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-rw-r--r--src/mbgl/programs/fill_extrusion_program.cpp81
1 files changed, 81 insertions, 0 deletions
diff --git a/src/mbgl/programs/fill_extrusion_program.cpp b/src/mbgl/programs/fill_extrusion_program.cpp
new file mode 100644
index 0000000000..67426c8d9d
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+++ b/src/mbgl/programs/fill_extrusion_program.cpp
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+#include <mbgl/programs/fill_extrusion_program.hpp>
+#include <mbgl/sprite/sprite_atlas.hpp>
+#include <mbgl/style/cross_faded_property_evaluator.hpp>
+#include <mbgl/tile/tile_id.hpp>
+#include <mbgl/map/transform_state.hpp>
+#include <mbgl/util/mat3.hpp>
+
+namespace mbgl {
+
+using namespace style;
+
+static_assert(sizeof(FillExtrusionLayoutVertex) == 12, "expected FillExtrusionLayoutVertex size");
+
+std::array<float, 3> lightColor(const EvaluatedLight& light) {
+ const auto color = light.get<LightColor>();
+ return {{ color.r, color.g, color.b }};
+}
+
+std::array<float, 3> lightPosition(const EvaluatedLight& light, const TransformState& state) {
+ auto lightPos = light.get<LightPosition>().getCartesian();
+ mat3 lightMat;
+ matrix::identity(lightMat);
+ if (light.get<LightAnchor>() == LightAnchorType::Viewport) {
+ matrix::rotate(lightMat, lightMat, -state.getAngle());
+ }
+ matrix::transformMat3f(lightPos, lightPos, lightMat);
+ return lightPos;
+}
+
+float lightIntensity(const EvaluatedLight& light) {
+ return light.get<LightIntensity>();
+}
+
+FillExtrusionUniforms::Values
+FillExtrusionUniforms::values(mat4 matrix,
+ const TransformState& state,
+ const EvaluatedLight& light) {
+ return FillExtrusionUniforms::Values{
+ uniforms::u_matrix::Value{ matrix },
+ uniforms::u_lightcolor::Value{ lightColor(light) },
+ uniforms::u_lightpos::Value{ lightPosition(light, state) },
+ uniforms::u_lightintensity::Value{ lightIntensity(light) }
+ };
+}
+
+FillExtrusionPatternUniforms::Values
+FillExtrusionPatternUniforms::values(mat4 matrix,
+ const SpriteAtlasElement& a,
+ const SpriteAtlasElement& b,
+ const Faded<std::string>& fading,
+ const UnwrappedTileID& tileID,
+ const TransformState& state,
+ const float heightFactor,
+ const EvaluatedLight& light) {
+ int32_t tileSizeAtNearestZoom = util::tileSize * state.zoomScale(state.getIntegerZoom() - tileID.canonical.z);
+ int32_t pixelX = tileSizeAtNearestZoom * (tileID.canonical.x + tileID.wrap * state.zoomScale(tileID.canonical.z));
+ int32_t pixelY = tileSizeAtNearestZoom * tileID.canonical.y;
+
+ return FillExtrusionPatternUniforms::Values{
+ uniforms::u_matrix::Value{ matrix },
+ uniforms::u_pattern_tl_a::Value{ a.tl },
+ uniforms::u_pattern_br_a::Value{ a.br },
+ uniforms::u_pattern_tl_b::Value{ b.tl },
+ uniforms::u_pattern_br_b::Value{ b.br },
+ uniforms::u_pattern_size_a::Value{ a.size },
+ uniforms::u_pattern_size_b::Value{ b.size },
+ uniforms::u_scale_a::Value{ fading.fromScale },
+ uniforms::u_scale_b::Value{ fading.toScale },
+ uniforms::u_mix::Value{ fading.t },
+ uniforms::u_image::Value{ 0 },
+ uniforms::u_pixel_coord_upper::Value{ std::array<float, 2>{{ float(pixelX >> 16), float(pixelY >> 16) }} },
+ uniforms::u_pixel_coord_lower::Value{ std::array<float, 2>{{ float(pixelX & 0xFFFF), float(pixelY & 0xFFFF) }} },
+ uniforms::u_tile_units_to_pixels::Value{ 1.0f / tileID.pixelsToTileUnits(1.0f, state.getIntegerZoom()) },
+ uniforms::u_height_factor::Value{ heightFactor },
+ uniforms::u_lightcolor::Value{ lightColor(light) },
+ uniforms::u_lightpos::Value{ lightPosition(light, state) },
+ uniforms::u_lightintensity::Value{ lightIntensity(light) },
+ };
+}
+
+} // namespace mbgl