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path: root/src/mbgl/programs/gl/line_sdf.cpp
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Diffstat (limited to 'src/mbgl/programs/gl/line_sdf.cpp')
-rw-r--r--src/mbgl/programs/gl/line_sdf.cpp28
1 files changed, 14 insertions, 14 deletions
diff --git a/src/mbgl/programs/gl/line_sdf.cpp b/src/mbgl/programs/gl/line_sdf.cpp
index 0886bfcdf0..12fb5b61fd 100644
--- a/src/mbgl/programs/gl/line_sdf.cpp
+++ b/src/mbgl/programs/gl/line_sdf.cpp
@@ -55,7 +55,7 @@ varying float v_gamma_scale;
#ifndef HAS_UNIFORM_u_color
-uniform lowp float a_color_t;
+uniform lowp float u_color_t;
attribute highp vec4 a_color;
varying highp vec4 color;
#else
@@ -64,7 +64,7 @@ uniform highp vec4 u_color;
#ifndef HAS_UNIFORM_u_blur
-uniform lowp float a_blur_t;
+uniform lowp float u_blur_t;
attribute lowp vec2 a_blur;
varying lowp float blur;
#else
@@ -73,7 +73,7 @@ uniform lowp float u_blur;
#ifndef HAS_UNIFORM_u_opacity
-uniform lowp float a_opacity_t;
+uniform lowp float u_opacity_t;
attribute lowp vec2 a_opacity;
varying lowp float opacity;
#else
@@ -82,7 +82,7 @@ uniform lowp float u_opacity;
#ifndef HAS_UNIFORM_u_gapwidth
-uniform lowp float a_gapwidth_t;
+uniform lowp float u_gapwidth_t;
attribute mediump vec2 a_gapwidth;
#else
uniform mediump float u_gapwidth;
@@ -90,7 +90,7 @@ uniform mediump float u_gapwidth;
#ifndef HAS_UNIFORM_u_offset
-uniform lowp float a_offset_t;
+uniform lowp float u_offset_t;
attribute lowp vec2 a_offset;
#else
uniform lowp float u_offset;
@@ -98,7 +98,7 @@ uniform lowp float u_offset;
#ifndef HAS_UNIFORM_u_width
-uniform lowp float a_width_t;
+uniform lowp float u_width_t;
attribute mediump vec2 a_width;
varying mediump float width;
#else
@@ -107,7 +107,7 @@ uniform mediump float u_width;
#ifndef HAS_UNIFORM_u_floorwidth
-uniform lowp float a_floorwidth_t;
+uniform lowp float u_floorwidth_t;
attribute lowp vec2 a_floorwidth;
varying lowp float floorwidth;
#else
@@ -118,49 +118,49 @@ uniform lowp float u_floorwidth;
void main() {
#ifndef HAS_UNIFORM_u_color
- color = unpack_mix_color(a_color, a_color_t);
+ color = unpack_mix_color(a_color, u_color_t);
#else
highp vec4 color = u_color;
#endif
#ifndef HAS_UNIFORM_u_blur
- blur = unpack_mix_vec2(a_blur, a_blur_t);
+ blur = unpack_mix_vec2(a_blur, u_blur_t);
#else
lowp float blur = u_blur;
#endif
#ifndef HAS_UNIFORM_u_opacity
- opacity = unpack_mix_vec2(a_opacity, a_opacity_t);
+ opacity = unpack_mix_vec2(a_opacity, u_opacity_t);
#else
lowp float opacity = u_opacity;
#endif
#ifndef HAS_UNIFORM_u_gapwidth
- mediump float gapwidth = unpack_mix_vec2(a_gapwidth, a_gapwidth_t);
+ mediump float gapwidth = unpack_mix_vec2(a_gapwidth, u_gapwidth_t);
#else
mediump float gapwidth = u_gapwidth;
#endif
#ifndef HAS_UNIFORM_u_offset
- lowp float offset = unpack_mix_vec2(a_offset, a_offset_t);
+ lowp float offset = unpack_mix_vec2(a_offset, u_offset_t);
#else
lowp float offset = u_offset;
#endif
#ifndef HAS_UNIFORM_u_width
- width = unpack_mix_vec2(a_width, a_width_t);
+ width = unpack_mix_vec2(a_width, u_width_t);
#else
mediump float width = u_width;
#endif
#ifndef HAS_UNIFORM_u_floorwidth
- floorwidth = unpack_mix_vec2(a_floorwidth, a_floorwidth_t);
+ floorwidth = unpack_mix_vec2(a_floorwidth, u_floorwidth_t);
#else
lowp float floorwidth = u_floorwidth;
#endif