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Diffstat (limited to 'src/mbgl/programs/uniforms.hpp')
-rw-r--r--src/mbgl/programs/uniforms.hpp15
1 files changed, 11 insertions, 4 deletions
diff --git a/src/mbgl/programs/uniforms.hpp b/src/mbgl/programs/uniforms.hpp
index 32d857a94e..285d243251 100644
--- a/src/mbgl/programs/uniforms.hpp
+++ b/src/mbgl/programs/uniforms.hpp
@@ -14,6 +14,7 @@ MBGL_DEFINE_UNIFORM_SCALAR(Color, u_color);
MBGL_DEFINE_UNIFORM_SCALAR(float, u_blur);
MBGL_DEFINE_UNIFORM_SCALAR(float, u_zoom);
+MBGL_DEFINE_UNIFORM_SCALAR(float, u_collision_y_stretch);
MBGL_DEFINE_UNIFORM_SCALAR(float, u_pitch);
MBGL_DEFINE_UNIFORM_SCALAR(float, u_bearing);
MBGL_DEFINE_UNIFORM_SCALAR(float, u_radius);
@@ -27,16 +28,21 @@ MBGL_DEFINE_UNIFORM_SCALAR(float, u_halo_blur);
MBGL_DEFINE_UNIFORM_SCALAR(Color, u_outline_color);
MBGL_DEFINE_UNIFORM_SCALAR(float, u_height);
MBGL_DEFINE_UNIFORM_SCALAR(float, u_base);
+MBGL_DEFINE_UNIFORM_SCALAR(float, u_width);
+MBGL_DEFINE_UNIFORM_SCALAR(float, u_floorwidth);
MBGL_DEFINE_UNIFORM_SCALAR(float, u_gapwidth);
MBGL_DEFINE_UNIFORM_SCALAR(float, u_offset);
MBGL_DEFINE_UNIFORM_SCALAR(Size, u_world);
+MBGL_DEFINE_UNIFORM_SCALAR(Size, u_texsize);
+MBGL_DEFINE_UNIFORM_SCALAR(bool, u_pitch_with_map);
+MBGL_DEFINE_UNIFORM_SCALAR(float, u_camera_to_center_distance);
MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_extrude_scale);
-MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_pattern_tl_a);
-MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_pattern_br_a);
-MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_pattern_tl_b);
-MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_pattern_br_b);
+MBGL_DEFINE_UNIFORM_VECTOR(uint16_t, 2, u_pattern_tl_a);
+MBGL_DEFINE_UNIFORM_VECTOR(uint16_t, 2, u_pattern_br_a);
+MBGL_DEFINE_UNIFORM_VECTOR(uint16_t, 2, u_pattern_tl_b);
+MBGL_DEFINE_UNIFORM_VECTOR(uint16_t, 2, u_pattern_br_b);
MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_pattern_size_a);
MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_pattern_size_b);
MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_pixel_coord_upper);
@@ -44,6 +50,7 @@ MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_pixel_coord_lower);
MBGL_DEFINE_UNIFORM_SCALAR(float, u_mix);
MBGL_DEFINE_UNIFORM_SCALAR(gl::TextureUnit, u_image);
+MBGL_DEFINE_UNIFORM_SCALAR(gl::TextureUnit, u_fadetexture);
MBGL_DEFINE_UNIFORM_SCALAR(float, u_scale_a);
MBGL_DEFINE_UNIFORM_SCALAR(float, u_scale_b);
MBGL_DEFINE_UNIFORM_SCALAR(float, u_tile_units_to_pixels);