diff options
Diffstat (limited to 'src/mbgl/programs/symbol_program.hpp')
-rw-r--r-- | src/mbgl/programs/symbol_program.hpp | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/src/mbgl/programs/symbol_program.hpp b/src/mbgl/programs/symbol_program.hpp index 8f64225679..820173f7b7 100644 --- a/src/mbgl/programs/symbol_program.hpp +++ b/src/mbgl/programs/symbol_program.hpp @@ -33,7 +33,7 @@ class TransformState; namespace uniforms { MBGL_DEFINE_UNIFORM_MATRIX(double, 4, u_gl_coord_matrix); MBGL_DEFINE_UNIFORM_MATRIX(double, 4, u_label_plane_matrix); -MBGL_DEFINE_UNIFORM_SCALAR(gl::TextureUnit, u_texture); +MBGL_DEFINE_UNIFORM_SCALAR(uint32_t, u_texture); MBGL_DEFINE_UNIFORM_SCALAR(bool, u_is_halo); MBGL_DEFINE_UNIFORM_SCALAR(float, u_gamma_scale); @@ -109,12 +109,12 @@ class SymbolSizeBinder { public: virtual ~SymbolSizeBinder() = default; - using Uniforms = gl::Uniforms< + using UniformTypeList = TypeList< uniforms::u_is_size_zoom_constant, uniforms::u_is_size_feature_constant, uniforms::u_size_t, uniforms::u_size>; - using UniformValues = Uniforms::Values; + using UniformValues = gfx::UniformValues<UniformTypeList>; static std::unique_ptr<SymbolSizeBinder> create(const float tileZoom, const style::PropertyValue<float>& sizeProperty, @@ -246,7 +246,7 @@ public: template <class Shaders, class Primitive, class LayoutAttrs, - class Uniforms, + class UniformTypeList, class PaintProps> class SymbolProgram { public: @@ -260,10 +260,10 @@ public: using PaintAttributes = typename PaintPropertyBinders::Attributes; using Attributes = gl::ConcatenateAttributes<LayoutAndSizeAttributes, PaintAttributes>; - using UniformValues = typename Uniforms::Values; - using SizeUniforms = typename SymbolSizeBinder::Uniforms; - using PaintUniforms = typename PaintPropertyBinders::Uniforms; - using AllUniforms = gl::ConcatenateUniforms<Uniforms, SizeUniforms, PaintUniforms>; + using UniformValues = gfx::UniformValues<UniformTypeList>; + using SizeUniformTypeList = typename SymbolSizeBinder::UniformTypeList; + using PaintUniformTypeList = typename PaintPropertyBinders::UniformTypeList; + using AllUniforms = typename TypeListConcat<UniformTypeList, SizeUniformTypeList, PaintUniformTypeList>::template ExpandInto<gl::Uniforms>; using ProgramType = gl::Program<Primitive, Attributes, AllUniforms>; @@ -346,7 +346,7 @@ class SymbolIconProgram : public SymbolProgram< shaders::symbol_icon, gl::Triangle, SymbolLayoutAttributes, - gl::Uniforms< + TypeList< uniforms::u_matrix, uniforms::u_label_plane_matrix, uniforms::u_gl_coord_matrix, @@ -385,7 +385,7 @@ class SymbolSDFProgram : public SymbolProgram< shaders::symbol_sdf, gl::Triangle, SymbolLayoutAttributes, - gl::Uniforms< + TypeList< uniforms::u_matrix, uniforms::u_label_plane_matrix, uniforms::u_gl_coord_matrix, @@ -407,7 +407,7 @@ public: using BaseProgram = SymbolProgram<shaders::symbol_sdf, gl::Triangle, SymbolLayoutAttributes, - gl::Uniforms< + TypeList< uniforms::u_matrix, uniforms::u_label_plane_matrix, uniforms::u_gl_coord_matrix, |