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-rw-r--r--src/mbgl/programs/fill_program.hpp119
1 files changed, 119 insertions, 0 deletions
diff --git a/src/mbgl/programs/fill_program.hpp b/src/mbgl/programs/fill_program.hpp
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+++ b/src/mbgl/programs/fill_program.hpp
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+#pragma once
+
+#include <mbgl/programs/program.hpp>
+#include <mbgl/programs/attributes.hpp>
+#include <mbgl/programs/uniforms.hpp>
+#include <mbgl/shader/fill.hpp>
+#include <mbgl/shader/fill_pattern.hpp>
+#include <mbgl/shader/fill_outline.hpp>
+#include <mbgl/shader/fill_outline_pattern.hpp>
+#include <mbgl/util/geometry.hpp>
+#include <mbgl/util/mat4.hpp>
+#include <mbgl/util/size.hpp>
+
+#include <string>
+
+namespace mbgl {
+
+class SpriteAtlasPosition;
+class UnwrappedTileID;
+class TransformState;
+
+namespace style {
+template <class> class Faded;
+} // namespace style
+
+namespace uniforms {
+MBGL_DEFINE_UNIFORM_SCALAR(Size, u_world);
+MBGL_DEFINE_UNIFORM_SCALAR(Color, u_outline_color);
+MBGL_DEFINE_UNIFORM_SCALAR(float, u_scale_a);
+MBGL_DEFINE_UNIFORM_SCALAR(float, u_scale_b);
+MBGL_DEFINE_UNIFORM_SCALAR(float, u_tile_units_to_pixels);
+MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_pixel_coord_upper);
+MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_pixel_coord_lower);
+} // namespace uniforms
+
+struct FillAttributes : gl::Attributes<
+ attributes::a_pos>
+{
+ static Vertex vertex(Point<int16_t> p) {
+ return Vertex {
+ {
+ p.x,
+ p.y
+ }
+ };
+ }
+};
+
+using FillVertex = FillAttributes::Vertex;
+
+struct FillUniforms : gl::Uniforms<
+ uniforms::u_matrix,
+ uniforms::u_opacity,
+ uniforms::u_color,
+ uniforms::u_outline_color,
+ uniforms::u_world>
+{};
+
+struct FillPatternUniforms : gl::Uniforms<
+ uniforms::u_matrix,
+ uniforms::u_opacity,
+ uniforms::u_world,
+ uniforms::u_pattern_tl_a,
+ uniforms::u_pattern_br_a,
+ uniforms::u_pattern_tl_b,
+ uniforms::u_pattern_br_b,
+ uniforms::u_pattern_size_a,
+ uniforms::u_pattern_size_b,
+ uniforms::u_scale_a,
+ uniforms::u_scale_b,
+ uniforms::u_mix,
+ uniforms::u_image,
+ uniforms::u_pixel_coord_upper,
+ uniforms::u_pixel_coord_lower,
+ uniforms::u_tile_units_to_pixels>
+{
+ static Values values(mat4 matrix,
+ float opacity,
+ Size framebufferSize,
+ const SpriteAtlasPosition&,
+ const SpriteAtlasPosition&,
+ const style::Faded<std::string>&,
+ const UnwrappedTileID&,
+ const TransformState&);
+};
+
+class FillProgram : public Program<
+ shaders::fill,
+ FillAttributes,
+ FillUniforms>
+{
+ using Program::Program;
+};
+
+class FillPatternProgram : public Program<
+ shaders::fill_pattern,
+ FillAttributes,
+ FillPatternUniforms>
+{
+ using Program::Program;
+};
+
+class FillOutlineProgram : public Program<
+ shaders::fill_outline,
+ FillAttributes,
+ FillUniforms>
+{
+ using Program::Program;
+};
+
+class FillOutlinePatternProgram : public Program<
+ shaders::fill_outline_pattern,
+ FillAttributes,
+ FillPatternUniforms>
+{
+ using Program::Program;
+};
+
+} // namespace mbgl