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-rw-r--r--src/mbgl/programs/line_program.hpp76
1 files changed, 32 insertions, 44 deletions
diff --git a/src/mbgl/programs/line_program.hpp b/src/mbgl/programs/line_program.hpp
index 4c2f76f402..f4e3fe3d50 100644
--- a/src/mbgl/programs/line_program.hpp
+++ b/src/mbgl/programs/line_program.hpp
@@ -6,8 +6,8 @@
#include <mbgl/shader/line.hpp>
#include <mbgl/shader/line_pattern.hpp>
#include <mbgl/shader/line_sdf.hpp>
-#include <mbgl/style/layers/line_layer_properties.hpp>
#include <mbgl/util/geometry.hpp>
+#include <mbgl/style/layers/line_layer_properties.hpp>
#include <cmath>
@@ -21,8 +21,6 @@ class SpriteAtlasPosition;
namespace uniforms {
MBGL_DEFINE_UNIFORM_SCALAR(float, u_ratio);
MBGL_DEFINE_UNIFORM_SCALAR(float, u_width);
-MBGL_DEFINE_UNIFORM_SCALAR(float, u_gapwidth);
-MBGL_DEFINE_UNIFORM_SCALAR(float, u_offset);
MBGL_DEFINE_UNIFORM_SCALAR(float, u_tex_y_a);
MBGL_DEFINE_UNIFORM_SCALAR(float, u_tex_y_b);
MBGL_DEFINE_UNIFORM_SCALAR(float, u_sdfgamma);
@@ -32,23 +30,38 @@ MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_patternscale_b);
MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_gl_units_to_pixels);
} // namespace uniforms
-struct LineAttributes : gl::Attributes<
+struct LineLayoutAttributes : gl::Attributes<
attributes::a_pos,
attributes::a_data<4>>
+{};
+
+class LineProgram : public Program<
+ shaders::line,
+ gl::Triangle,
+ LineLayoutAttributes,
+ gl::Uniforms<
+ uniforms::u_matrix,
+ uniforms::u_width,
+ uniforms::u_ratio,
+ uniforms::u_gl_units_to_pixels>,
+ style::LinePaintProperties>
{
+public:
+ using Program::Program;
+
/*
* @param p vertex position
* @param e extrude normal
* @param t texture normal
* @param dir direction of the line cap (-1/0/1)
*/
- static Vertex vertex(Point<int16_t> p, Point<double> e, Point<bool> t, int8_t dir, int32_t linesofar = 0) {
- return Vertex {
- {
+ static LayoutVertex layoutVertex(Point<int16_t> p, Point<double> e, Point<bool> t, int8_t dir, int32_t linesofar = 0) {
+ return LayoutVertex {
+ {{
static_cast<int16_t>((p.x * 2) | t.x),
static_cast<int16_t>((p.y * 2) | t.y)
- },
- {
+ }},
+ {{
// add 128 to store a byte in an unsigned byte
static_cast<uint8_t>(::round(extrudeScale * e.x) + 128),
static_cast<uint8_t>(::round(extrudeScale * e.y) + 128),
@@ -65,7 +78,7 @@ struct LineAttributes : gl::Attributes<
// so we need to shift the linesofar.
static_cast<uint8_t>(((dir == 0 ? 0 : (dir < 0 ? -1 : 1 )) + 1) | ((linesofar & 0x3F) << 2)),
static_cast<uint8_t>(linesofar >> 6)
- }
+ }}
};
}
@@ -77,27 +90,6 @@ struct LineAttributes : gl::Attributes<
* the acute/bevelled line join.
*/
static const int8_t extrudeScale = 63;
-};
-
-using LineVertex = LineAttributes::Vertex;
-
-class LineProgram : public Program<
- shaders::line,
- gl::Triangle,
- LineAttributes,
- gl::Uniforms<
- uniforms::u_matrix,
- uniforms::u_opacity,
- uniforms::u_width,
- uniforms::u_gapwidth,
- uniforms::u_blur,
- uniforms::u_offset,
- uniforms::u_ratio,
- uniforms::u_gl_units_to_pixels,
- uniforms::u_color>>
-{
-public:
- using Program::Program;
static UniformValues uniformValues(const style::LinePaintProperties::Evaluated&,
const RenderTile&,
@@ -108,14 +100,10 @@ public:
class LinePatternProgram : public Program<
shaders::line_pattern,
gl::Triangle,
- LineAttributes,
+ LineLayoutAttributes,
gl::Uniforms<
uniforms::u_matrix,
- uniforms::u_opacity,
uniforms::u_width,
- uniforms::u_gapwidth,
- uniforms::u_blur,
- uniforms::u_offset,
uniforms::u_ratio,
uniforms::u_gl_units_to_pixels,
uniforms::u_pattern_tl_a,
@@ -125,7 +113,8 @@ class LinePatternProgram : public Program<
uniforms::u_pattern_size_a,
uniforms::u_pattern_size_b,
uniforms::u_fade,
- uniforms::u_image>>
+ uniforms::u_image>,
+ style::LinePaintProperties>
{
public:
using Program::Program;
@@ -141,24 +130,20 @@ public:
class LineSDFProgram : public Program<
shaders::line_sdf,
gl::Triangle,
- LineAttributes,
+ LineLayoutAttributes,
gl::Uniforms<
uniforms::u_matrix,
- uniforms::u_opacity,
uniforms::u_width,
- uniforms::u_gapwidth,
- uniforms::u_blur,
- uniforms::u_offset,
uniforms::u_ratio,
uniforms::u_gl_units_to_pixels,
- uniforms::u_color,
uniforms::u_patternscale_a,
uniforms::u_patternscale_b,
uniforms::u_tex_y_a,
uniforms::u_tex_y_b,
uniforms::u_mix,
uniforms::u_sdfgamma,
- uniforms::u_image>>
+ uniforms::u_image>,
+ style::LinePaintProperties>
{
public:
using Program::Program;
@@ -174,4 +159,7 @@ public:
float atlasWidth);
};
+using LineLayoutVertex = LineProgram::LayoutVertex;
+using LineAttributes = LineProgram::Attributes;
+
} // namespace mbgl