summaryrefslogtreecommitdiff
path: root/src/mbgl/programs
diff options
context:
space:
mode:
Diffstat (limited to 'src/mbgl/programs')
-rw-r--r--src/mbgl/programs/attributes.hpp15
-rw-r--r--src/mbgl/programs/background_program.cpp47
-rw-r--r--src/mbgl/programs/background_program.hpp83
-rw-r--r--src/mbgl/programs/clipping_mask_program.hpp26
-rw-r--r--src/mbgl/programs/collision_box_program.hpp157
-rw-r--r--src/mbgl/programs/fill_extrusion_program.hpp10
-rw-r--r--src/mbgl/programs/fill_program.hpp4
-rw-r--r--src/mbgl/programs/heatmap_program.cpp7
-rw-r--r--src/mbgl/programs/heatmap_program.hpp49
-rw-r--r--src/mbgl/programs/heatmap_texture_program.cpp7
-rw-r--r--src/mbgl/programs/heatmap_texture_program.hpp43
-rw-r--r--src/mbgl/programs/hillshade_prepare_program.cpp7
-rw-r--r--src/mbgl/programs/hillshade_prepare_program.hpp49
-rw-r--r--src/mbgl/programs/hillshade_program.cpp7
-rw-r--r--src/mbgl/programs/hillshade_program.hpp55
-rw-r--r--src/mbgl/programs/programs.hpp26
-rw-r--r--src/mbgl/programs/symbol_program.cpp12
-rw-r--r--src/mbgl/programs/symbol_program.hpp89
-rw-r--r--src/mbgl/programs/uniforms.hpp7
19 files changed, 608 insertions, 92 deletions
diff --git a/src/mbgl/programs/attributes.hpp b/src/mbgl/programs/attributes.hpp
index d023ec7d83..c677c84d5d 100644
--- a/src/mbgl/programs/attributes.hpp
+++ b/src/mbgl/programs/attributes.hpp
@@ -28,8 +28,9 @@ MBGL_DEFINE_ATTRIBUTE(float, 3, a_projected_pos);
MBGL_DEFINE_ATTRIBUTE(int16_t, 2, a_label_pos);
MBGL_DEFINE_ATTRIBUTE(int16_t, 2, a_anchor_pos);
MBGL_DEFINE_ATTRIBUTE(uint16_t, 2, a_texture_pos);
-MBGL_DEFINE_ATTRIBUTE(int16_t, 3, a_normal);
-MBGL_DEFINE_ATTRIBUTE(uint16_t, 1, a_edgedistance);
+MBGL_DEFINE_ATTRIBUTE(int16_t, 4, a_normal_ed);
+MBGL_DEFINE_ATTRIBUTE(uint8_t, 1, a_fade_opacity);
+MBGL_DEFINE_ATTRIBUTE(uint8_t, 2, a_placed);
template <typename T, std::size_t N>
struct a_data {
@@ -141,5 +142,15 @@ struct a_halo_blur {
using Type = gl::Attribute<float, 1>;
};
+struct a_weight {
+ static auto name() { return "a_weight"; }
+ using Type = gl::Attribute<float, 1>;
+};
+
} // namespace attributes
+
+struct PositionOnlyLayoutAttributes : gl::Attributes<
+ attributes::a_pos>
+{};
+
} // namespace mbgl
diff --git a/src/mbgl/programs/background_program.cpp b/src/mbgl/programs/background_program.cpp
new file mode 100644
index 0000000000..52a9638d6b
--- /dev/null
+++ b/src/mbgl/programs/background_program.cpp
@@ -0,0 +1,47 @@
+#include <mbgl/programs/background_program.hpp>
+#include <mbgl/renderer/image_atlas.hpp>
+#include <mbgl/renderer/cross_faded_property_evaluator.hpp>
+#include <mbgl/tile/tile_id.hpp>
+#include <mbgl/map/transform_state.hpp>
+
+namespace mbgl {
+
+using namespace style;
+
+static_assert(sizeof(BackgroundLayoutVertex) == 4, "expected BackgroundLayoutVertex size");
+
+BackgroundPatternUniforms::Values
+BackgroundPatternUniforms::values(mat4 matrix,
+ float opacity,
+ Size atlasSize,
+ const ImagePosition& a,
+ const ImagePosition& b,
+ const Faded<std::string>& fading,
+ const UnwrappedTileID& tileID,
+ const TransformState& state)
+{
+ int32_t tileSizeAtNearestZoom = util::tileSize * state.zoomScale(state.getIntegerZoom() - tileID.canonical.z);
+ int32_t pixelX = tileSizeAtNearestZoom * (tileID.canonical.x + tileID.wrap * state.zoomScale(tileID.canonical.z));
+ int32_t pixelY = tileSizeAtNearestZoom * tileID.canonical.y;
+
+ return BackgroundPatternUniforms::Values {
+ uniforms::u_matrix::Value{ matrix },
+ uniforms::u_opacity::Value{ opacity },
+ uniforms::u_texsize::Value{ atlasSize },
+ uniforms::u_pattern_tl_a::Value{ a.tl() },
+ uniforms::u_pattern_br_a::Value{ a.br() },
+ uniforms::u_pattern_tl_b::Value{ b.tl() },
+ uniforms::u_pattern_br_b::Value{ b.br() },
+ uniforms::u_pattern_size_a::Value{ a.displaySize() },
+ uniforms::u_pattern_size_b::Value{ b.displaySize() },
+ uniforms::u_scale_a::Value{ fading.fromScale },
+ uniforms::u_scale_b::Value{ fading.toScale },
+ uniforms::u_mix::Value{ fading.t },
+ uniforms::u_image::Value{ 0 },
+ uniforms::u_pixel_coord_upper::Value{ std::array<float, 2> {{ float(pixelX >> 16), float(pixelY >> 16) }} },
+ uniforms::u_pixel_coord_lower::Value{ std::array<float, 2> {{ float(pixelX & 0xFFFF), float(pixelY & 0xFFFF) }} },
+ uniforms::u_tile_units_to_pixels::Value{ 1.0f / tileID.pixelsToTileUnits(1.0f, state.getIntegerZoom()) },
+ };
+}
+
+} // namespace mbgl
diff --git a/src/mbgl/programs/background_program.hpp b/src/mbgl/programs/background_program.hpp
new file mode 100644
index 0000000000..b76318938c
--- /dev/null
+++ b/src/mbgl/programs/background_program.hpp
