diff options
Diffstat (limited to 'src/mbgl/programs/gl/circle.cpp')
-rw-r--r-- | src/mbgl/programs/gl/circle.cpp | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/src/mbgl/programs/gl/circle.cpp b/src/mbgl/programs/gl/circle.cpp index 04c3f60870..ae2b65c20f 100644 --- a/src/mbgl/programs/gl/circle.cpp +++ b/src/mbgl/programs/gl/circle.cpp @@ -30,7 +30,7 @@ attribute vec2 a_pos; #ifndef HAS_UNIFORM_u_color -uniform lowp float a_color_t; +uniform lowp float u_color_t; attribute highp vec4 a_color; varying highp vec4 color; #else @@ -39,7 +39,7 @@ uniform highp vec4 u_color; #ifndef HAS_UNIFORM_u_radius -uniform lowp float a_radius_t; +uniform lowp float u_radius_t; attribute mediump vec2 a_radius; varying mediump float radius; #else @@ -48,7 +48,7 @@ uniform mediump float u_radius; #ifndef HAS_UNIFORM_u_blur -uniform lowp float a_blur_t; +uniform lowp float u_blur_t; attribute lowp vec2 a_blur; varying lowp float blur; #else @@ -57,7 +57,7 @@ uniform lowp float u_blur; #ifndef HAS_UNIFORM_u_opacity -uniform lowp float a_opacity_t; +uniform lowp float u_opacity_t; attribute lowp vec2 a_opacity; varying lowp float opacity; #else @@ -66,7 +66,7 @@ uniform lowp float u_opacity; #ifndef HAS_UNIFORM_u_stroke_color -uniform lowp float a_stroke_color_t; +uniform lowp float u_stroke_color_t; attribute highp vec4 a_stroke_color; varying highp vec4 stroke_color; #else @@ -75,7 +75,7 @@ uniform highp vec4 u_stroke_color; #ifndef HAS_UNIFORM_u_stroke_width -uniform lowp float a_stroke_width_t; +uniform lowp float u_stroke_width_t; attribute mediump vec2 a_stroke_width; varying mediump float stroke_width; #else @@ -84,7 +84,7 @@ uniform mediump float u_stroke_width; #ifndef HAS_UNIFORM_u_stroke_opacity -uniform lowp float a_stroke_opacity_t; +uniform lowp float u_stroke_opacity_t; attribute lowp vec2 a_stroke_opacity; varying lowp float stroke_opacity; #else @@ -97,49 +97,49 @@ varying vec3 v_data; void main(void) { #ifndef HAS_UNIFORM_u_color - color = unpack_mix_color(a_color, a_color_t); + color = unpack_mix_color(a_color, u_color_t); #else highp vec4 color = u_color; #endif #ifndef HAS_UNIFORM_u_radius - radius = unpack_mix_vec2(a_radius, a_radius_t); + radius = unpack_mix_vec2(a_radius, u_radius_t); #else mediump float radius = u_radius; #endif #ifndef HAS_UNIFORM_u_blur - blur = unpack_mix_vec2(a_blur, a_blur_t); + blur = unpack_mix_vec2(a_blur, u_blur_t); #else lowp float blur = u_blur; #endif #ifndef HAS_UNIFORM_u_opacity - opacity = unpack_mix_vec2(a_opacity, a_opacity_t); + opacity = unpack_mix_vec2(a_opacity, u_opacity_t); #else lowp float opacity = u_opacity; #endif #ifndef HAS_UNIFORM_u_stroke_color - stroke_color = unpack_mix_color(a_stroke_color, a_stroke_color_t); + stroke_color = unpack_mix_color(a_stroke_color, u_stroke_color_t); #else highp vec4 stroke_color = u_stroke_color; #endif #ifndef HAS_UNIFORM_u_stroke_width - stroke_width = unpack_mix_vec2(a_stroke_width, a_stroke_width_t); + stroke_width = unpack_mix_vec2(a_stroke_width, u_stroke_width_t); #else mediump float stroke_width = u_stroke_width; #endif #ifndef HAS_UNIFORM_u_stroke_opacity - stroke_opacity = unpack_mix_vec2(a_stroke_opacity, a_stroke_opacity_t); + stroke_opacity = unpack_mix_vec2(a_stroke_opacity, u_stroke_opacity_t); #else lowp float stroke_opacity = u_stroke_opacity; #endif |