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-rw-r--r--src/mbgl/programs/hillshade_program.hpp55
1 files changed, 55 insertions, 0 deletions
diff --git a/src/mbgl/programs/hillshade_program.hpp b/src/mbgl/programs/hillshade_program.hpp
new file mode 100644
index 0000000000..5f9b4d1c2f
--- /dev/null
+++ b/src/mbgl/programs/hillshade_program.hpp
@@ -0,0 +1,55 @@
+#pragma once
+
+#include <mbgl/programs/program.hpp>
+#include <mbgl/programs/attributes.hpp>
+#include <mbgl/programs/uniforms.hpp>
+#include <mbgl/shaders/hillshade.hpp>
+#include <mbgl/util/geometry.hpp>
+#include <mbgl/style/layers/hillshade_layer_properties.hpp>
+
+namespace mbgl {
+
+namespace uniforms {
+MBGL_DEFINE_UNIFORM_SCALAR(Color, u_shadow);
+MBGL_DEFINE_UNIFORM_SCALAR(Color, u_highlight);
+MBGL_DEFINE_UNIFORM_SCALAR(Color, u_accent);
+MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_light);
+MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_latrange);
+} // namespace uniforms
+
+class HillshadeProgram : public Program<
+ shaders::hillshade,
+ gl::Triangle,
+ gl::Attributes<
+ attributes::a_pos,
+ attributes::a_texture_pos>,
+ gl::Uniforms<
+ uniforms::u_matrix,
+ uniforms::u_image,
+ uniforms::u_highlight,
+ uniforms::u_shadow,
+ uniforms::u_accent,
+ uniforms::u_light,
+ uniforms::u_latrange>,
+ style::HillshadePaintProperties>{
+public:
+ using Program::Program;
+
+ static LayoutVertex layoutVertex(Point<int16_t> p, Point<uint16_t> t) {
+ return LayoutVertex {
+ {{
+ p.x,
+ p.y
+ }},
+ {{
+ t.x,
+ t.y
+ }}
+ };
+ }
+};
+
+using HillshadeLayoutVertex = HillshadeProgram::LayoutVertex;
+using HillshadeAttributes = HillshadeProgram::Attributes;
+
+} // namespace mbgl