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-rw-r--r--src/mbgl/programs/background_program.hpp33
1 files changed, 14 insertions, 19 deletions
diff --git a/src/mbgl/programs/background_program.hpp b/src/mbgl/programs/background_program.hpp
index 9899fb695a..b1ade6dc84 100644
--- a/src/mbgl/programs/background_program.hpp
+++ b/src/mbgl/programs/background_program.hpp
@@ -4,14 +4,9 @@
#include <mbgl/programs/attributes.hpp>
#include <mbgl/programs/uniforms.hpp>
#include <mbgl/programs/textures.hpp>
-#include <mbgl/shaders/background.hpp>
-#include <mbgl/shaders/background_pattern.hpp>
#include <mbgl/util/geometry.hpp>
#include <mbgl/util/mat4.hpp>
#include <mbgl/util/size.hpp>
-#include <mbgl/style/layers/background_layer_properties.hpp>
-
-#include <string>
namespace mbgl {
@@ -45,8 +40,8 @@ using BackgroundPatternUniforms = TypeList<
uniforms::u_tile_units_to_pixels>;
class BackgroundProgram : public Program<
- shaders::background,
- gfx::Triangle,
+ BackgroundProgram,
+ gfx::PrimitiveType::Triangle,
BackgroundLayoutAttributes,
BackgroundUniforms,
TypeList<>,
@@ -57,8 +52,8 @@ public:
};
class BackgroundPatternProgram : public Program<
- shaders::background_pattern,
- gfx::Triangle,
+ BackgroundPatternProgram,
+ gfx::PrimitiveType::Triangle,
BackgroundLayoutAttributes,
BackgroundPatternUniforms,
TypeList<
@@ -68,22 +63,22 @@ class BackgroundPatternProgram : public Program<
public:
using Program::Program;
- static UniformValues uniformValues(mat4 matrix,
- float opacity,
- Size atlasSize,
- const ImagePosition&,
- const ImagePosition&,
- const CrossfadeParameters&,
- const UnwrappedTileID&,
- const TransformState&);
+ static LayoutUniformValues layoutUniformValues(mat4 matrix,
+ float opacity,
+ Size atlasSize,
+ const ImagePosition&,
+ const ImagePosition&,
+ const CrossfadeParameters&,
+ const UnwrappedTileID&,
+ const TransformState&);
};
using BackgroundLayoutVertex = BackgroundProgram::LayoutVertex;
-using BackgroundAttributes = BackgroundProgram::Attributes;
+using BackgroundAttributes = BackgroundProgram::AttributeList;
class BackgroundLayerPrograms final : public LayerTypePrograms {
public:
- BackgroundLayerPrograms(gl::Context& context, const ProgramParameters& programParameters)
+ BackgroundLayerPrograms(gfx::Context& context, const ProgramParameters& programParameters)
: background(context, programParameters),
backgroundPattern(context, programParameters) {}
BackgroundProgram background;