diff options
Diffstat (limited to 'src/mbgl/programs/gl/symbol_sdf_text.cpp')
-rw-r--r-- | src/mbgl/programs/gl/symbol_sdf_text.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/src/mbgl/programs/gl/symbol_sdf_text.cpp b/src/mbgl/programs/gl/symbol_sdf_text.cpp index a0d810d1ce..0d08a64dee 100644 --- a/src/mbgl/programs/gl/symbol_sdf_text.cpp +++ b/src/mbgl/programs/gl/symbol_sdf_text.cpp @@ -41,7 +41,7 @@ uniform highp float u_size; // used when size is both zoom and feature constant #ifndef HAS_UNIFORM_u_fill_color -uniform lowp float a_fill_color_t; +uniform lowp float u_fill_color_t; attribute highp vec4 a_fill_color; varying highp vec4 fill_color; #else @@ -50,7 +50,7 @@ uniform highp vec4 u_fill_color; #ifndef HAS_UNIFORM_u_halo_color -uniform lowp float a_halo_color_t; +uniform lowp float u_halo_color_t; attribute highp vec4 a_halo_color; varying highp vec4 halo_color; #else @@ -59,7 +59,7 @@ uniform highp vec4 u_halo_color; #ifndef HAS_UNIFORM_u_opacity -uniform lowp float a_opacity_t; +uniform lowp float u_opacity_t; attribute lowp vec2 a_opacity; varying lowp float opacity; #else @@ -68,7 +68,7 @@ uniform lowp float u_opacity; #ifndef HAS_UNIFORM_u_halo_width -uniform lowp float a_halo_width_t; +uniform lowp float u_halo_width_t; attribute lowp vec2 a_halo_width; varying lowp float halo_width; #else @@ -77,7 +77,7 @@ uniform lowp float u_halo_width; #ifndef HAS_UNIFORM_u_halo_blur -uniform lowp float a_halo_blur_t; +uniform lowp float u_halo_blur_t; attribute lowp vec2 a_halo_blur; varying lowp float halo_blur; #else @@ -105,35 +105,35 @@ varying vec3 v_data1; void main() { #ifndef HAS_UNIFORM_u_fill_color - fill_color = unpack_mix_color(a_fill_color, a_fill_color_t); + fill_color = unpack_mix_color(a_fill_color, u_fill_color_t); #else highp vec4 fill_color = u_fill_color; #endif #ifndef HAS_UNIFORM_u_halo_color - halo_color = unpack_mix_color(a_halo_color, a_halo_color_t); + halo_color = unpack_mix_color(a_halo_color, u_halo_color_t); #else highp vec4 halo_color = u_halo_color; #endif #ifndef HAS_UNIFORM_u_opacity - opacity = unpack_mix_vec2(a_opacity, a_opacity_t); + opacity = unpack_mix_vec2(a_opacity, u_opacity_t); #else lowp float opacity = u_opacity; #endif #ifndef HAS_UNIFORM_u_halo_width - halo_width = unpack_mix_vec2(a_halo_width, a_halo_width_t); + halo_width = unpack_mix_vec2(a_halo_width, u_halo_width_t); #else lowp float halo_width = u_halo_width; #endif #ifndef HAS_UNIFORM_u_halo_blur - halo_blur = unpack_mix_vec2(a_halo_blur, a_halo_blur_t); + halo_blur = unpack_mix_vec2(a_halo_blur, u_halo_blur_t); #else lowp float halo_blur = u_halo_blur; #endif |