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path: root/src/mbgl/programs/line_program.cpp
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Diffstat (limited to 'src/mbgl/programs/line_program.cpp')
-rw-r--r--src/mbgl/programs/line_program.cpp24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/mbgl/programs/line_program.cpp b/src/mbgl/programs/line_program.cpp
index 74a1ba3162..9e035ff245 100644
--- a/src/mbgl/programs/line_program.cpp
+++ b/src/mbgl/programs/line_program.cpp
@@ -26,13 +26,13 @@ Values makeValues(const RenderLinePaintProperties::PossiblyEvaluated& properties
Args&&... args) {
return Values {
- uniforms::u_matrix::Value(
+ uniforms::matrix::Value(
tile.translatedMatrix(properties.get<LineTranslate>(),
properties.get<LineTranslateAnchor>(),
state)
),
- uniforms::u_ratio::Value( 1.0f / tile.id.pixelsToTileUnits(1.0, state.getZoom()) ),
- uniforms::u_gl_units_to_pixels::Value({ {1.0f / pixelsToGLUnits[0], 1.0f / pixelsToGLUnits[1]} }),
+ uniforms::ratio::Value( 1.0f / tile.id.pixelsToTileUnits(1.0, state.getZoom()) ),
+ uniforms::gl_units_to_pixels::Value({ {1.0f / pixelsToGLUnits[0], 1.0f / pixelsToGLUnits[1]} }),
std::forward<Args>(args)...
};
}
@@ -78,12 +78,12 @@ LineSDFProgram::layoutUniformValues(const RenderLinePaintProperties::PossiblyEva
tile,
state,
pixelsToGLUnits,
- uniforms::u_patternscale_a::Value( scaleA ),
- uniforms::u_patternscale_b::Value( scaleB ),
- uniforms::u_tex_y_a::Value( posA.y ),
- uniforms::u_tex_y_b::Value( posB.y ),
- uniforms::u_mix::Value( crossfade.t ),
- uniforms::u_sdfgamma::Value( atlasWidth / (std::min(widthA, widthB) * 256.0f * pixelRatio) / 2.0f )
+ uniforms::patternscale_a::Value( scaleA ),
+ uniforms::patternscale_b::Value( scaleB ),
+ uniforms::tex_y_a::Value( posA.y ),
+ uniforms::tex_y_b::Value( posB.y ),
+ uniforms::mix::Value( crossfade.t ),
+ uniforms::sdfgamma::Value( atlasWidth / (std::min(widthA, widthB) * 256.0f * pixelRatio) / 2.0f )
);
}
@@ -103,9 +103,9 @@ LinePatternProgram::LayoutUniformValues LinePatternProgram::layoutUniformValues(
tile,
state,
pixelsToGLUnits,
- uniforms::u_scale::Value ({ {pixelRatio, tileRatio, crossfade.fromScale, crossfade.toScale} }),
- uniforms::u_texsize::Value( atlasSize ),
- uniforms::u_fade::Value( crossfade.t )
+ uniforms::scale::Value ({ {pixelRatio, tileRatio, crossfade.fromScale, crossfade.toScale} }),
+ uniforms::texsize::Value( atlasSize ),
+ uniforms::fade::Value( crossfade.t )
);
}