summaryrefslogtreecommitdiff
path: root/src/mbgl/programs/background_program.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/mbgl/programs/background_program.cpp')
-rw-r--r--src/mbgl/programs/background_program.cpp47
1 files changed, 47 insertions, 0 deletions
diff --git a/src/mbgl/programs/background_program.cpp b/src/mbgl/programs/background_program.cpp
new file mode 100644
index 0000000000..52a9638d6b
--- /dev/null
+++ b/src/mbgl/programs/background_program.cpp
@@ -0,0 +1,47 @@
+#include <mbgl/programs/background_program.hpp>
+#include <mbgl/renderer/image_atlas.hpp>
+#include <mbgl/renderer/cross_faded_property_evaluator.hpp>
+#include <mbgl/tile/tile_id.hpp>
+#include <mbgl/map/transform_state.hpp>
+
+namespace mbgl {
+
+using namespace style;
+
+static_assert(sizeof(BackgroundLayoutVertex) == 4, "expected BackgroundLayoutVertex size");
+
+BackgroundPatternUniforms::Values
+BackgroundPatternUniforms::values(mat4 matrix,
+ float opacity,
+ Size atlasSize,
+ const ImagePosition& a,
+ const ImagePosition& b,
+ const Faded<std::string>& fading,
+ const UnwrappedTileID& tileID,
+ const TransformState& state)
+{
+ int32_t tileSizeAtNearestZoom = util::tileSize * state.zoomScale(state.getIntegerZoom() - tileID.canonical.z);
+ int32_t pixelX = tileSizeAtNearestZoom * (tileID.canonical.x + tileID.wrap * state.zoomScale(tileID.canonical.z));
+ int32_t pixelY = tileSizeAtNearestZoom * tileID.canonical.y;
+
+ return BackgroundPatternUniforms::Values {
+ uniforms::u_matrix::Value{ matrix },
+ uniforms::u_opacity::Value{ opacity },
+ uniforms::u_texsize::Value{ atlasSize },
+ uniforms::u_pattern_tl_a::Value{ a.tl() },
+ uniforms::u_pattern_br_a::Value{ a.br() },
+ uniforms::u_pattern_tl_b::Value{ b.tl() },
+ uniforms::u_pattern_br_b::Value{ b.br() },
+ uniforms::u_pattern_size_a::Value{ a.displaySize() },
+ uniforms::u_pattern_size_b::Value{ b.displaySize() },
+ uniforms::u_scale_a::Value{ fading.fromScale },
+ uniforms::u_scale_b::Value{ fading.toScale },
+ uniforms::u_mix::Value{ fading.t },
+ uniforms::u_image::Value{ 0 },
+ uniforms::u_pixel_coord_upper::Value{ std::array<float, 2> {{ float(pixelX >> 16), float(pixelY >> 16) }} },
+ uniforms::u_pixel_coord_lower::Value{ std::array<float, 2> {{ float(pixelX & 0xFFFF), float(pixelY & 0xFFFF) }} },
+ uniforms::u_tile_units_to_pixels::Value{ 1.0f / tileID.pixelsToTileUnits(1.0f, state.getIntegerZoom()) },
+ };
+}
+
+} // namespace mbgl