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-rw-r--r--src/mbgl/programs/uniforms.hpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/mbgl/programs/uniforms.hpp b/src/mbgl/programs/uniforms.hpp
index 184f42e504..071a27c808 100644
--- a/src/mbgl/programs/uniforms.hpp
+++ b/src/mbgl/programs/uniforms.hpp
@@ -37,9 +37,14 @@ MBGL_DEFINE_UNIFORM_SCALAR(Size, u_texsize);
MBGL_DEFINE_UNIFORM_SCALAR(bool, u_pitch_with_map);
MBGL_DEFINE_UNIFORM_SCALAR(float, u_camera_to_center_distance);
MBGL_DEFINE_UNIFORM_SCALAR(float, u_fade_change);
+MBGL_DEFINE_UNIFORM_SCALAR(float, u_weight);
MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_extrude_scale);
+namespace heatmap {
+MBGL_DEFINE_UNIFORM_SCALAR(float, u_extrude_scale);
+} // namespace heatmap
+
MBGL_DEFINE_UNIFORM_VECTOR(uint16_t, 2, u_pattern_tl_a);
MBGL_DEFINE_UNIFORM_VECTOR(uint16_t, 2, u_pattern_br_a);
MBGL_DEFINE_UNIFORM_VECTOR(uint16_t, 2, u_pattern_tl_b);
@@ -55,6 +60,7 @@ MBGL_DEFINE_UNIFORM_SCALAR(gl::TextureUnit, u_fadetexture);
MBGL_DEFINE_UNIFORM_SCALAR(float, u_scale_a);
MBGL_DEFINE_UNIFORM_SCALAR(float, u_scale_b);
MBGL_DEFINE_UNIFORM_SCALAR(float, u_tile_units_to_pixels);
+MBGL_DEFINE_UNIFORM_SCALAR(float, u_overscale_factor);
} // namespace uniforms
} // namespace mbgl