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-rw-r--r--src/mbgl/programs/symbol_program.hpp34
1 files changed, 22 insertions, 12 deletions
diff --git a/src/mbgl/programs/symbol_program.hpp b/src/mbgl/programs/symbol_program.hpp
index 5065b364f7..a14afac702 100644
--- a/src/mbgl/programs/symbol_program.hpp
+++ b/src/mbgl/programs/symbol_program.hpp
@@ -75,18 +75,24 @@ struct SymbolLayoutAttributes : gl::Attributes<
};
struct SymbolDynamicLayoutAttributes : gl::Attributes<attributes::a_projected_pos> {
- static Vertex vertex(Point<float> anchorPoint, float labelAngle, float labelminzoom) {
+ static Vertex vertex(Point<float> anchorPoint, float labelAngle) {
return Vertex {
{{
anchorPoint.x,
anchorPoint.y,
- static_cast<float>(mbgl::attributes::packUint8Pair(
- static_cast<uint8_t>(std::fmod(labelAngle + 2 * M_PI, 2 * M_PI) / (2 * M_PI) * 255),
- static_cast<uint8_t>(labelminzoom * 10)))
+ labelAngle
}}
};
}
};
+
+struct SymbolOpacityAttributes : gl::Attributes<attributes::a_fade_opacity> {
+ static Vertex vertex(bool placed, float opacity) {
+ return Vertex {
+ {{ static_cast<uint8_t>((static_cast<uint8_t>(opacity * 127) << 1) | static_cast<uint8_t>(placed)) }}
+ };
+ }
+};
struct ZoomEvaluatedSize {
bool isZoomConstant;
@@ -247,7 +253,7 @@ public:
using LayoutAttributes = LayoutAttrs;
using LayoutVertex = typename LayoutAttributes::Vertex;
- using LayoutAndSizeAttributes = gl::ConcatenateAttributes<LayoutAttributes, SymbolDynamicLayoutAttributes>;
+ using LayoutAndSizeAttributes = gl::ConcatenateAttributes<LayoutAttributes, gl::ConcatenateAttributes<SymbolDynamicLayoutAttributes, SymbolOpacityAttributes>>;
using PaintProperties = PaintProps;
using PaintPropertyBinders = typename PaintProperties::Binders;
@@ -281,6 +287,7 @@ public:
const UniformValues& uniformValues,
const gl::VertexBuffer<LayoutVertex>& layoutVertexBuffer,
const gl::VertexBuffer<SymbolDynamicLayoutAttributes::Vertex>& dynamicLayoutVertexBuffer,
+ const gl::VertexBuffer<SymbolOpacityAttributes::Vertex>& opacityVertexBuffer,
const SymbolSizeBinder& symbolSizeBinder,
const gl::IndexBuffer<DrawMode>& indexBuffer,
const SegmentVector<Attributes>& segments,
@@ -294,8 +301,12 @@ public:
typename Attributes::Bindings allAttributeBindings = LayoutAttributes::bindings(layoutVertexBuffer)
.concat(SymbolDynamicLayoutAttributes::bindings(dynamicLayoutVertexBuffer))
+ .concat(SymbolOpacityAttributes::bindings(opacityVertexBuffer))
.concat(paintPropertyBinders.attributeBindings(currentProperties));
+ assert(layoutVertexBuffer.vertexCount == dynamicLayoutVertexBuffer.vertexCount &&
+ layoutVertexBuffer.vertexCount == opacityVertexBuffer.vertexCount);
+
for (auto& segment : segments) {
auto vertexArrayIt = segment.vertexArrays.find(layerID);
@@ -330,9 +341,8 @@ class SymbolIconProgram : public SymbolProgram<
uniforms::u_extrude_scale,
uniforms::u_texsize,
uniforms::u_texture,
- uniforms::u_fadetexture,
+ uniforms::u_fade_change,
uniforms::u_is_text,
- uniforms::u_collision_y_stretch,
uniforms::u_camera_to_center_distance,
uniforms::u_pitch,
uniforms::u_pitch_with_map,
@@ -350,7 +360,8 @@ public:
const std::array<float, 2>& pixelsToGLUnits,
const bool alongLine,
const RenderTile&,
- const TransformState&);
+ const TransformState&,
+ const float symbolFadeChange);
};
enum class SymbolSDFPart {
@@ -370,9 +381,8 @@ class SymbolSDFProgram : public SymbolProgram<
uniforms::u_extrude_scale,
uniforms::u_texsize,
uniforms::u_texture,
- uniforms::u_fadetexture,
+ uniforms::u_fade_change,
uniforms::u_is_text,
- uniforms::u_collision_y_stretch,
uniforms::u_camera_to_center_distance,
uniforms::u_pitch,
uniforms::u_pitch_with_map,
@@ -394,9 +404,8 @@ public:
uniforms::u_extrude_scale,
uniforms::u_texsize,
uniforms::u_texture,
- uniforms::u_fadetexture,
+ uniforms::u_fade_change,
uniforms::u_is_text,
- uniforms::u_collision_y_stretch,
uniforms::u_camera_to_center_distance,
uniforms::u_pitch,
uniforms::u_pitch_with_map,
@@ -420,6 +429,7 @@ public:
const bool alongLine,
const RenderTile&,
const TransformState&,
+ const float SymbolFadeChange,
const SymbolSDFPart);
};