@@ -0,0 +1,83 @@
+#pragma once
+
+#include <mbgl/programs/program.hpp>
+#include <mbgl/programs/attributes.hpp>
+#include <mbgl/programs/uniforms.hpp>
+#include <mbgl/shaders/background.hpp>
+#include <mbgl/shaders/background_pattern.hpp>
+#include <mbgl/util/geometry.hpp>
+#include <mbgl/util/mat4.hpp>
+#include <mbgl/util/size.hpp>
+#include <mbgl/style/layers/background_layer_properties.hpp>
+
+#include <string>
+
+namespace mbgl {
+
+class ImagePosition;
+class UnwrappedTileID;
+class TransformState;
+template <class> class Faded;
+
+using BackgroundLayoutAttributes = PositionOnlyLayoutAttributes;
+
+struct BackgroundUniforms : gl::Uniforms<
+ uniforms::u_matrix,
+ uniforms::u_color,
+ uniforms::u_opacity>
+{};
+
+struct BackgroundPatternUniforms : gl::Uniforms<
+ uniforms::u_matrix,
+ uniforms::u_opacity,
+ uniforms::u_texsize,
+ uniforms::u_pattern_tl_a,
+ uniforms::u_pattern_br_a,
+ uniforms::u_pattern_tl_b,
+ uniforms::u_pattern_br_b,
+ uniforms::u_pattern_size_a,
+ uniforms::u_pattern_size_b,
+ uniforms::u_scale_a,
+ uniforms::u_scale_b,
+ uniforms::u_mix,
+ uniforms::u_image,
+ uniforms::u_pixel_coord_upper,
+ uniforms::u_pixel_coord_lower,
+ uniforms::u_tile_units_to_pixels>
+{
+ static Values values(mat4 matrix,
+ float opacity,
+ Size atlasSize,
+ const ImagePosition&,
+ const ImagePosition&,
+ const Faded<std::string>&,
+ const UnwrappedTileID&,
+ const TransformState&);
+};
+
+class BackgroundProgram : public Program<
+ shaders::background,
+ gl::Triangle,
+ BackgroundLayoutAttributes,
+ BackgroundUniforms,
+ style::Properties<>>
+{
+public:
+ using Program::Program;
+};
+
+class BackgroundPatternProgram : public Program<
+ shaders::background_pattern,
+ gl::Triangle,
+ BackgroundLayoutAttributes,
+ BackgroundPatternUniforms,
+ style::Properties<>>
+{
+public:
+ using Program::Program;
+};
+
+using BackgroundLayoutVertex = BackgroundProgram::LayoutVertex;
+using BackgroundAttributes = BackgroundProgram::Attributes;
+
+} // namespace mbgl
diff --git a/src/mbgl/programs/clipping_mask_program.hpp b/src/mbgl/programs/clipping_mask_program.hpp
new file mode 100644
index 0000000000..5dff4849fe
--- /dev/null
+++ b/src/mbgl/programs/clipping_mask_program.hpp
@@ -0,0 +1,26 @@
+#pragma once
+
+#include <mbgl/programs/program.hpp>
+#include <mbgl/programs/attributes.hpp>
+#include <mbgl/programs/uniforms.hpp>
+#include <mbgl/shaders/clipping_mask.hpp>
+#include <mbgl/style/properties.hpp>
+
+namespace mbgl {
+
+class ClippingMaskProgram : public Program<
+ shaders::clipping_mask,
+ gl::Triangle,
+ PositionOnlyLayoutAttributes,
+ gl::Uniforms<
+ uniforms::u_matrix>,
+ style::Properties<>>
+{
+public:
+ using Program::Program;
+};
+
+using ClippingMaskLayoutVertex = ClippingMaskProgram::LayoutVertex;
+using ClippingMaskAttributes = ClippingMaskProgram::Attributes;
+
+} // namespace mbgl
diff --git a/src/mbgl/programs/collision_box_program.hpp b/src/mbgl/programs/collision_box_program.hpp
index ba99e0c087..6e75adf36e 100644
--- a/src/mbgl/programs/collision_box_program.hpp
+++ b/src/mbgl/programs/collision_box_program.hpp
@@ -4,6 +4,7 @@
#include <mbgl/programs/attributes.hpp>
#include <mbgl/programs/uniforms.hpp>
#include <mbgl/shaders/collision_box.hpp>
+#include <mbgl/shaders/collision_circle.hpp>
#include <mbgl/style/properties.hpp>
#include <mbgl/util/geometry.hpp>
@@ -11,37 +12,34 @@
namespace mbgl {
-namespace uniforms {
-MBGL_DEFINE_UNIFORM_SCALAR(float, u_scale);
-MBGL_DEFINE_UNIFORM_SCALAR(float, u_maxzoom);
-} // namespace uniforms
-
-using CollisionBoxAttributes = gl::Attributes<
+using CollisionBoxLayoutAttributes = gl::Attributes<
attributes::a_pos,
attributes::a_anchor_pos,
- attributes::a_extrude,
- attributes::a_data<uint8_t, 2>>;
+ attributes::a_extrude>;
+
+struct CollisionBoxDynamicAttributes : gl::Attributes<attributes::a_placed> {
+ static Vertex vertex(bool placed, bool notUsed) {
+ return Vertex {
+ {{ static_cast<uint8_t>(placed), static_cast<uint8_t>(notUsed) }}
+ };
+ }
+};
class CollisionBoxProgram : public Program<
shaders::collision_box,
gl::Line,
- CollisionBoxAttributes,
+ gl::ConcatenateAttributes<CollisionBoxLayoutAttributes, CollisionBoxDynamicAttributes>,
gl::Uniforms<
uniforms::u_matrix,
- uniforms::u_scale,
- uniforms::u_zoom,
- uniforms::u_maxzoom,
- uniforms::u_collision_y_stretch,
- uniforms::u_camera_to_center_distance,
- uniforms::u_pitch,
- uniforms::u_fadetexture>,
+ uniforms::u_extrude_scale,
+ uniforms::u_camera_to_center_distance>,
style::Properties<>>
{
public:
using Program::Program;
