diff options
Diffstat (limited to 'src/mbgl/programs/gl/fill_extrusion.cpp')
-rw-r--r-- | src/mbgl/programs/gl/fill_extrusion.cpp | 37 |
1 files changed, 28 insertions, 9 deletions
diff --git a/src/mbgl/programs/gl/fill_extrusion.cpp b/src/mbgl/programs/gl/fill_extrusion.cpp index 45ebb68dd4..83a8eadee6 100644 --- a/src/mbgl/programs/gl/fill_extrusion.cpp +++ b/src/mbgl/programs/gl/fill_extrusion.cpp @@ -1,18 +1,37 @@ // NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED. #include <mbgl/programs/fill_extrusion_program.hpp> +#include <mbgl/programs/gl/preludes.hpp> #include <mbgl/programs/gl/shader_source.hpp> #include <mbgl/gl/program.hpp> namespace mbgl { +namespace programs { +namespace gl { + +template <typename> +struct ShaderSource; + +template <> +struct ShaderSource<FillExtrusionProgram> { + static constexpr const char* name = "fill_extrusion"; + static constexpr const uint8_t hash[8] = { 0x49, 0x8a, 0xa2, 0x8b, 0x21, 0x74, 0x27, 0x93 }; + static constexpr const auto vertexOffset = 21238; + static constexpr const auto fragmentOffset = 23121; +}; + +constexpr const char* ShaderSource<FillExtrusionProgram>::name; +constexpr const uint8_t ShaderSource<FillExtrusionProgram>::hash[8]; + +} // namespace gl +} // namespace programs + namespace gfx { template <> std::unique_ptr<Program<FillExtrusionProgram>> Context::createProgram<gl::Context>(const ProgramParameters& programParameters) { - return gl::Program<FillExtrusionProgram>::createProgram( - reinterpret_cast<gl::Context&>(*this), programParameters, "fill_extrusion", - programs::gl::shaderSource() + 21238, programs::gl::shaderSource() + 23121); + return std::make_unique<gl::Program<FillExtrusionProgram>>(programParameters); } } // namespace gfx @@ -33,7 +52,7 @@ varying vec4 v_color; #ifndef HAS_UNIFORM_u_base -uniform lowp float a_base_t; +uniform lowp float u_base_t; attribute highp vec2 a_base; #else uniform highp float u_base; @@ -41,7 +60,7 @@ uniform highp float u_base; #ifndef HAS_UNIFORM_u_height -uniform lowp float a_height_t; +uniform lowp float u_height_t; attribute highp vec2 a_height; #else uniform highp float u_height; @@ -50,7 +69,7 @@ uniform highp float u_height; #ifndef HAS_UNIFORM_u_color -uniform lowp float a_color_t; +uniform lowp float u_color_t; attribute highp vec4 a_color; #else uniform highp vec4 u_color; @@ -60,21 +79,21 @@ uniform highp vec4 u_color; void main() { #ifndef HAS_UNIFORM_u_base - highp float base = unpack_mix_vec2(a_base, a_base_t); + highp float base = unpack_mix_vec2(a_base, u_base_t); #else highp float base = u_base; #endif #ifndef HAS_UNIFORM_u_height - highp float height = unpack_mix_vec2(a_height, a_height_t); + highp float height = unpack_mix_vec2(a_height, u_height_t); #else highp float height = u_height; #endif #ifndef HAS_UNIFORM_u_color - highp vec4 color = unpack_mix_color(a_color, a_color_t); + highp vec4 color = unpack_mix_color(a_color, u_color_t); #else highp vec4 color = u_color; #endif |