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-rw-r--r--src/mbgl/programs/fill_program.cpp47
1 files changed, 47 insertions, 0 deletions
diff --git a/src/mbgl/programs/fill_program.cpp b/src/mbgl/programs/fill_program.cpp
new file mode 100644
index 0000000000..90c09a995c
--- /dev/null
+++ b/src/mbgl/programs/fill_program.cpp
@@ -0,0 +1,47 @@
+#include <mbgl/programs/fill_program.hpp>
+#include <mbgl/sprite/sprite_atlas.hpp>
+#include <mbgl/style/property_evaluator.hpp>
+#include <mbgl/tile/tile_id.hpp>
+#include <mbgl/map/transform_state.hpp>
+
+namespace mbgl {
+
+using namespace style;
+
+static_assert(sizeof(FillAttributes::Vertex) == 4, "expected FillVertex size");
+
+FillPatternUniforms::Values
+FillPatternUniforms::values(mat4 matrix,
+ float opacity,
+ Size framebufferSize,
+ const SpriteAtlasPosition& a,
+ const SpriteAtlasPosition& b,
+ const Faded<std::string>& fading,
+ const UnwrappedTileID& tileID,
+ const TransformState& state)
+{
+ int32_t tileSizeAtNearestZoom = util::tileSize * state.zoomScale(state.getIntegerZoom() - tileID.canonical.z);
+ int32_t pixelX = tileSizeAtNearestZoom * (tileID.canonical.x + tileID.wrap * state.zoomScale(tileID.canonical.z));
+ int32_t pixelY = tileSizeAtNearestZoom * tileID.canonical.y;
+
+ return FillPatternUniforms::Values {
+ uniforms::u_matrix::Value{ matrix },
+ uniforms::u_opacity::Value{ opacity },
+ uniforms::u_world::Value{ framebufferSize },
+ uniforms::u_pattern_tl_a::Value{ a.tl },
+ uniforms::u_pattern_br_a::Value{ a.br },
+ uniforms::u_pattern_tl_b::Value{ b.tl },
+ uniforms::u_pattern_br_b::Value{ b.br },
+ uniforms::u_pattern_size_a::Value{ a.size },
+ uniforms::u_pattern_size_b::Value{ b.size },
+ uniforms::u_scale_a::Value{ fading.fromScale },
+ uniforms::u_scale_b::Value{ fading.toScale },
+ uniforms::u_mix::Value{ fading.t },
+ uniforms::u_image::Value{ 0 },
+ uniforms::u_pixel_coord_upper::Value{ std::array<float, 2> {{ float(pixelX >> 16), float(pixelY >> 16) }} },
+ uniforms::u_pixel_coord_lower::Value{ std::array<float, 2> {{ float(pixelX & 0xFFFF), float(pixelY & 0xFFFF) }} },
+ uniforms::u_tile_units_to_pixels::Value{ 1.0f / tileID.pixelsToTileUnits(1.0f, state.getIntegerZoom()) },
+ };
+}
+
+} // namespace mbgl