- static LayoutVertex vertex(Point<float> a, Point<float> anchor, Point<float> o, float maxzoom, float placementZoom) {
- return LayoutVertex {
+ static CollisionBoxLayoutAttributes::Vertex vertex(Point<float> a, Point<float> anchor, Point<float> o) {
+ return CollisionBoxLayoutAttributes::Vertex {
{{
static_cast<int16_t>(a.x),
static_cast<int16_t>(a.y)
@@ -53,13 +51,132 @@ public:
{{
static_cast<int16_t>(::round(o.x)),
static_cast<int16_t>(::round(o.y))
+ }}
+ };
+ }
+
+ template <class DrawMode>
+ void draw(gl::Context& context,
+ DrawMode drawMode,
+ gl::DepthMode depthMode,
+ gl::StencilMode stencilMode,
+ gl::ColorMode colorMode,
+ const UniformValues& uniformValues,
+ const gl::VertexBuffer<CollisionBoxLayoutAttributes::Vertex>& layoutVertexBuffer,
+ const gl::VertexBuffer<CollisionBoxDynamicAttributes::Vertex>& dynamicVertexBuffer,
+ const gl::IndexBuffer<DrawMode>& indexBuffer,
+ const SegmentVector<Attributes>& segments,
+ const PaintPropertyBinders& paintPropertyBinders,
+ const typename PaintProperties::PossiblyEvaluated& currentProperties,
+ float currentZoom,
+ const std::string& layerID) {
+ typename AllUniforms::Values allUniformValues = uniformValues
+ .concat(paintPropertyBinders.uniformValues(currentZoom, currentProperties));
+
+ typename Attributes::Bindings allAttributeBindings = CollisionBoxLayoutAttributes::bindings(layoutVertexBuffer)
+ .concat(CollisionBoxDynamicAttributes::bindings(dynamicVertexBuffer))
+ .concat(paintPropertyBinders.attributeBindings(currentProperties));
+
+ assert(layoutVertexBuffer.vertexCount == dynamicVertexBuffer.vertexCount);
+
+ for (auto& segment : segments) {
+ auto vertexArrayIt = segment.vertexArrays.find(layerID);
+
+ if (vertexArrayIt == segment.vertexArrays.end()) {
+ vertexArrayIt = segment.vertexArrays.emplace(layerID, context.createVertexArray()).first;
+ }
+
+ program.draw(
+ context,
+ std::move(drawMode),
+ std::move(depthMode),
+ std::move(stencilMode),
+ std::move(colorMode),
+ allUniformValues,
+ vertexArrayIt->second,
+ Attributes::offsetBindings(allAttributeBindings, segment.vertexOffset),
+ indexBuffer,
+ segment.indexOffset,
+ segment.indexLength);
+ }
+ }
+};
+
+
+class CollisionCircleProgram : public Program<
+ shaders::collision_circle,
+ gl::Triangle,
+ gl::ConcatenateAttributes<CollisionBoxLayoutAttributes, CollisionBoxDynamicAttributes>,
+ gl::Uniforms<
+ uniforms::u_matrix,
+ uniforms::u_extrude_scale,
+ uniforms::u_overscale_factor,
+ uniforms::u_camera_to_center_distance>,
+ style::Properties<>>
+{
+public:
+ using Program::Program;
+
+ static CollisionBoxLayoutAttributes::Vertex vertex(Point<float> a, Point<float> anchor, Point<float> o) {
+ return CollisionBoxLayoutAttributes::Vertex {
+ {{
+ static_cast<int16_t>(a.x),
+ static_cast<int16_t>(a.y)
+ }},
+ {{
+ static_cast<int16_t>(anchor.x),
+ static_cast<int16_t>(anchor.y)
}},
{{
- static_cast<uint8_t>(maxzoom * 10),
- static_cast<uint8_t>(placementZoom * 10)
+ static_cast<int16_t>(::round(o.x)),
+ static_cast<int16_t>(::round(o.y))
}}
};
}
+
+ template <class DrawMode>
+ void draw(gl::Context& context,
+ DrawMode drawMode,
+ gl::DepthMode depthMode,
+ gl::StencilMode stencilMode,
+ gl::ColorMode colorMode,
+ const UniformValues& uniformValues,
+ const gl::VertexBuffer<CollisionBoxLayoutAttributes::Vertex>& layoutVertexBuffer,
+ const gl::VertexBuffer<CollisionBoxDynamicAttributes::Vertex>& dynamicVertexBuffer,
+ const gl::IndexBuffer<DrawMode>& indexBuffer,
+ const SegmentVector<Attributes>& segments,
+ const PaintPropertyBinders& paintPropertyBinders,
+ const typename PaintProperties::PossiblyEvaluated& currentProperties,
+ float currentZoom,
+ const std::string& layerID) {
+ typename AllUniforms::Values allUniformValues = uniformValues
+ .concat(paintPropertyBinders.uniformValues(currentZoom, currentProperties));
+
+ typename Attributes::Bindings allAttributeBindings = CollisionBoxLayoutAttributes::bindings(layoutVertexBuffer)
+ .concat(CollisionBoxDynamicAttributes::bindings(dynamicVertexBuffer))
+ .concat(paintPropertyBinders.attributeBindings(currentProperties));
+
+ for (auto& segment : segments) {
+ auto vertexArrayIt = segment.vertexArrays.find(layerID);
+
+ if (vertexArrayIt == segment.vertexArrays.end()) {
+ vertexArrayIt = segment.vertexArrays.emplace(layerID, context.createVertexArray()).first;
+ }
+
+ program.draw(
+ context,
+ std::move(drawMode),
+ std::move(depthMode),
+ std::move(stencilMode),
+ std::move(colorMode),
+ allUniformValues,
+ vertexArrayIt->second,
+ Attributes::offsetBindings(allAttributeBindings, segment.vertexOffset),
