diff options
Diffstat (limited to 'src/mbgl/programs/gl/line_gradient.cpp')
-rw-r--r-- | src/mbgl/programs/gl/line_gradient.cpp | 14 |
1 files changed, 8 insertions, 6 deletions
diff --git a/src/mbgl/programs/gl/line_gradient.cpp b/src/mbgl/programs/gl/line_gradient.cpp index c555b09932..189af6dbbc 100644 --- a/src/mbgl/programs/gl/line_gradient.cpp +++ b/src/mbgl/programs/gl/line_gradient.cpp @@ -15,9 +15,9 @@ struct ShaderSource; template <> struct ShaderSource<LineGradientProgram> { static constexpr const char* name = "line_gradient"; - static constexpr const uint8_t hash[8] = { 0x0f, 0xa3, 0xae, 0x1c, 0x38, 0xf2, 0x60, 0x54 }; - static constexpr const auto vertexOffset = 34185; - static constexpr const auto fragmentOffset = 36938; + static constexpr const uint8_t hash[8] = { 0x3f, 0xba, 0xc6, 0x33, 0xcd, 0x86, 0xa2, 0xe8 }; + static constexpr const auto vertexOffset = 34224; + static constexpr const auto fragmentOffset = 37016; }; constexpr const char* ShaderSource<LineGradientProgram>::name; @@ -51,7 +51,7 @@ Backend::Create<gfx::Backend::Type::OpenGL>(const ProgramParameters& programPara // #define scale 63.0 #define scale 0.015873016 -attribute vec4 a_pos_normal; +attribute vec2 a_pos_normal; attribute vec4 a_data; uniform mat4 u_matrix; @@ -153,11 +153,13 @@ void main() { v_lineprogress = (floor(a_data.z / 4.0) + a_data.w * 64.0) * 2.0 / MAX_LINE_DISTANCE; - vec2 pos = a_pos_normal.xy; + vec2 pos = floor(a_pos_normal * 0.5); // x is 1 if it's a round cap, 0 otherwise // y is 1 if the normal points up, and -1 if it points down - mediump vec2 normal = a_pos_normal.zw; + // We store these in the least significant bit of a_pos_normal + mediump vec2 normal = a_pos_normal - 2.0 * pos; + normal.y = normal.y * 2.0 - 1.0; v_normal = normal; // these transformations used to be applied in the JS and native code bases. |