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path: root/src/mbgl/programs/line_program.cpp
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Diffstat (limited to 'src/mbgl/programs/line_program.cpp')
-rw-r--r--src/mbgl/programs/line_program.cpp55
1 files changed, 22 insertions, 33 deletions
diff --git a/src/mbgl/programs/line_program.cpp b/src/mbgl/programs/line_program.cpp
index 0533a13c35..55362ad6fe 100644
--- a/src/mbgl/programs/line_program.cpp
+++ b/src/mbgl/programs/line_program.cpp
@@ -20,13 +20,13 @@ Values makeValues(const RenderLinePaintProperties::PossiblyEvaluated& properties
Args&&... args) {
return Values {
- uniforms::u_matrix::Value{
+ uniforms::u_matrix::Value(
tile.translatedMatrix(properties.get<LineTranslate>(),
properties.get<LineTranslateAnchor>(),
state)
- },
- uniforms::u_ratio::Value{ 1.0f / tile.id.pixelsToTileUnits(1.0, state.getZoom()) },
- uniforms::u_gl_units_to_pixels::Value{{{ 1.0f / pixelsToGLUnits[0], 1.0f / pixelsToGLUnits[1] }}},
+ ),
+ uniforms::u_ratio::Value( 1.0f / tile.id.pixelsToTileUnits(1.0, state.getZoom()) ),
+ uniforms::u_gl_units_to_pixels::Value({ {1.0f / pixelsToGLUnits[0], 1.0f / pixelsToGLUnits[1]} }),
std::forward<Args>(args)...
};
}
@@ -52,9 +52,10 @@ LineSDFProgram::uniformValues(const RenderLinePaintProperties::PossiblyEvaluated
const std::array<float, 2>& pixelsToGLUnits,
const LinePatternPos& posA,
const LinePatternPos& posB,
+ const CrossfadeParameters& crossfade,
float atlasWidth) {
- const float widthA = posA.width * properties.get<LineDasharray>().fromScale;
- const float widthB = posB.width * properties.get<LineDasharray>().toScale;
+ const float widthA = posA.width * crossfade.fromScale;
+ const float widthB = posB.width * crossfade.toScale;
std::array<float, 2> scaleA {{
1.0f / tile.id.pixelsToTileUnits(widthA, state.getIntegerZoom()),
@@ -71,13 +72,13 @@ LineSDFProgram::uniformValues(const RenderLinePaintProperties::PossiblyEvaluated
tile,
state,
pixelsToGLUnits,
- uniforms::u_patternscale_a::Value{ scaleA },
- uniforms::u_patternscale_b::Value{ scaleB },
- uniforms::u_tex_y_a::Value{ posA.y },
- uniforms::u_tex_y_b::Value{ posB.y },
- uniforms::u_mix::Value{ properties.get<LineDasharray>().t },
- uniforms::u_sdfgamma::Value{ atlasWidth / (std::min(widthA, widthB) * 256.0f * pixelRatio) / 2.0f },
- uniforms::u_image::Value{ 0 }
+ uniforms::u_patternscale_a::Value( scaleA ),
+ uniforms::u_patternscale_b::Value( scaleB ),
+ uniforms::u_tex_y_a::Value( posA.y ),
+ uniforms::u_tex_y_b::Value( posB.y ),
+ uniforms::u_mix::Value( crossfade.t ),
+ uniforms::u_sdfgamma::Value( atlasWidth / (std::min(widthA, widthB) * 256.0f * pixelRatio) / 2.0f ),
+ uniforms::u_image::Value( 0 )
);
}
@@ -87,32 +88,20 @@ LinePatternProgram::uniformValues(const RenderLinePaintProperties::PossiblyEvalu
const TransformState& state,
const std::array<float, 2>& pixelsToGLUnits,
const Size atlasSize,
- const ImagePosition& posA,
- const ImagePosition& posB) {
- std::array<float, 2> sizeA {{
- tile.id.pixelsToTileUnits(posA.displaySize()[0] * properties.get<LinePattern>().fromScale, state.getIntegerZoom()),
- posA.displaySize()[1]
- }};
-
- std::array<float, 2> sizeB {{
- tile.id.pixelsToTileUnits(posB.displaySize()[0] * properties.get<LinePattern>().toScale, state.getIntegerZoom()),
- posB.displaySize()[1]
- }};
+ const CrossfadeParameters& crossfade,
+ const float pixelRatio) {
+
+ const auto tileRatio = 1 / tile.id.pixelsToTileUnits(1, state.getIntegerZoom());
return makeValues<LinePatternProgram::UniformValues>(
properties,
tile,
state,
pixelsToGLUnits,
- uniforms::u_pattern_tl_a::Value{ posA.tl() },
- uniforms::u_pattern_br_a::Value{ posA.br() },
- uniforms::u_pattern_tl_b::Value{ posB.tl() },
- uniforms::u_pattern_br_b::Value{ posB.br() },
- uniforms::u_pattern_size_a::Value{ sizeA },
- uniforms::u_pattern_size_b::Value{ sizeB },
- uniforms::u_texsize::Value{ atlasSize },
- uniforms::u_fade::Value{ properties.get<LinePattern>().t },
- uniforms::u_image::Value{ 0 }
+ uniforms::u_scale::Value ({ {pixelRatio, tileRatio, crossfade.fromScale, crossfade.toScale} }),
+ uniforms::u_texsize::Value( atlasSize ),
+ uniforms::u_fade::Value( crossfade.t ),
+ uniforms::u_image::Value( 0 )
);
}