diff options
Diffstat (limited to 'src/mbgl/programs/gl/extrusion_texture.cpp')
-rw-r--r-- | src/mbgl/programs/gl/extrusion_texture.cpp | 52 |
1 files changed, 52 insertions, 0 deletions
diff --git a/src/mbgl/programs/gl/extrusion_texture.cpp b/src/mbgl/programs/gl/extrusion_texture.cpp new file mode 100644 index 0000000000..bd320d52cf --- /dev/null +++ b/src/mbgl/programs/gl/extrusion_texture.cpp @@ -0,0 +1,52 @@ +// NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED. + +#include <mbgl/programs/extrusion_texture_program.hpp> +#include <mbgl/programs/gl/shader_source.hpp> +#include <mbgl/gl/program.hpp> + +namespace mbgl { +namespace gfx { + +template <> +std::unique_ptr<Program<ExtrusionTextureProgram>> +Context::createProgram<gl::Context>(const ProgramParameters& programParameters) { + return gl::Program<ExtrusionTextureProgram>::createProgram( + reinterpret_cast<gl::Context&>(*this), programParameters, "extrusion_texture", + programs::gl::shaderSource() + 27554, programs::gl::shaderSource() + 27734); +} + +} // namespace gfx +} // namespace mbgl + +// Uncompressed source of extrusion_texture.vertex.glsl: +/* +uniform mat4 u_matrix; +uniform vec2 u_world; +attribute vec2 a_pos; +varying vec2 v_pos; + +void main() { + gl_Position = u_matrix * vec4(a_pos * u_world, 0, 1); + + v_pos.x = a_pos.x; + v_pos.y = 1.0 - a_pos.y; +} + +*/ + +// Uncompressed source of extrusion_texture.fragment.glsl: +/* +uniform sampler2D u_image; +uniform float u_opacity; +varying vec2 v_pos; + +void main() { + gl_FragColor = texture2D(u_image, v_pos) * u_opacity; + +#ifdef OVERDRAW_INSPECTOR + gl_FragColor = vec4(0.0); +#endif +} + +*/ + |