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path: root/src/mbgl/programs/fill_extrusion_program.cpp
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-rw-r--r--src/mbgl/programs/fill_extrusion_program.cpp44
1 files changed, 18 insertions, 26 deletions
diff --git a/src/mbgl/programs/fill_extrusion_program.cpp b/src/mbgl/programs/fill_extrusion_program.cpp
index aaf192a843..2bdd0604d7 100644
--- a/src/mbgl/programs/fill_extrusion_program.cpp
+++ b/src/mbgl/programs/fill_extrusion_program.cpp
@@ -36,47 +36,39 @@ FillExtrusionUniforms::values(mat4 matrix,
const TransformState& state,
const EvaluatedLight& light) {
return FillExtrusionUniforms::Values{
- uniforms::u_matrix::Value{ matrix },
- uniforms::u_lightcolor::Value{ lightColor(light) },
- uniforms::u_lightpos::Value{ lightPosition(light, state) },
- uniforms::u_lightintensity::Value{ lightIntensity(light) }
+ uniforms::u_matrix::Value( matrix ),
+ uniforms::u_lightcolor::Value( lightColor(light) ),
+ uniforms::u_lightpos::Value( lightPosition(light, state) ),
+ uniforms::u_lightintensity::Value( lightIntensity(light) )
};
}
FillExtrusionPatternUniforms::Values
FillExtrusionPatternUniforms::values(mat4 matrix,
Size atlasSize,
- const ImagePosition& a,
- const ImagePosition& b,
- const Faded<std::string>& fading,
+ const CrossfadeParameters& crossfade,
const UnwrappedTileID& tileID,
const TransformState& state,
const float heightFactor,
+ const float pixelRatio,
const EvaluatedLight& light) {
+ const auto tileRatio = 1 / tileID.pixelsToTileUnits(1, state.getIntegerZoom());
int32_t tileSizeAtNearestZoom = util::tileSize * state.zoomScale(state.getIntegerZoom() - tileID.canonical.z);
int32_t pixelX = tileSizeAtNearestZoom * (tileID.canonical.x + tileID.wrap * state.zoomScale(tileID.canonical.z));
int32_t pixelY = tileSizeAtNearestZoom * tileID.canonical.y;
return FillExtrusionPatternUniforms::Values{
- uniforms::u_matrix::Value{ matrix },
- uniforms::u_pattern_tl_a::Value{ a.tl() },
- uniforms::u_pattern_br_a::Value{ a.br() },
- uniforms::u_pattern_tl_b::Value{ b.tl() },
- uniforms::u_pattern_br_b::Value{ b.br() },
- uniforms::u_pattern_size_a::Value{ a.displaySize() },
- uniforms::u_pattern_size_b::Value{ b.displaySize() },
- uniforms::u_scale_a::Value{ fading.fromScale },
- uniforms::u_scale_b::Value{ fading.toScale },
- uniforms::u_texsize::Value{ atlasSize },
- uniforms::u_mix::Value{ fading.t },
- uniforms::u_image::Value{ 0 },
- uniforms::u_pixel_coord_upper::Value{ std::array<float, 2>{{ float(pixelX >> 16), float(pixelY >> 16) }} },
- uniforms::u_pixel_coord_lower::Value{ std::array<float, 2>{{ float(pixelX & 0xFFFF), float(pixelY & 0xFFFF) }} },
- uniforms::u_tile_units_to_pixels::Value{ 1.0f / tileID.pixelsToTileUnits(1.0f, state.getIntegerZoom()) },
- uniforms::u_height_factor::Value{ heightFactor },
- uniforms::u_lightcolor::Value{ lightColor(light) },
- uniforms::u_lightpos::Value{ lightPosition(light, state) },
- uniforms::u_lightintensity::Value{ lightIntensity(light) },
+ uniforms::u_matrix::Value( matrix ),
+ uniforms::u_scale::Value( {{pixelRatio, tileRatio, crossfade.fromScale, crossfade.toScale}} ),
+ uniforms::u_texsize::Value( atlasSize ),
+ uniforms::u_fade::Value( crossfade.t ),
+ uniforms::u_image::Value( 0 ),
+ uniforms::u_pixel_coord_upper::Value( std::array<float, 2>{{ float(pixelX >> 16), float(pixelY >> 16) }} ),
+ uniforms::u_pixel_coord_lower::Value( std::array<float, 2>{{ float(pixelX & 0xFFFF), float(pixelY & 0xFFFF) }} ),
+ uniforms::u_height_factor::Value( heightFactor ),
+ uniforms::u_lightcolor::Value( lightColor(light) ),
+ uniforms::u_lightpos::Value( lightPosition(light, state) ),
+ uniforms::u_lightintensity::Value( lightIntensity(light) ),
};
}