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path: root/src/mbgl/programs/gl/symbol_sdf_text.cpp
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Diffstat (limited to 'src/mbgl/programs/gl/symbol_sdf_text.cpp')
-rw-r--r--src/mbgl/programs/gl/symbol_sdf_text.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/mbgl/programs/gl/symbol_sdf_text.cpp b/src/mbgl/programs/gl/symbol_sdf_text.cpp
index a0d810d1ce..0d08a64dee 100644
--- a/src/mbgl/programs/gl/symbol_sdf_text.cpp
+++ b/src/mbgl/programs/gl/symbol_sdf_text.cpp
@@ -41,7 +41,7 @@ uniform highp float u_size; // used when size is both zoom and feature constant
#ifndef HAS_UNIFORM_u_fill_color
-uniform lowp float a_fill_color_t;
+uniform lowp float u_fill_color_t;
attribute highp vec4 a_fill_color;
varying highp vec4 fill_color;
#else
@@ -50,7 +50,7 @@ uniform highp vec4 u_fill_color;
#ifndef HAS_UNIFORM_u_halo_color
-uniform lowp float a_halo_color_t;
+uniform lowp float u_halo_color_t;
attribute highp vec4 a_halo_color;
varying highp vec4 halo_color;
#else
@@ -59,7 +59,7 @@ uniform highp vec4 u_halo_color;
#ifndef HAS_UNIFORM_u_opacity
-uniform lowp float a_opacity_t;
+uniform lowp float u_opacity_t;
attribute lowp vec2 a_opacity;
varying lowp float opacity;
#else
@@ -68,7 +68,7 @@ uniform lowp float u_opacity;
#ifndef HAS_UNIFORM_u_halo_width
-uniform lowp float a_halo_width_t;
+uniform lowp float u_halo_width_t;
attribute lowp vec2 a_halo_width;
varying lowp float halo_width;
#else
@@ -77,7 +77,7 @@ uniform lowp float u_halo_width;
#ifndef HAS_UNIFORM_u_halo_blur
-uniform lowp float a_halo_blur_t;
+uniform lowp float u_halo_blur_t;
attribute lowp vec2 a_halo_blur;
varying lowp float halo_blur;
#else
@@ -105,35 +105,35 @@ varying vec3 v_data1;
void main() {
#ifndef HAS_UNIFORM_u_fill_color
- fill_color = unpack_mix_color(a_fill_color, a_fill_color_t);
+ fill_color = unpack_mix_color(a_fill_color, u_fill_color_t);
#else
highp vec4 fill_color = u_fill_color;
#endif
#ifndef HAS_UNIFORM_u_halo_color
- halo_color = unpack_mix_color(a_halo_color, a_halo_color_t);
+ halo_color = unpack_mix_color(a_halo_color, u_halo_color_t);
#else
highp vec4 halo_color = u_halo_color;
#endif
#ifndef HAS_UNIFORM_u_opacity
- opacity = unpack_mix_vec2(a_opacity, a_opacity_t);
+ opacity = unpack_mix_vec2(a_opacity, u_opacity_t);
#else
lowp float opacity = u_opacity;
#endif
#ifndef HAS_UNIFORM_u_halo_width
- halo_width = unpack_mix_vec2(a_halo_width, a_halo_width_t);
+ halo_width = unpack_mix_vec2(a_halo_width, u_halo_width_t);
#else
lowp float halo_width = u_halo_width;
#endif
#ifndef HAS_UNIFORM_u_halo_blur
- halo_blur = unpack_mix_vec2(a_halo_blur, a_halo_blur_t);
+ halo_blur = unpack_mix_vec2(a_halo_blur, u_halo_blur_t);
#else
lowp float halo_blur = u_halo_blur;
#endif