diff options
Diffstat (limited to 'src/mbgl/programs/gl/line.cpp')
-rw-r--r-- | src/mbgl/programs/gl/line.cpp | 12 |
1 files changed, 7 insertions, 5 deletions
diff --git a/src/mbgl/programs/gl/line.cpp b/src/mbgl/programs/gl/line.cpp index 58f626bf19..8a04f86a5f 100644 --- a/src/mbgl/programs/gl/line.cpp +++ b/src/mbgl/programs/gl/line.cpp @@ -15,9 +15,9 @@ struct ShaderSource; template <> struct ShaderSource<LineProgram> { static constexpr const char* name = "line"; - static constexpr const uint8_t hash[8] = { 0x02, 0xe9, 0x14, 0x54, 0x14, 0xe4, 0xbc, 0x11 }; + static constexpr const uint8_t hash[8] = { 0x7f, 0x8e, 0xaa, 0x53, 0x75, 0x78, 0xac, 0x2c }; static constexpr const auto vertexOffset = 30358; - static constexpr const auto fragmentOffset = 33316; + static constexpr const auto fragmentOffset = 33355; }; constexpr const char* ShaderSource<LineProgram>::name; @@ -47,7 +47,7 @@ Backend::Create<gfx::Backend::Type::OpenGL>(const ProgramParameters& programPara // #define scale 63.0 #define scale 0.015873016 -attribute vec4 a_pos_normal; +attribute vec2 a_pos_normal; attribute vec4 a_data; uniform mat4 u_matrix; @@ -165,11 +165,13 @@ void main() { v_linesofar = (floor(a_data.z / 4.0) + a_data.w * 64.0) * 2.0; - vec2 pos = a_pos_normal.xy; + vec2 pos = floor(a_pos_normal * 0.5); // x is 1 if it's a round cap, 0 otherwise // y is 1 if the normal points up, and -1 if it points down - mediump vec2 normal = a_pos_normal.zw; + // We store these in the least significant bit of a_pos_normal + mediump vec2 normal = a_pos_normal - 2.0 * pos; + normal.y = normal.y * 2.0 - 1.0; v_normal = normal; // these transformations used to be applied in the JS and native code bases. |