+ indexBuffer,
+ segment.indexOffset,
+ segment.indexLength);
+ }
+ }
};
using CollisionBoxVertex = CollisionBoxProgram::LayoutVertex;
diff --git a/src/mbgl/programs/fill_extrusion_program.hpp b/src/mbgl/programs/fill_extrusion_program.hpp
index 820670068e..c499e9ef2d 100644
--- a/src/mbgl/programs/fill_extrusion_program.hpp
+++ b/src/mbgl/programs/fill_extrusion_program.hpp
@@ -30,8 +30,7 @@ MBGL_DEFINE_UNIFORM_SCALAR(float, u_height_factor);
struct FillExtrusionLayoutAttributes : gl::Attributes<
attributes::a_pos,
- attributes::a_normal,
- attributes::a_edgedistance>
+ attributes::a_normal_ed>
{};
struct FillExtrusionUniforms : gl::Uniforms<
@@ -100,12 +99,9 @@ public:
// We pack a bool (`t`) into the x component indicating whether it is an upper or lower vertex
static_cast<int16_t>(floor(nx * factor) * 2 + t),
static_cast<int16_t>(ny * factor * 2),
- static_cast<int16_t>(nz * factor * 2)
-
- }},
- {{
+ static_cast<int16_t>(nz * factor * 2),
// The edgedistance attribute is used for wrapping fill_extrusion patterns
- e
+ static_cast<int16_t>(e)
}}
};
}
diff --git a/src/mbgl/programs/fill_program.hpp b/src/mbgl/programs/fill_program.hpp
index 2dfeea3279..ac478250fc 100644
--- a/src/mbgl/programs/fill_program.hpp
+++ b/src/mbgl/programs/fill_program.hpp
@@ -21,9 +21,7 @@ class UnwrappedTileID;
class TransformState;
template <class> class Faded;
-struct FillLayoutAttributes : gl::Attributes<
- attributes::a_pos>
-{};
+using FillLayoutAttributes = PositionOnlyLayoutAttributes;
struct FillUniforms : gl::Uniforms<
uniforms::u_matrix,
diff --git a/src/mbgl/programs/heatmap_program.cpp b/src/mbgl/programs/heatmap_program.cpp
new file mode 100644
index 0000000000..67f84fbd52
--- /dev/null
+++ b/src/mbgl/programs/heatmap_program.cpp
@@ -0,0 +1,7 @@
+#include <mbgl/programs/heatmap_program.hpp>
+
+namespace mbgl {
+
+static_assert(sizeof(HeatmapLayoutVertex) == 4, "expected HeatmapLayoutVertex size");
+
+} // namespace mbgl
diff --git a/src/mbgl/programs/heatmap_program.hpp b/src/mbgl/programs/heatmap_program.hpp
new file mode 100644
index 0000000000..2d9b80404f
--- /dev/null
+++ b/src/mbgl/programs/heatmap_program.hpp
@@ -0,0 +1,49 @@
+#pragma once
+
+#include <mbgl/programs/program.hpp>
+#include <mbgl/programs/attributes.hpp>
+#include <mbgl/programs/uniforms.hpp>
+#include <mbgl/shaders/heatmap.hpp>
+#include <mbgl/util/geometry.hpp>
+#include <mbgl/style/layers/heatmap_layer_properties.hpp>
+
+namespace mbgl {
+
+namespace uniforms {
+MBGL_DEFINE_UNIFORM_SCALAR(float, u_intensity);
+} // namespace uniforms
+
+class HeatmapProgram : public Program<
+ shaders::heatmap,
+ gl::Triangle,
+ gl::Attributes<
+ attributes::a_pos>,
+ gl::Uniforms<
+ uniforms::u_intensity,
+ uniforms::u_matrix,
+ uniforms::heatmap::u_extrude_scale>,
+ style::HeatmapPaintProperties>
+{
+public:
+ using Program::Program;
+
+ /*
+ * @param {number} x vertex position
+ * @param {number} y vertex position
+ * @param {number} ex extrude normal
+ * @param {number} ey extrude normal
+ */
+ static LayoutVertex vertex(Point<int16_t> p, float ex, float ey) {
+ return LayoutVertex {
+ {{
+ static_cast<int16_t>((p.x * 2) + ((ex + 1) / 2)),
+ static_cast<int16_t>((p.y * 2) + ((ey + 1) / 2))
+ }}
+ };
+ }
+};
+
+using HeatmapLayoutVertex = HeatmapProgram::LayoutVertex;
+using HeatmapAttributes = HeatmapProgram::Attributes;
+
+} // namespace mbgl
diff --git a/src/mbgl/programs/heatmap_texture_program.cpp b/src/mbgl/programs/heatmap_texture_program.cpp
new file mode 100644
index 0000000000..3b0e24eab8
--- /dev/null
+++ b/src/mbgl/programs/heatmap_texture_program.cpp
@@ -0,0 +1,7 @@
+#include <mbgl/programs/heatmap_texture_program.hpp>
+
+namespace mbgl {
+
+static_assert(sizeof(HeatmapTextureLayoutVertex) == 4, "expected HeatmapTextureLayoutVertex size");
+
+} // namespace mbgl
diff --git a/src/mbgl/programs/heatmap_texture_program.hpp b/src/mbgl/programs/heatmap_texture_program.hpp
new file mode 100644
index 0000000000..7afe8060d0
--- /dev/null
+++ b/src/mbgl/programs/heatmap_texture_program.hpp
@@ -0,0 +1,43 @@
+#pragma once
+
+#include <mbgl/programs/program.hpp>
+#include <mbgl/programs/attributes.hpp>
+#include <mbgl/programs/uniforms.hpp>
+#include <mbgl/shaders/heatmap_texture.hpp>
+#include <mbgl/style/properties.hpp>
+#include <mbgl/util/geometry.hpp>
+
+namespace mbgl {
+
+namespace uniforms {
+MBGL_DEFINE_UNIFORM_SCALAR(gl::TextureUnit, u_color_ramp);
+} // namespace uniforms
+
+class HeatmapTextureProgram : public Program<
+ shaders::heatmap_texture,
+ gl::Triangle,
+ gl::Attributes<attributes::a_pos>,
