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-rw-r--r--src/mbgl/programs/symbol_program.cpp88
1 files changed, 21 insertions, 67 deletions
diff --git a/src/mbgl/programs/symbol_program.cpp b/src/mbgl/programs/symbol_program.cpp
index 3f59000b94..19fe2bc2f6 100644
--- a/src/mbgl/programs/symbol_program.cpp
+++ b/src/mbgl/programs/symbol_program.cpp
@@ -2,6 +2,7 @@
#include <mbgl/renderer/render_tile.hpp>
#include <mbgl/map/transform_state.hpp>
#include <mbgl/style/layers/symbol_layer_impl.hpp>
+#include <mbgl/util/enum.hpp>
namespace mbgl {
@@ -19,6 +20,7 @@ Values makeValues(const style::SymbolPropertyValues& values,
std::array<float, 2> extrudeScale;
const float scale = values.paintSize / values.sdfScale;
+
if (values.pitchAlignment == AlignmentType::Map) {
extrudeScale.fill(tile.id.pixelsToTileUnits(1, state.getZoom()) * scale);
} else {
@@ -27,7 +29,7 @@ Values makeValues(const style::SymbolPropertyValues& values,
pixelsToGLUnits[1] * scale * state.getCameraToCenterDistance()
}};
}
-
+
// adjust min/max zooms for variable font sies
float zoomAdjust = std::log(values.paintSize / values.layoutSize) / std::log(2);
@@ -35,7 +37,6 @@ Values makeValues(const style::SymbolPropertyValues& values,
uniforms::u_matrix::Value{ tile.translatedMatrix(values.translate,
values.translateAnchor,
state) },
- uniforms::u_opacity::Value{ values.opacity },
uniforms::u_extrude_scale::Value{ extrudeScale },
uniforms::u_texsize::Value{ std::array<float, 2> {{ float(texsize.width) / 4, float(texsize.height) / 4 }} },
uniforms::u_zoom::Value{ float((state.getZoom() - zoomAdjust) * 10) },
@@ -62,84 +63,37 @@ SymbolIconProgram::uniformValues(const style::SymbolPropertyValues& values,
);
}
-static SymbolSDFProgram::UniformValues makeSDFValues(const style::SymbolPropertyValues& values,
- const Size& texsize,
- const std::array<float, 2>& pixelsToGLUnits,
- const RenderTile& tile,
- const TransformState& state,
- float pixelRatio,
- Color color,
- float buffer,
- float gammaAdjust)
-{
- // The default gamma value has to be adjust for the current pixelratio so that we're not
- // drawing blurry font on retina screens.
- const float gammaBase = 0.105 * values.sdfScale / values.paintSize / pixelRatio;
- const float gammaScale = (values.pitchAlignment == AlignmentType::Map
- ? 1.0 / std::cos(state.getPitch())
- : 1.0) / state.getCameraToCenterDistance();
-
- return makeValues<SymbolSDFProgram::UniformValues>(
- values,
- texsize,
- pixelsToGLUnits,
- tile,
- state,
- uniforms::u_color::Value{ color },
- uniforms::u_buffer::Value{ buffer },
- uniforms::u_gamma::Value{ (gammaBase + gammaAdjust) * gammaScale },
- uniforms::u_pitch::Value{ state.getPitch() },
- uniforms::u_bearing::Value{ -1.0f * state.getAngle() },
- uniforms::u_aspect_ratio::Value{ (state.getSize().width * 1.0f) / (state.getSize().height * 1.0f) },
- uniforms::u_pitch_with_map::Value{ values.pitchAlignment == AlignmentType::Map }
- );
-}
-
-SymbolSDFProgram::UniformValues
-SymbolSDFProgram::haloUniformValues(const style::SymbolPropertyValues& values,
+template <class PaintProperties>
+typename SymbolSDFProgram<PaintProperties>::UniformValues SymbolSDFProgram<PaintProperties>::uniformValues(const style::SymbolPropertyValues& values,
const Size& texsize,
const std::array<float, 2>& pixelsToGLUnits,
const RenderTile& tile,
const TransformState& state,
- float pixelRatio)
+ const SymbolSDFPart part)
{
const float scale = values.paintSize / values.sdfScale;
- const float sdfPx = 8.0f;
- const float blurOffset = 1.19f;
- const float haloOffset = 6.0f;
-
- return makeSDFValues(
+
+ const float gammaScale = scale * (values.pitchAlignment == AlignmentType::Map
+ ? std::cos(state.getPitch())
+ : 1.0) * state.getCameraToCenterDistance();
+
+ return makeValues<SymbolSDFProgram<PaintProperties>::UniformValues>(
values,
texsize,
pixelsToGLUnits,
tile,
state,
- pixelRatio,
- values.haloColor,
- (haloOffset - values.haloWidth / scale) / sdfPx,
- values.haloBlur * blurOffset / scale / sdfPx
+ uniforms::u_font_scale::Value{ scale },
+ uniforms::u_gamma_scale::Value{ gammaScale },
+ uniforms::u_pitch::Value{ state.getPitch() },
+ uniforms::u_bearing::Value{ -1.0f * state.getAngle() },
+ uniforms::u_aspect_ratio::Value{ (state.getSize().width * 1.0f) / (state.getSize().height * 1.0f) },
+ uniforms::u_pitch_with_map::Value{ values.pitchAlignment == AlignmentType::Map },
+ uniforms::u_is_halo::Value{ part == SymbolSDFPart::Halo }
);
}
-SymbolSDFProgram::UniformValues
-SymbolSDFProgram::foregroundUniformValues(const style::SymbolPropertyValues& values,
- const Size& texsize,
- const std::array<float, 2>& pixelsToGLUnits,
- const RenderTile& tile,
- const TransformState& state,
- float pixelRatio)
-{
- return makeSDFValues(
- values,
- texsize,
- pixelsToGLUnits,
- tile,
- state,
- pixelRatio,
- values.color,
- (256.0f - 64.0f) / 256.0f,
- 0
- );
-}
+template class SymbolSDFProgram<style::IconPaintProperties>;
+template class SymbolSDFProgram<style::TextPaintProperties>;
} // namespace mbgl