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-rw-r--r--src/mbgl/programs/symbol_program.cpp145
1 files changed, 145 insertions, 0 deletions
diff --git a/src/mbgl/programs/symbol_program.cpp b/src/mbgl/programs/symbol_program.cpp
new file mode 100644
index 0000000000..8c9c34210c
--- /dev/null
+++ b/src/mbgl/programs/symbol_program.cpp
@@ -0,0 +1,145 @@
+#include <mbgl/programs/symbol_program.hpp>
+#include <mbgl/renderer/render_tile.hpp>
+#include <mbgl/map/transform_state.hpp>
+#include <mbgl/style/layers/symbol_layer_impl.hpp>
+
+namespace mbgl {
+
+using namespace style;
+
+static_assert(sizeof(SymbolAttributes::Vertex) == 16, "expected SymbolVertex size");
+
+template <class Values, class...Args>
+Values makeValues(const style::SymbolPropertyValues& values,
+ const Size& texsize,
+ const std::array<float, 2>& pixelsToGLUnits,
+ const RenderTile& tile,
+ const TransformState& state,
+ Args&&... args) {
+ std::array<float, 2> extrudeScale;
+
+ const float scale = values.paintSize / values.sdfScale;
+ if (values.pitchAlignment == AlignmentType::Map) {
+ extrudeScale.fill(tile.id.pixelsToTileUnits(1, state.getZoom()) * scale);
+ } else {
+ extrudeScale = {{
+ pixelsToGLUnits[0] * scale * state.getAltitude(),
+ pixelsToGLUnits[1] * scale * state.getAltitude()
+ }};
+ }
+
+ // adjust min/max zooms for variable font sies
+ float zoomAdjust = std::log(values.paintSize / values.layoutSize) / std::log(2);
+
+ return Values {
+ uniforms::u_matrix::Value{ tile.translatedMatrix(values.translate,
+ values.translateAnchor,
+ state) },
+ uniforms::u_opacity::Value{ values.opacity },
+ uniforms::u_extrude_scale::Value{ extrudeScale },
+ uniforms::u_texsize::Value{ std::array<float, 2> {{ float(texsize.width) / 4, float(texsize.height) / 4 }} },
+ uniforms::u_zoom::Value{ float((state.getZoom() - zoomAdjust) * 10) },
+ uniforms::u_rotate_with_map::Value{ values.rotationAlignment == AlignmentType::Map },
+ uniforms::u_texture::Value{ 0 },
+ uniforms::u_fadetexture::Value{ 1 },
+ std::forward<Args>(args)...
+ };
+}
+
+SymbolIconProgram::UniformValues
+SymbolIconProgram::uniformValues(const style::SymbolPropertyValues& values,
+ const Size& texsize,
+ const std::array<float, 2>& pixelsToGLUnits,
+ const RenderTile& tile,
+ const TransformState& state)
+{
+ return makeValues<SymbolIconProgram::UniformValues>(
+ values,
+ texsize,
+ pixelsToGLUnits,
+ tile,
+ state
+ );
+}
+
+static SymbolSDFProgram::UniformValues makeSDFValues(const style::SymbolPropertyValues& values,
+ const Size& texsize,
+ const std::array<float, 2>& pixelsToGLUnits,
+ const RenderTile& tile,
+ const TransformState& state,
+ float pixelRatio,
+ Color color,
+ float buffer,
+ float gammaAdjust)
+{
+ // The default gamma value has to be adjust for the current pixelratio so that we're not
+ // drawing blurry font on retina screens.
+ const float gammaBase = 0.105 * values.sdfScale / values.paintSize / pixelRatio;
+ const float gammaScale = values.pitchAlignment == AlignmentType::Map
+ ? 1.0 / std::cos(state.getPitch())
+ : 1.0;
+
+ return makeValues<SymbolSDFProgram::UniformValues>(
+ values,
+ texsize,
+ pixelsToGLUnits,
+ tile,
+ state,
+ uniforms::u_color::Value{ color },
+ uniforms::u_buffer::Value{ buffer },
+ uniforms::u_gamma::Value{ (gammaBase + gammaAdjust) * gammaScale },
+ uniforms::u_pitch::Value{ state.getPitch() },
+ uniforms::u_bearing::Value{ -1.0f * state.getAngle() },
+ uniforms::u_aspect_ratio::Value{ (state.getSize().width * 1.0f) / (state.getSize().height * 1.0f) },
+ uniforms::u_pitch_with_map::Value{ values.pitchAlignment == AlignmentType::Map }
+ );
+}
+
+SymbolSDFProgram::UniformValues
+SymbolSDFProgram::haloUniformValues(const style::SymbolPropertyValues& values,
+ const Size& texsize,
+ const std::array<float, 2>& pixelsToGLUnits,
+ const RenderTile& tile,
+ const TransformState& state,
+ float pixelRatio)
+{
+ const float scale = values.paintSize / values.sdfScale;
+ const float sdfPx = 8.0f;
+ const float blurOffset = 1.19f;
+ const float haloOffset = 6.0f;
+
+ return makeSDFValues(
+ values,
+ texsize,
+ pixelsToGLUnits,
+ tile,
+ state,
+ pixelRatio,
+ values.haloColor,
+ (haloOffset - values.haloWidth / scale) / sdfPx,
+ values.haloBlur * blurOffset / scale / sdfPx
+ );
+}
+
+SymbolSDFProgram::UniformValues
+SymbolSDFProgram::foregroundUniformValues(const style::SymbolPropertyValues& values,
+ const Size& texsize,
+ const std::array<float, 2>& pixelsToGLUnits,
+ const RenderTile& tile,
+ const TransformState& state,
+ float pixelRatio)
+{
+ return makeSDFValues(
+ values,
+ texsize,
+ pixelsToGLUnits,
+ tile,
+ state,
+ pixelRatio,
+ values.color,
+ (256.0f - 64.0f) / 256.0f,
+ 0
+ );
+}
+
+} // namespace mbgl