+ gl::Uniforms<
+ uniforms::u_matrix,
+ uniforms::u_world,
+ uniforms::u_image,
+ uniforms::u_color_ramp,
+ uniforms::u_opacity>,
+ style::Properties<>> {
+public:
+ using Program::Program;
+
+ static LayoutVertex layoutVertex(Point<int16_t> p) {
+ return LayoutVertex{
+ {{
+ p.x,
+ p.y
+ }}
+ };
+ }
+};
+
+using HeatmapTextureLayoutVertex = HeatmapTextureProgram::LayoutVertex;
+using HeatmapTextureAttributes = HeatmapTextureProgram::Attributes;
+
+} // namespace mbgl
diff --git a/src/mbgl/programs/hillshade_prepare_program.cpp b/src/mbgl/programs/hillshade_prepare_program.cpp
new file mode 100644
index 0000000000..0c0446d3f5
--- /dev/null
+++ b/src/mbgl/programs/hillshade_prepare_program.cpp
@@ -0,0 +1,7 @@
+#include <mbgl/programs/hillshade_prepare_program.hpp>
+
+namespace mbgl {
+
+static_assert(sizeof(HillshadePrepareLayoutVertex) == 8, "expected HillshadeLayoutVertex size");
+
+} // namespace mbgl
diff --git a/src/mbgl/programs/hillshade_prepare_program.hpp b/src/mbgl/programs/hillshade_prepare_program.hpp
new file mode 100644
index 0000000000..76638afddd
--- /dev/null
+++ b/src/mbgl/programs/hillshade_prepare_program.hpp
@@ -0,0 +1,49 @@
+#pragma once
+
+#include <mbgl/programs/program.hpp>
+#include <mbgl/programs/attributes.hpp>
+#include <mbgl/programs/uniforms.hpp>
+#include <mbgl/shaders/hillshade_prepare.hpp>
+#include <mbgl/util/geometry.hpp>
+
+namespace mbgl {
+
+namespace uniforms {
+MBGL_DEFINE_UNIFORM_VECTOR(uint16_t, 2, u_dimension);
+MBGL_DEFINE_UNIFORM_SCALAR(float, u_maxzoom);
+} // namespace uniforms
+
+class HillshadePrepareProgram : public Program<
+ shaders::hillshade_prepare,
+ gl::Triangle,
+ gl::Attributes<
+ attributes::a_pos,
+ attributes::a_texture_pos>,
+ gl::Uniforms<
+ uniforms::u_matrix,
+ uniforms::u_dimension,
+ uniforms::u_zoom,
+ uniforms::u_maxzoom,
+ uniforms::u_image>,
+ style::Properties<>> {
+public:
+ using Program::Program;
+
+ static LayoutVertex layoutVertex(Point<int16_t> p, Point<uint16_t> t) {
+ return LayoutVertex {
+ {{
+ p.x,
+ p.y
+ }},
+ {{
+ t.x,
+ t.y
+ }}
+ };
+ }
+};
+
+using HillshadePrepareLayoutVertex = HillshadePrepareProgram::LayoutVertex;
+using HillshadePrepareAttributes = HillshadePrepareProgram::Attributes;
+
+} // namespace mbgl
diff --git a/src/mbgl/programs/hillshade_program.cpp b/src/mbgl/programs/hillshade_program.cpp
new file mode 100644
index 0000000000..f054ad4b74
--- /dev/null
+++ b/src/mbgl/programs/hillshade_program.cpp
@@ -0,0 +1,7 @@
+#include <mbgl/programs/hillshade_program.hpp>
+
+namespace mbgl {
+
+static_assert(sizeof(HillshadeLayoutVertex) == 8, "expected HillshadeLayoutVertex size");
+
+} // namespace mbgl
diff --git a/src/mbgl/programs/hillshade_program.hpp b/src/mbgl/programs/hillshade_program.hpp
new file mode 100644
index 0000000000..5f9b4d1c2f
--- /dev/null
+++ b/src/mbgl/programs/hillshade_program.hpp
@@ -0,0 +1,55 @@
+#pragma once
+
+#include <mbgl/programs/program.hpp>
+#include <mbgl/programs/attributes.hpp>
+#include <mbgl/programs/uniforms.hpp>
+#include <mbgl/shaders/hillshade.hpp>
+#include <mbgl/util/geometry.hpp>
+#include <mbgl/style/layers/hillshade_layer_properties.hpp>
+
+namespace mbgl {
+
+namespace uniforms {
+MBGL_DEFINE_UNIFORM_SCALAR(Color, u_shadow);
+MBGL_DEFINE_UNIFORM_SCALAR(Color, u_highlight);
+MBGL_DEFINE_UNIFORM_SCALAR(Color, u_accent);
+MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_light);
+MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_latrange);
+} // namespace uniforms
+
+class HillshadeProgram : public Program<
+ shaders::hillshade,
+ gl::Triangle,
+ gl::Attributes<
+ attributes::a_pos,
+ attributes::a_texture_pos>,
+ gl::Uniforms<
+ uniforms::u_matrix,
+ uniforms::u_image,
+ uniforms::u_highlight,
+ uniforms::u_shadow,
+ uniforms::u_accent,
+ uniforms::u_light,
+ uniforms::u_latrange>,
+ style::HillshadePaintProperties>{
+public:
+ using Program::Program;
+
+ static LayoutVertex layoutVertex(Point<int16_t> p, Point<uint16_t> t) {
+ return LayoutVertex {
+ {{
+ p.x,
+ p.y
+ }},
+ {{
+ t.x,
+ t.y
+ }}
+ };
+ }
+};
+
+using HillshadeLayoutVertex = HillshadeProgram::LayoutVertex;
+using HillshadeAttributes = HillshadeProgram::Attributes;
+
+} // namespace mbgl
diff --git a/src/mbgl/programs/programs.hpp b/src/mbgl/programs/programs.hpp
index 37ced32745..b703323d9c 100644
--- a/src/mbgl/programs/programs.hpp
+++ b/src/mbgl/programs/programs.hpp
@@ -1,9 +1,15 @@
#pragma once
+#include <mbgl/programs/background_program.hpp>
#include <mbgl/programs/circle_program.hpp>
+#include <mbgl/programs/clipping_mask_program.hpp>
