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path: root/src/mbgl/programs/gl/line_gradient.cpp
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Diffstat (limited to 'src/mbgl/programs/gl/line_gradient.cpp')
-rw-r--r--src/mbgl/programs/gl/line_gradient.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/mbgl/programs/gl/line_gradient.cpp b/src/mbgl/programs/gl/line_gradient.cpp
index fae94b4596..493fc850d1 100644
--- a/src/mbgl/programs/gl/line_gradient.cpp
+++ b/src/mbgl/programs/gl/line_gradient.cpp
@@ -50,7 +50,7 @@ varying highp float v_lineprogress;
#ifndef HAS_UNIFORM_u_blur
-uniform lowp float a_blur_t;
+uniform lowp float u_blur_t;
attribute lowp vec2 a_blur;
varying lowp float blur;
#else
@@ -59,7 +59,7 @@ uniform lowp float u_blur;
#ifndef HAS_UNIFORM_u_opacity
-uniform lowp float a_opacity_t;
+uniform lowp float u_opacity_t;
attribute lowp vec2 a_opacity;
varying lowp float opacity;
#else
@@ -68,7 +68,7 @@ uniform lowp float u_opacity;
#ifndef HAS_UNIFORM_u_gapwidth
-uniform lowp float a_gapwidth_t;
+uniform lowp float u_gapwidth_t;
attribute mediump vec2 a_gapwidth;
#else
uniform mediump float u_gapwidth;
@@ -76,7 +76,7 @@ uniform mediump float u_gapwidth;
#ifndef HAS_UNIFORM_u_offset
-uniform lowp float a_offset_t;
+uniform lowp float u_offset_t;
attribute lowp vec2 a_offset;
#else
uniform lowp float u_offset;
@@ -84,7 +84,7 @@ uniform lowp float u_offset;
#ifndef HAS_UNIFORM_u_width
-uniform lowp float a_width_t;
+uniform lowp float u_width_t;
attribute mediump vec2 a_width;
#else
uniform mediump float u_width;
@@ -94,35 +94,35 @@ uniform mediump float u_width;
void main() {
#ifndef HAS_UNIFORM_u_blur
- blur = unpack_mix_vec2(a_blur, a_blur_t);
+ blur = unpack_mix_vec2(a_blur, u_blur_t);
#else
lowp float blur = u_blur;
#endif
#ifndef HAS_UNIFORM_u_opacity
- opacity = unpack_mix_vec2(a_opacity, a_opacity_t);
+ opacity = unpack_mix_vec2(a_opacity, u_opacity_t);
#else
lowp float opacity = u_opacity;
#endif
#ifndef HAS_UNIFORM_u_gapwidth
- mediump float gapwidth = unpack_mix_vec2(a_gapwidth, a_gapwidth_t);
+ mediump float gapwidth = unpack_mix_vec2(a_gapwidth, u_gapwidth_t);
#else
mediump float gapwidth = u_gapwidth;
#endif
#ifndef HAS_UNIFORM_u_offset
- lowp float offset = unpack_mix_vec2(a_offset, a_offset_t);
+ lowp float offset = unpack_mix_vec2(a_offset, u_offset_t);
#else
lowp float offset = u_offset;
#endif
#ifndef HAS_UNIFORM_u_width
- mediump float width = unpack_mix_vec2(a_width, a_width_t);
+ mediump float width = unpack_mix_vec2(a_width, u_width_t);
#else
mediump float width = u_width;
#endif