diff options
Diffstat (limited to 'src/mbgl/programs/gl/line_pattern.cpp')
-rw-r--r-- | src/mbgl/programs/gl/line_pattern.cpp | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/src/mbgl/programs/gl/line_pattern.cpp b/src/mbgl/programs/gl/line_pattern.cpp index 2e9ebaf5ea..747b2bd197 100644 --- a/src/mbgl/programs/gl/line_pattern.cpp +++ b/src/mbgl/programs/gl/line_pattern.cpp @@ -50,7 +50,7 @@ varying float v_gamma_scale; #ifndef HAS_UNIFORM_u_blur -uniform lowp float a_blur_t; +uniform lowp float u_blur_t; attribute lowp vec2 a_blur; varying lowp float blur; #else @@ -59,7 +59,7 @@ uniform lowp float u_blur; #ifndef HAS_UNIFORM_u_opacity -uniform lowp float a_opacity_t; +uniform lowp float u_opacity_t; attribute lowp vec2 a_opacity; varying lowp float opacity; #else @@ -68,7 +68,7 @@ uniform lowp float u_opacity; #ifndef HAS_UNIFORM_u_offset -uniform lowp float a_offset_t; +uniform lowp float u_offset_t; attribute lowp vec2 a_offset; #else uniform lowp float u_offset; @@ -76,7 +76,7 @@ uniform lowp float u_offset; #ifndef HAS_UNIFORM_u_gapwidth -uniform lowp float a_gapwidth_t; +uniform lowp float u_gapwidth_t; attribute mediump vec2 a_gapwidth; #else uniform mediump float u_gapwidth; @@ -84,7 +84,7 @@ uniform mediump float u_gapwidth; #ifndef HAS_UNIFORM_u_width -uniform lowp float a_width_t; +uniform lowp float u_width_t; attribute mediump vec2 a_width; #else uniform mediump float u_width; @@ -92,7 +92,7 @@ uniform mediump float u_width; #ifndef HAS_UNIFORM_u_pattern_from -uniform lowp float a_pattern_from_t; +uniform lowp float u_pattern_from_t; attribute lowp vec4 a_pattern_from; varying lowp vec4 pattern_from; #else @@ -101,7 +101,7 @@ uniform lowp vec4 u_pattern_from; #ifndef HAS_UNIFORM_u_pattern_to -uniform lowp float a_pattern_to_t; +uniform lowp float u_pattern_to_t; attribute lowp vec4 a_pattern_to; varying lowp vec4 pattern_to; #else @@ -112,35 +112,35 @@ uniform lowp vec4 u_pattern_to; void main() { #ifndef HAS_UNIFORM_u_blur - blur = unpack_mix_vec2(a_blur, a_blur_t); + blur = unpack_mix_vec2(a_blur, u_blur_t); #else lowp float blur = u_blur; #endif #ifndef HAS_UNIFORM_u_opacity - opacity = unpack_mix_vec2(a_opacity, a_opacity_t); + opacity = unpack_mix_vec2(a_opacity, u_opacity_t); #else lowp float opacity = u_opacity; #endif #ifndef HAS_UNIFORM_u_offset - lowp float offset = unpack_mix_vec2(a_offset, a_offset_t); + lowp float offset = unpack_mix_vec2(a_offset, u_offset_t); #else lowp float offset = u_offset; #endif #ifndef HAS_UNIFORM_u_gapwidth - mediump float gapwidth = unpack_mix_vec2(a_gapwidth, a_gapwidth_t); + mediump float gapwidth = unpack_mix_vec2(a_gapwidth, u_gapwidth_t); #else mediump float gapwidth = u_gapwidth; #endif #ifndef HAS_UNIFORM_u_width - mediump float width = unpack_mix_vec2(a_width, a_width_t); + mediump float width = unpack_mix_vec2(a_width, u_width_t); #else mediump float width = u_width; #endif |