diff options
Diffstat (limited to 'src/mbgl/programs/fill_program.hpp')
-rw-r--r-- | src/mbgl/programs/fill_program.hpp | 58 |
1 files changed, 31 insertions, 27 deletions
diff --git a/src/mbgl/programs/fill_program.hpp b/src/mbgl/programs/fill_program.hpp index d885215c59..600e25bb46 100644 --- a/src/mbgl/programs/fill_program.hpp +++ b/src/mbgl/programs/fill_program.hpp @@ -10,6 +10,7 @@ #include <mbgl/util/geometry.hpp> #include <mbgl/util/mat4.hpp> #include <mbgl/util/size.hpp> +#include <mbgl/style/layers/fill_layer_properties.hpp> #include <string> @@ -25,7 +26,6 @@ template <class> class Faded; namespace uniforms { MBGL_DEFINE_UNIFORM_SCALAR(Size, u_world); -MBGL_DEFINE_UNIFORM_SCALAR(Color, u_outline_color); MBGL_DEFINE_UNIFORM_SCALAR(float, u_scale_a); MBGL_DEFINE_UNIFORM_SCALAR(float, u_scale_b); MBGL_DEFINE_UNIFORM_SCALAR(float, u_tile_units_to_pixels); @@ -33,32 +33,17 @@ MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_pixel_coord_upper); MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_pixel_coord_lower); } // namespace uniforms -struct FillAttributes : gl::Attributes< +struct FillLayoutAttributes : gl::Attributes< attributes::a_pos> -{ - static Vertex vertex(Point<int16_t> p) { - return Vertex { - { - p.x, - p.y - } - }; - } -}; - -using FillVertex = FillAttributes::Vertex; +{}; struct FillUniforms : gl::Uniforms< uniforms::u_matrix, - uniforms::u_opacity, - uniforms::u_color, - uniforms::u_outline_color, uniforms::u_world> {}; struct FillPatternUniforms : gl::Uniforms< uniforms::u_matrix, - uniforms::u_opacity, uniforms::u_world, uniforms::u_pattern_tl_a, uniforms::u_pattern_br_a, @@ -75,7 +60,6 @@ struct FillPatternUniforms : gl::Uniforms< uniforms::u_tile_units_to_pixels> { static Values values(mat4 matrix, - float opacity, Size framebufferSize, const SpriteAtlasPosition&, const SpriteAtlasPosition&, @@ -87,37 +71,57 @@ struct FillPatternUniforms : gl::Uniforms< class FillProgram : public Program< shaders::fill, gl::Triangle, - FillAttributes, - FillUniforms> + FillLayoutAttributes, + FillUniforms, + style::FillPaintProperties> { +public: using Program::Program; + + static LayoutVertex layoutVertex(Point<int16_t> p) { + return LayoutVertex { + {{ + p.x, + p.y + }} + }; + } }; class FillPatternProgram : public Program< shaders::fill_pattern, gl::Triangle, - FillAttributes, - FillPatternUniforms> + FillLayoutAttributes, + FillPatternUniforms, + style::FillPaintProperties> { +public: using Program::Program; }; class FillOutlineProgram : public Program< shaders::fill_outline, gl::Line, - FillAttributes, - FillUniforms> + FillLayoutAttributes, + FillUniforms, + style::FillPaintProperties> { +public: using Program::Program; }; class FillOutlinePatternProgram : public Program< shaders::fill_outline_pattern, gl::Line, - FillAttributes, - FillPatternUniforms> + FillLayoutAttributes, + FillPatternUniforms, + style::FillPaintProperties> { +public: using Program::Program; }; +using FillLayoutVertex = FillProgram::LayoutVertex; +using FillAttributes = FillProgram::Attributes; + } // namespace mbgl |