diff options
Diffstat (limited to 'src/mbgl/programs/gl/line_sdf.cpp')
-rw-r--r-- | src/mbgl/programs/gl/line_sdf.cpp | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/src/mbgl/programs/gl/line_sdf.cpp b/src/mbgl/programs/gl/line_sdf.cpp index 0886bfcdf0..12fb5b61fd 100644 --- a/src/mbgl/programs/gl/line_sdf.cpp +++ b/src/mbgl/programs/gl/line_sdf.cpp @@ -55,7 +55,7 @@ varying float v_gamma_scale; #ifndef HAS_UNIFORM_u_color -uniform lowp float a_color_t; +uniform lowp float u_color_t; attribute highp vec4 a_color; varying highp vec4 color; #else @@ -64,7 +64,7 @@ uniform highp vec4 u_color; #ifndef HAS_UNIFORM_u_blur -uniform lowp float a_blur_t; +uniform lowp float u_blur_t; attribute lowp vec2 a_blur; varying lowp float blur; #else @@ -73,7 +73,7 @@ uniform lowp float u_blur; #ifndef HAS_UNIFORM_u_opacity -uniform lowp float a_opacity_t; +uniform lowp float u_opacity_t; attribute lowp vec2 a_opacity; varying lowp float opacity; #else @@ -82,7 +82,7 @@ uniform lowp float u_opacity; #ifndef HAS_UNIFORM_u_gapwidth -uniform lowp float a_gapwidth_t; +uniform lowp float u_gapwidth_t; attribute mediump vec2 a_gapwidth; #else uniform mediump float u_gapwidth; @@ -90,7 +90,7 @@ uniform mediump float u_gapwidth; #ifndef HAS_UNIFORM_u_offset -uniform lowp float a_offset_t; +uniform lowp float u_offset_t; attribute lowp vec2 a_offset; #else uniform lowp float u_offset; @@ -98,7 +98,7 @@ uniform lowp float u_offset; #ifndef HAS_UNIFORM_u_width -uniform lowp float a_width_t; +uniform lowp float u_width_t; attribute mediump vec2 a_width; varying mediump float width; #else @@ -107,7 +107,7 @@ uniform mediump float u_width; #ifndef HAS_UNIFORM_u_floorwidth -uniform lowp float a_floorwidth_t; +uniform lowp float u_floorwidth_t; attribute lowp vec2 a_floorwidth; varying lowp float floorwidth; #else @@ -118,49 +118,49 @@ uniform lowp float u_floorwidth; void main() { #ifndef HAS_UNIFORM_u_color - color = unpack_mix_color(a_color, a_color_t); + color = unpack_mix_color(a_color, u_color_t); #else highp vec4 color = u_color; #endif #ifndef HAS_UNIFORM_u_blur - blur = unpack_mix_vec2(a_blur, a_blur_t); + blur = unpack_mix_vec2(a_blur, u_blur_t); #else lowp float blur = u_blur; #endif #ifndef HAS_UNIFORM_u_opacity - opacity = unpack_mix_vec2(a_opacity, a_opacity_t); + opacity = unpack_mix_vec2(a_opacity, u_opacity_t); #else lowp float opacity = u_opacity; #endif #ifndef HAS_UNIFORM_u_gapwidth - mediump float gapwidth = unpack_mix_vec2(a_gapwidth, a_gapwidth_t); + mediump float gapwidth = unpack_mix_vec2(a_gapwidth, u_gapwidth_t); #else mediump float gapwidth = u_gapwidth; #endif #ifndef HAS_UNIFORM_u_offset - lowp float offset = unpack_mix_vec2(a_offset, a_offset_t); + lowp float offset = unpack_mix_vec2(a_offset, u_offset_t); #else lowp float offset = u_offset; #endif #ifndef HAS_UNIFORM_u_width - width = unpack_mix_vec2(a_width, a_width_t); + width = unpack_mix_vec2(a_width, u_width_t); #else mediump float width = u_width; #endif #ifndef HAS_UNIFORM_u_floorwidth - floorwidth = unpack_mix_vec2(a_floorwidth, a_floorwidth_t); + floorwidth = unpack_mix_vec2(a_floorwidth, u_floorwidth_t); #else lowp float floorwidth = u_floorwidth; #endif |