#include <mbgl/programs/extrusion_texture_program.hpp>
#include <mbgl/programs/fill_program.hpp>
#include <mbgl/programs/fill_extrusion_program.hpp>
+#include <mbgl/programs/heatmap_program.hpp>
+#include <mbgl/programs/heatmap_texture_program.hpp>
+#include <mbgl/programs/hillshade_program.hpp>
+#include <mbgl/programs/hillshade_prepare_program.hpp>
#include <mbgl/programs/line_program.hpp>
#include <mbgl/programs/raster_program.hpp>
#include <mbgl/programs/symbol_program.hpp>
@@ -16,7 +22,9 @@ namespace mbgl {
class Programs {
public:
Programs(gl::Context& context, const ProgramParameters& programParameters)
- : circle(context, programParameters),
+ : background(context, programParameters),
+ backgroundPattern(context, programParameters),
+ circle(context, programParameters),
extrusionTexture(context, programParameters),
fill(context, programParameters),
fillExtrusion(context, programParameters),
@@ -24,6 +32,10 @@ public:
fillPattern(context, programParameters),
fillOutline(context, programParameters),
fillOutlinePattern(context, programParameters),
+ heatmap(context, programParameters),
+ heatmapTexture(context, programParameters),
+ hillshade(context, programParameters),
+ hillshadePrepare(context, programParameters),
line(context, programParameters),
lineSDF(context, programParameters),
linePattern(context, programParameters),
@@ -32,9 +44,13 @@ public:
symbolIconSDF(context, programParameters),
symbolGlyph(context, programParameters),
debug(context, programParameters),
- collisionBox(context, programParameters) {
+ collisionBox(context, programParameters),
+ collisionCircle(context, programParameters),
+ clippingMask(context, programParameters) {
}
+ BackgroundProgram background;
+ BackgroundPatternProgram backgroundPattern;
ProgramMap<CircleProgram> circle;
ExtrusionTextureProgram extrusionTexture;
ProgramMap<FillProgram> fill;
@@ -43,6 +59,10 @@ public:
ProgramMap<FillPatternProgram> fillPattern;
ProgramMap<FillOutlineProgram> fillOutline;
ProgramMap<FillOutlinePatternProgram> fillOutlinePattern;
+ ProgramMap<HeatmapProgram> heatmap;
+ HeatmapTextureProgram heatmapTexture;
+ HillshadeProgram hillshade;
+ HillshadePrepareProgram hillshadePrepare;
ProgramMap<LineProgram> line;
ProgramMap<LineSDFProgram> lineSDF;
ProgramMap<LinePatternProgram> linePattern;
@@ -53,6 +73,8 @@ public:
DebugProgram debug;
CollisionBoxProgram collisionBox;
+ CollisionCircleProgram collisionCircle;
+ ClippingMaskProgram clippingMask;
};
} // namespace mbgl
diff --git a/src/mbgl/programs/symbol_program.cpp b/src/mbgl/programs/symbol_program.cpp
index 58174ff8a7..84a7a53f1d 100644
--- a/src/mbgl/programs/symbol_program.cpp
+++ b/src/mbgl/programs/symbol_program.cpp
@@ -37,6 +37,7 @@ Values makeValues(const bool isText,
const bool alongLine,
const RenderTile& tile,
const TransformState& state,
+ const float symbolFadeChange,
Args&&... args) {
std::array<float, 2> extrudeScale;
@@ -82,9 +83,8 @@ Values makeValues(const bool isText,
uniforms::u_extrude_scale::Value{ extrudeScale },
uniforms::u_texsize::Value{ texsize },
uniforms::u_texture::Value{ 0 },
- uniforms::u_fadetexture::Value{ 1 },
+ uniforms::u_fade_change::Value{ symbolFadeChange },
uniforms::u_is_text::Value{ isText },
- uniforms::u_collision_y_stretch::Value{ tile.tile.yStretch() },
uniforms::u_camera_to_center_distance::Value{ state.getCameraToCenterDistance() },
uniforms::u_pitch::Value{ state.getPitch() },
uniforms::u_pitch_with_map::Value{ pitchWithMap },
@@ -102,7 +102,8 @@ SymbolIconProgram::uniformValues(const bool isText,
const std::array<float, 2>& pixelsToGLUnits,
const bool alongLine,
const RenderTile& tile,
- const TransformState& state)
+ const TransformState& state,
+ const float symbolFadeChange)
{
return makeValues<SymbolIconProgram::UniformValues>(
isText,
@@ -111,7 +112,8 @@ SymbolIconProgram::uniformValues(const bool isText,
pixelsToGLUnits,
alongLine,
tile,
- state
+ state,
+ symbolFadeChange
);
}
@@ -124,6 +126,7 @@ typename SymbolSDFProgram<PaintProperties>::UniformValues SymbolSDFProgram<Paint
const bool alongLine,
const RenderTile& tile,
const TransformState& state,
+ const float symbolFadeChange,
const SymbolSDFPart part)
{
const float gammaScale = (values.pitchAlignment == AlignmentType::Map
@@ -138,6 +141,7 @@ typename SymbolSDFProgram<PaintProperties>::UniformValues SymbolSDFProgram<Paint
alongLine,
tile,
state,
+ symbolFadeChange,
uniforms::u_gamma_scale::Value{ gammaScale },
uniforms::u_is_halo::Value{ part == SymbolSDFPart::Halo }
);
diff --git a/src/mbgl/programs/symbol_program.hpp b/src/mbgl/programs/symbol_program.hpp
