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-rw-r--r--src/mbgl/programs/symbol_program.cpp60
1 files changed, 38 insertions, 22 deletions
diff --git a/src/mbgl/programs/symbol_program.cpp b/src/mbgl/programs/symbol_program.cpp
index 19fe2bc2f6..86f61c4ad2 100644
--- a/src/mbgl/programs/symbol_program.cpp
+++ b/src/mbgl/programs/symbol_program.cpp
@@ -3,6 +3,7 @@
#include <mbgl/map/transform_state.hpp>
#include <mbgl/style/layers/symbol_layer_impl.hpp>
#include <mbgl/util/enum.hpp>
+#include <mbgl/math/clamp.hpp>
namespace mbgl {
@@ -10,51 +11,66 @@ using namespace style;
static_assert(sizeof(SymbolLayoutVertex) == 16, "expected SymbolLayoutVertex size");
+std::unique_ptr<SymbolSizeBinder> SymbolSizeBinder::create(const float tileZoom,
+ const style::DataDrivenPropertyValue<float>& sizeProperty,
+ const float defaultValue) {
+ return sizeProperty.match(
+ [&] (const style::CompositeFunction<float>& function) -> std::unique_ptr<SymbolSizeBinder> {
+ return std::make_unique<CompositeFunctionSymbolSizeBinder>(tileZoom, function, defaultValue);
+ },
+ [&] (const style::SourceFunction<float>& function) {
+ return std::make_unique<SourceFunctionSymbolSizeBinder>(tileZoom, function, defaultValue);
+ },
+ [&] (const auto& value) -> std::unique_ptr<SymbolSizeBinder> {
+ return std::make_unique<ConstantSymbolSizeBinder>(tileZoom, value, defaultValue);
+ }
+ );
+}
+
template <class Values, class...Args>
-Values makeValues(const style::SymbolPropertyValues& values,
+Values makeValues(const bool isText,
+ const style::SymbolPropertyValues& values,
const Size& texsize,
const std::array<float, 2>& pixelsToGLUnits,
const RenderTile& tile,
const TransformState& state,
Args&&... args) {
std::array<float, 2> extrudeScale;
-
- const float scale = values.paintSize / values.sdfScale;
if (values.pitchAlignment == AlignmentType::Map) {
- extrudeScale.fill(tile.id.pixelsToTileUnits(1, state.getZoom()) * scale);
+ extrudeScale.fill(tile.id.pixelsToTileUnits(1, state.getZoom()));
} else {
extrudeScale = {{
- pixelsToGLUnits[0] * scale * state.getCameraToCenterDistance(),
- pixelsToGLUnits[1] * scale * state.getCameraToCenterDistance()
+ pixelsToGLUnits[0] * state.getCameraToCenterDistance(),
+ pixelsToGLUnits[1] * state.getCameraToCenterDistance()
}};
}
-
- // adjust min/max zooms for variable font sies
- float zoomAdjust = std::log(values.paintSize / values.layoutSize) / std::log(2);
-
+
return Values {
uniforms::u_matrix::Value{ tile.translatedMatrix(values.translate,
values.translateAnchor,
state) },
uniforms::u_extrude_scale::Value{ extrudeScale },
uniforms::u_texsize::Value{ std::array<float, 2> {{ float(texsize.width) / 4, float(texsize.height) / 4 }} },
- uniforms::u_zoom::Value{ float((state.getZoom() - zoomAdjust) * 10) },
+ uniforms::u_zoom::Value{ float(state.getZoom()) },
uniforms::u_rotate_with_map::Value{ values.rotationAlignment == AlignmentType::Map },
uniforms::u_texture::Value{ 0 },
uniforms::u_fadetexture::Value{ 1 },
+ uniforms::u_is_text::Value{ isText },
std::forward<Args>(args)...
};
}
SymbolIconProgram::UniformValues
-SymbolIconProgram::uniformValues(const style::SymbolPropertyValues& values,
+SymbolIconProgram::uniformValues(const bool isText,
+ const style::SymbolPropertyValues& values,
const Size& texsize,
const std::array<float, 2>& pixelsToGLUnits,
const RenderTile& tile,
const TransformState& state)
{
return makeValues<SymbolIconProgram::UniformValues>(
+ isText,
values,
texsize,
pixelsToGLUnits,
@@ -64,26 +80,26 @@ SymbolIconProgram::uniformValues(const style::SymbolPropertyValues& values,
}
template <class PaintProperties>
-typename SymbolSDFProgram<PaintProperties>::UniformValues SymbolSDFProgram<PaintProperties>::uniformValues(const style::SymbolPropertyValues& values,
- const Size& texsize,
- const std::array<float, 2>& pixelsToGLUnits,
- const RenderTile& tile,
- const TransformState& state,
- const SymbolSDFPart part)
+typename SymbolSDFProgram<PaintProperties>::UniformValues SymbolSDFProgram<PaintProperties>::uniformValues(
+ const bool isText,
+ const style::SymbolPropertyValues& values,
+ const Size& texsize,
+ const std::array<float, 2>& pixelsToGLUnits,
+ const RenderTile& tile,
+ const TransformState& state,
+ const SymbolSDFPart part)
{
- const float scale = values.paintSize / values.sdfScale;
-
- const float gammaScale = scale * (values.pitchAlignment == AlignmentType::Map
+ const float gammaScale = (values.pitchAlignment == AlignmentType::Map
? std::cos(state.getPitch())
: 1.0) * state.getCameraToCenterDistance();
return makeValues<SymbolSDFProgram<PaintProperties>::UniformValues>(
+ isText,
values,
texsize,
pixelsToGLUnits,
tile,
state,
- uniforms::u_font_scale::Value{ scale },
uniforms::u_gamma_scale::Value{ gammaScale },
uniforms::u_pitch::Value{ state.getPitch() },
uniforms::u_bearing::Value{ -1.0f * state.getAngle() },