mbgl/programs/uniforms.hpp
index 285d243251..184f42e504 100644
--- a/src/mbgl/programs/uniforms.hpp
+++ b/src/mbgl/programs/uniforms.hpp
@@ -36,6 +36,7 @@ MBGL_DEFINE_UNIFORM_SCALAR(Size, u_world);
MBGL_DEFINE_UNIFORM_SCALAR(Size, u_texsize);
MBGL_DEFINE_UNIFORM_SCALAR(bool, u_pitch_with_map);
MBGL_DEFINE_UNIFORM_SCALAR(float, u_camera_to_center_distance);
+MBGL_DEFINE_UNIFORM_SCALAR(float, u_fade_change);
MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_extrude_scale);