index a7abf94f56..9b5037ed9f 100644
--- a/src/mbgl/programs/symbol_program.hpp
+++ b/src/mbgl/programs/symbol_program.hpp
@@ -61,8 +61,8 @@ struct SymbolLayoutAttributes : gl::Attributes<
{{
static_cast<int16_t>(labelAnchor.x),
static_cast<int16_t>(labelAnchor.y),
- static_cast<int16_t>(::round(o.x * 64)), // use 1/64 pixels for placement
- static_cast<int16_t>(::round((o.y + glyphOffsetY) * 64))
+ static_cast<int16_t>(::round(o.x * 32)), // use 1/32 pixels for placement
+ static_cast<int16_t>(::round((o.y + glyphOffsetY) * 32))
}},
{{
tx,
@@ -75,18 +75,24 @@ struct SymbolLayoutAttributes : gl::Attributes<
};
struct SymbolDynamicLayoutAttributes : gl::Attributes<attributes::a_projected_pos> {
- static Vertex vertex(Point<float> anchorPoint, float labelAngle, float labelminzoom) {
+ static Vertex vertex(Point<float> anchorPoint, float labelAngle) {
return Vertex {
{{
anchorPoint.x,
anchorPoint.y,
- static_cast<float>(mbgl::attributes::packUint8Pair(
- static_cast<uint8_t>(std::fmod(labelAngle + 2 * M_PI, 2 * M_PI) / (2 * M_PI) * 255),
- static_cast<uint8_t>(labelminzoom * 10)))
+ labelAngle
}}
};
}
};
+
+struct SymbolOpacityAttributes : gl::Attributes<attributes::a_fade_opacity> {
+ static Vertex vertex(bool placed, float opacity) {
+ return Vertex {
+ {{ static_cast<uint8_t>((static_cast<uint8_t>(opacity * 127) << 1) | static_cast<uint8_t>(placed)) }}
+ };
+ }
+};
struct ZoomEvaluatedSize {
bool isZoomConstant;
@@ -128,23 +134,6 @@ public:
}
};
-// Return the smallest range of stops that covers the interval [lowerZoom, upperZoom]
-template <class Stops>
-Range<float> getCoveringStops(Stops s, float lowerZoom, float upperZoom) {
- assert(!s.stops.empty());
- auto minIt = s.stops.lower_bound(lowerZoom);
- auto maxIt = s.stops.lower_bound(upperZoom);
-
- // lower_bound yields first element >= lowerZoom, but we want the *last*
- // element <= lowerZoom, so if we found a stop > lowerZoom, back up by one.
- if (minIt != s.stops.begin() && minIt != s.stops.end() && minIt->first > lowerZoom) {
- minIt--;
- }
- return Range<float> {
- minIt == s.stops.end() ? s.stops.rbegin()->first : minIt->first,
- maxIt == s.stops.end() ? s.stops.rbegin()->first : maxIt->first
- };
-}
class ConstantSymbolSizeBinder final : public SymbolSizeBinder {
public:
@@ -155,19 +144,12 @@ public:
: layoutSize(defaultValue) {}
ConstantSymbolSizeBinder(const float tileZoom, const style::CameraFunction<float>& function_, const float /*defaultValue*/)
- : layoutSize(function_.evaluate(tileZoom + 1)) {
- function_.stops.match(
- [&] (const style::ExponentialStops<float>& stops) {
- const auto& zoomLevels = getCoveringStops(stops, tileZoom, tileZoom + 1);
- coveringRanges = std::make_tuple(
- zoomLevels,
- Range<float> { function_.evaluate(zoomLevels.min), function_.evaluate(zoomLevels.max) }
- );
- functionInterpolationBase = stops.base;
- },
- [&] (const style::IntervalStops<float>&) {
- function = function_;
- }
+ : layoutSize(function_.evaluate(tileZoom + 1)),
+ function(function_) {
+ const Range<float> zoomLevels = function_.getCoveringStops(tileZoom, tileZoom + 1);
+ coveringRanges = std::make_tuple(
+ zoomLevels,
+ Range<float> { function_.evaluate(zoomLevels.min), function_.evaluate(zoomLevels.max) }
);
}
@@ -185,7 +167,7 @@ public:
const Range<float>& zoomLevels = std::get<0>(*coveringRanges);
const Range<float>& sizeLevels = std::get<1>(*coveringRanges);
float t = util::clamp(
- util::interpolationFactor(*functionInterpolationBase, zoomLevels, currentZoom),
+ function->interpolationFactor(zoomLevels, currentZoom),
0.0f, 1.0f
);
size = sizeLevels.min + t * (sizeLevels.max - sizeLevels.min);
@@ -198,10 +180,7 @@ public:
}
float layoutSize;
- // used for exponential functions
optional<std::tuple<Range<float>, Range<float>>> coveringRanges;
- optional<float> functionInterpolationBase;
- // used for interval functions
optional<style::CameraFunction<float>> function;
};
@@ -226,7 +205,7 @@ public:
return { true, false, unused, unused, unused };
}
- const style::SourceFunction<float>& function;
+ style::SourceFunction<float> function;
const float defaultValue;
};
@@ -237,9 +216,7 @@ public:
: function(function_),
defaultValue(defaultValue_),
layoutZoom(tileZoom + 1),
- coveringZoomStops(function.stops.match(
- [&] (const auto& stops) {
- return getCoveringStops(stops, tileZoom, tileZoom + 1); }))
+ coveringZoomStops(function.getCoveringStops(tileZoom, tileZoom + 1))
{}
Range<float> getVertexSizeData(const GeometryTileFeature& feature) override {
