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Diffstat (limited to 'src/mbgl/programs/collision_box_program.hpp')
-rw-r--r--src/mbgl/programs/collision_box_program.hpp16
1 files changed, 13 insertions, 3 deletions
diff --git a/src/mbgl/programs/collision_box_program.hpp b/src/mbgl/programs/collision_box_program.hpp
index 89b69484fd..ba99e0c087 100644
--- a/src/mbgl/programs/collision_box_program.hpp
+++ b/src/mbgl/programs/collision_box_program.hpp
@@ -4,6 +4,7 @@
#include <mbgl/programs/attributes.hpp>
#include <mbgl/programs/uniforms.hpp>
#include <mbgl/shaders/collision_box.hpp>
+#include <mbgl/style/properties.hpp>
#include <mbgl/util/geometry.hpp>
#include <cmath>
@@ -17,6 +18,7 @@ MBGL_DEFINE_UNIFORM_SCALAR(float, u_maxzoom);
using CollisionBoxAttributes = gl::Attributes<
attributes::a_pos,
+ attributes::a_anchor_pos,
attributes::a_extrude,
attributes::a_data<uint8_t, 2>>;
@@ -28,19 +30,27 @@ class CollisionBoxProgram : public Program<
uniforms::u_matrix,
uniforms::u_scale,
uniforms::u_zoom,
- uniforms::u_maxzoom>,
- style::PaintProperties<>>
+ uniforms::u_maxzoom,
+ uniforms::u_collision_y_stretch,
+ uniforms::u_camera_to_center_distance,
+ uniforms::u_pitch,
+ uniforms::u_fadetexture>,
+ style::Properties<>>
{
public:
using Program::Program;
- static LayoutVertex vertex(Point<float> a, Point<float> o, float maxzoom, float placementZoom) {
+ static LayoutVertex vertex(Point<float> a, Point<float> anchor, Point<float> o, float maxzoom, float placementZoom) {
return LayoutVertex {
{{
static_cast<int16_t>(a.x),
static_cast<int16_t>(a.y)
}},
{{
+ static_cast<int16_t>(anchor.x),
+ static_cast<int16_t>(anchor.y)
+ }},
+ {{
static_cast<int16_t>(::round(o.x)),
static_cast<int16_t>(::round(o.y))
}},