diff options
Diffstat (limited to 'src/mbgl/programs/background_program.cpp')
-rw-r--r-- | src/mbgl/programs/background_program.cpp | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/src/mbgl/programs/background_program.cpp b/src/mbgl/programs/background_program.cpp index 7d68f62fb1..772d481578 100644 --- a/src/mbgl/programs/background_program.cpp +++ b/src/mbgl/programs/background_program.cpp @@ -28,21 +28,21 @@ BackgroundPatternProgram::layoutUniformValues(mat4 matrix, int32_t pixelY = tileSizeAtNearestZoom * tileID.canonical.y; return { - uniforms::u_matrix::Value( matrix ), - uniforms::u_opacity::Value( opacity ), - uniforms::u_texsize::Value( atlasSize ), - uniforms::u_pattern_tl_a::Value( a.tl() ), - uniforms::u_pattern_br_a::Value( a.br() ), - uniforms::u_pattern_tl_b::Value( b.tl() ), - uniforms::u_pattern_br_b::Value( b.br() ), - uniforms::u_pattern_size_a::Value( a.displaySize() ), - uniforms::u_pattern_size_b::Value( b.displaySize() ), - uniforms::u_scale_a::Value( fading.fromScale ), - uniforms::u_scale_b::Value( fading.toScale ), - uniforms::u_mix::Value( fading.t ), - uniforms::u_pixel_coord_upper::Value( std::array<float, 2> {{ float(pixelX >> 16), float(pixelY >> 16) }}), - uniforms::u_pixel_coord_lower::Value( std::array<float, 2> {{ float(pixelX & 0xFFFF), float(pixelY & 0xFFFF)}}), - uniforms::u_tile_units_to_pixels::Value( 1.0f / tileID.pixelsToTileUnits(1.0f, state.getIntegerZoom()) ), + uniforms::matrix::Value( matrix ), + uniforms::opacity::Value( opacity ), + uniforms::texsize::Value( atlasSize ), + uniforms::pattern_tl_a::Value( a.tl() ), + uniforms::pattern_br_a::Value( a.br() ), + uniforms::pattern_tl_b::Value( b.tl() ), + uniforms::pattern_br_b::Value( b.br() ), + uniforms::pattern_size_a::Value( a.displaySize() ), + uniforms::pattern_size_b::Value( b.displaySize() ), + uniforms::scale_a::Value( fading.fromScale ), + uniforms::scale_b::Value( fading.toScale ), + uniforms::mix::Value( fading.t ), + uniforms::pixel_coord_upper::Value( std::array<float, 2> {{ float(pixelX >> 16), float(pixelY >> 16) }}), + uniforms::pixel_coord_lower::Value( std::array<float, 2> {{ float(pixelX & 0xFFFF), float(pixelY & 0xFFFF)}}), + uniforms::tile_units_to_pixels::Value( 1.0f / tileID.pixelsToTileUnits(1.0f, state.getIntegerZoom()) ), }; } |