@@ -251,7 +228,7 @@ public:
ZoomEvaluatedSize evaluateForZoom(float currentZoom) const override {
float sizeInterpolationT = util::clamp(
- util::interpolationFactor(1.0f, coveringZoomStops, currentZoom),
+ function.interpolationFactor(coveringZoomStops, currentZoom),
0.0f, 1.0f
);
@@ -259,7 +236,7 @@ public:
return { false, false, sizeInterpolationT, unused, unused };
}
- const style::CompositeFunction<float>& function;
+ style::CompositeFunction<float> function;
const float defaultValue;
float layoutZoom;
Range<float> coveringZoomStops;
@@ -276,7 +253,7 @@ public:
using LayoutAttributes = LayoutAttrs;
using LayoutVertex = typename LayoutAttributes::Vertex;
- using LayoutAndSizeAttributes = gl::ConcatenateAttributes<LayoutAttributes, SymbolDynamicLayoutAttributes>;
+ using LayoutAndSizeAttributes = gl::ConcatenateAttributes<LayoutAttributes, gl::ConcatenateAttributes<SymbolDynamicLayoutAttributes, SymbolOpacityAttributes>>;
using PaintProperties = PaintProps;
using PaintPropertyBinders = typename PaintProperties::Binders;
@@ -310,6 +287,7 @@ public:
const UniformValues& uniformValues,
const gl::VertexBuffer<LayoutVertex>& layoutVertexBuffer,
const gl::VertexBuffer<SymbolDynamicLayoutAttributes::Vertex>& dynamicLayoutVertexBuffer,
+ const gl::VertexBuffer<SymbolOpacityAttributes::Vertex>& opacityVertexBuffer,
const SymbolSizeBinder& symbolSizeBinder,
const gl::IndexBuffer<DrawMode>& indexBuffer,
const SegmentVector<Attributes>& segments,
@@ -323,8 +301,12 @@ public:
typename Attributes::Bindings allAttributeBindings = LayoutAttributes::bindings(layoutVertexBuffer)
.concat(SymbolDynamicLayoutAttributes::bindings(dynamicLayoutVertexBuffer))
+ .concat(SymbolOpacityAttributes::bindings(opacityVertexBuffer))
.concat(paintPropertyBinders.attributeBindings(currentProperties));
+ assert(layoutVertexBuffer.vertexCount == dynamicLayoutVertexBuffer.vertexCount &&
+ layoutVertexBuffer.vertexCount == opacityVertexBuffer.vertexCount);
+
for (auto& segment : segments) {
auto vertexArrayIt = segment.vertexArrays.find(layerID);
@@ -359,9 +341,8 @@ class SymbolIconProgram : public SymbolProgram<
uniforms::u_extrude_scale,
uniforms::u_texsize,
uniforms::u_texture,
- uniforms::u_fadetexture,
+ uniforms::u_fade_change,
uniforms::u_is_text,
- uniforms::u_collision_y_stretch,
uniforms::u_camera_to_center_distance,
uniforms::u_pitch,
uniforms::u_pitch_with_map,
@@ -379,7 +360,8 @@ public:
const std::array<float, 2>& pixelsToGLUnits,
const bool alongLine,
const RenderTile&,
- const TransformState&);
+ const TransformState&,
+ const float symbolFadeChange);
};
enum class SymbolSDFPart {
@@ -399,9 +381,8 @@ class SymbolSDFProgram : public SymbolProgram<
uniforms::u_extrude_scale,
uniforms::u_texsize,
uniforms::u_texture,
- uniforms::u_fadetexture,
+ uniforms::u_fade_change,
uniforms::u_is_text,
- uniforms::u_collision_y_stretch,
uniforms::u_camera_to_center_distance,
uniforms::u_pitch,
uniforms::u_pitch_with_map,
@@ -423,9 +404,8 @@ public:
uniforms::u_extrude_scale,
uniforms::u_texsize,
uniforms::u_texture,
- uniforms::u_fadetexture,
+ uniforms::u_fade_change,
uniforms::u_is_text,
- uniforms::u_collision_y_stretch,
uniforms::u_camera_to_center_distance,
uniforms::u_pitch,
uniforms::u_pitch_with_map,
@@ -449,6 +429,7 @@ public:
const bool alongLine,
const RenderTile&,
const TransformState&,
+ const float SymbolFadeChange,
const SymbolSDFPart);
};
diff --git a/src/mbgl/programs/uniforms.hpp b/src/mbgl/programs/uniforms.hpp
index 285d243251..071a27c808 100644
--- a/src/mbgl/programs/uniforms.hpp
+++ b/src/mbgl/programs/uniforms.hpp
@@ -36,9 +36,15 @@ MBGL_DEFINE_UNIFORM_SCALAR(Size, u_world);
MBGL_DEFINE_UNIFORM_SCALAR(Size, u_texsize);
MBGL_DEFINE_UNIFORM_SCALAR(bool, u_pitch_with_map);
MBGL_DEFINE_UNIFORM_SCALAR(float, u_camera_to_center_distance);
+MBGL_DEFINE_UNIFORM_SCALAR(float, u_fade_change);
+MBGL_DEFINE_UNIFORM_SCALAR(float, u_weight);
MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_extrude_scale);
+namespace heatmap {
+MBGL_DEFINE_UNIFORM_SCALAR(float, u_extrude_scale);
+} // namespace heatmap
+
MBGL_DEFINE_UNIFORM_VECTOR(uint16_t, 2, u_pattern_tl_a);
MBGL_DEFINE_UNIFORM_VECTOR(uint16_t, 2, u_pattern_br_a);
MBGL_DEFINE_UNIFORM_VECTOR(uint16_t, 2, u_pattern_tl_b);
@@ -54,6 +60,7 @@ MBGL_DEFINE_UNIFORM_SCALAR(gl::TextureUnit, u_fadetexture);
MBGL_DEFINE_UNIFORM_SCALAR(float, u_scale_a);
MBGL_DEFINE_UNIFORM_SCALAR(float, u_scale_b);
MBGL_DEFINE_UNIFORM_SCALAR(float, u_tile_units_to_pixels);
+MBGL_DEFINE_UNIFORM_SCALAR(float, u_overscale_factor);
} // namespace uniforms
} // namespace mbgl