diff options
Diffstat (limited to 'src/mbgl/programs/fill_extrusion_program.cpp')
-rw-r--r-- | src/mbgl/programs/fill_extrusion_program.cpp | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/src/mbgl/programs/fill_extrusion_program.cpp b/src/mbgl/programs/fill_extrusion_program.cpp index 7688d09299..d301f32707 100644 --- a/src/mbgl/programs/fill_extrusion_program.cpp +++ b/src/mbgl/programs/fill_extrusion_program.cpp @@ -38,10 +38,10 @@ float lightIntensity(const EvaluatedLight& light) { FillExtrusionProgram::LayoutUniformValues FillExtrusionProgram::layoutUniformValues( mat4 matrix, const TransformState& state, const EvaluatedLight& light) { return { - uniforms::u_matrix::Value( matrix ), - uniforms::u_lightcolor::Value( lightColor(light) ), - uniforms::u_lightpos::Value( lightPosition(light, state) ), - uniforms::u_lightintensity::Value( lightIntensity(light) ) + uniforms::matrix::Value( matrix ), + uniforms::lightcolor::Value( lightColor(light) ), + uniforms::lightpos::Value( lightPosition(light, state) ), + uniforms::lightintensity::Value( lightIntensity(light) ) }; } @@ -60,16 +60,16 @@ FillExtrusionPatternProgram::layoutUniformValues(mat4 matrix, int32_t pixelY = tileSizeAtNearestZoom * tileID.canonical.y; return { - uniforms::u_matrix::Value( matrix ), - uniforms::u_scale::Value( {{pixelRatio, tileRatio, crossfade.fromScale, crossfade.toScale}} ), - uniforms::u_texsize::Value( atlasSize ), - uniforms::u_fade::Value( crossfade.t ), - uniforms::u_pixel_coord_upper::Value( std::array<float, 2>{{ float(pixelX >> 16), float(pixelY >> 16) }} ), - uniforms::u_pixel_coord_lower::Value( std::array<float, 2>{{ float(pixelX & 0xFFFF), float(pixelY & 0xFFFF) }} ), - uniforms::u_height_factor::Value( heightFactor ), - uniforms::u_lightcolor::Value( lightColor(light) ), - uniforms::u_lightpos::Value( lightPosition(light, state) ), - uniforms::u_lightintensity::Value( lightIntensity(light) ), + uniforms::matrix::Value( matrix ), + uniforms::scale::Value( {{pixelRatio, tileRatio, crossfade.fromScale, crossfade.toScale}} ), + uniforms::texsize::Value( atlasSize ), + uniforms::fade::Value( crossfade.t ), + uniforms::pixel_coord_upper::Value( std::array<float, 2>{{ float(pixelX >> 16), float(pixelY >> 16) }} ), + uniforms::pixel_coord_lower::Value( std::array<float, 2>{{ float(pixelX & 0xFFFF), float(pixelY & 0xFFFF) }} ), + uniforms::height_factor::Value( heightFactor ), + uniforms::lightcolor::Value( lightColor(light) ), + uniforms::lightpos::Value( lightPosition(light, state) ), + uniforms::lightintensity::Value( lightIntensity(light) ), }; } |