diff options
Diffstat (limited to 'src/mbgl/programs/uniforms.hpp')
-rw-r--r-- | src/mbgl/programs/uniforms.hpp | 15 |
1 files changed, 11 insertions, 4 deletions
diff --git a/src/mbgl/programs/uniforms.hpp b/src/mbgl/programs/uniforms.hpp index 32d857a94e..285d243251 100644 --- a/src/mbgl/programs/uniforms.hpp +++ b/src/mbgl/programs/uniforms.hpp @@ -14,6 +14,7 @@ MBGL_DEFINE_UNIFORM_SCALAR(Color, u_color); MBGL_DEFINE_UNIFORM_SCALAR(float, u_blur); MBGL_DEFINE_UNIFORM_SCALAR(float, u_zoom); +MBGL_DEFINE_UNIFORM_SCALAR(float, u_collision_y_stretch); MBGL_DEFINE_UNIFORM_SCALAR(float, u_pitch); MBGL_DEFINE_UNIFORM_SCALAR(float, u_bearing); MBGL_DEFINE_UNIFORM_SCALAR(float, u_radius); @@ -27,16 +28,21 @@ MBGL_DEFINE_UNIFORM_SCALAR(float, u_halo_blur); MBGL_DEFINE_UNIFORM_SCALAR(Color, u_outline_color); MBGL_DEFINE_UNIFORM_SCALAR(float, u_height); MBGL_DEFINE_UNIFORM_SCALAR(float, u_base); +MBGL_DEFINE_UNIFORM_SCALAR(float, u_width); +MBGL_DEFINE_UNIFORM_SCALAR(float, u_floorwidth); MBGL_DEFINE_UNIFORM_SCALAR(float, u_gapwidth); MBGL_DEFINE_UNIFORM_SCALAR(float, u_offset); MBGL_DEFINE_UNIFORM_SCALAR(Size, u_world); +MBGL_DEFINE_UNIFORM_SCALAR(Size, u_texsize); +MBGL_DEFINE_UNIFORM_SCALAR(bool, u_pitch_with_map); +MBGL_DEFINE_UNIFORM_SCALAR(float, u_camera_to_center_distance); MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_extrude_scale); -MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_pattern_tl_a); -MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_pattern_br_a); -MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_pattern_tl_b); -MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_pattern_br_b); +MBGL_DEFINE_UNIFORM_VECTOR(uint16_t, 2, u_pattern_tl_a); +MBGL_DEFINE_UNIFORM_VECTOR(uint16_t, 2, u_pattern_br_a); +MBGL_DEFINE_UNIFORM_VECTOR(uint16_t, 2, u_pattern_tl_b); +MBGL_DEFINE_UNIFORM_VECTOR(uint16_t, 2, u_pattern_br_b); MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_pattern_size_a); MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_pattern_size_b); MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_pixel_coord_upper); @@ -44,6 +50,7 @@ MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_pixel_coord_lower); MBGL_DEFINE_UNIFORM_SCALAR(float, u_mix); MBGL_DEFINE_UNIFORM_SCALAR(gl::TextureUnit, u_image); +MBGL_DEFINE_UNIFORM_SCALAR(gl::TextureUnit, u_fadetexture); MBGL_DEFINE_UNIFORM_SCALAR(float, u_scale_a); MBGL_DEFINE_UNIFORM_SCALAR(float, u_scale_b); MBGL_DEFINE_UNIFORM_SCALAR(float, u_tile_units_to_pixels); |