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-rw-r--r--src/mbgl/programs/attributes.hpp44
1 files changed, 22 insertions, 22 deletions
diff --git a/src/mbgl/programs/attributes.hpp b/src/mbgl/programs/attributes.hpp
index c677c84d5d..f1f1bdaa3f 100644
--- a/src/mbgl/programs/attributes.hpp
+++ b/src/mbgl/programs/attributes.hpp
@@ -35,116 +35,116 @@ MBGL_DEFINE_ATTRIBUTE(uint8_t, 2, a_placed);
template <typename T, std::size_t N>
struct a_data {
static auto name() { return "a_data"; }
- using Type = gl::Attribute<T, N>;
+ using Type = gl::AttributeType<T, N>;
};
struct a_size {
static auto name() { return "a_size"; }
- using Type = gl::Attribute<uint16_t, 3>;
+ using Type = gl::AttributeType<uint16_t, 3>;
};
template <std::size_t N>
struct a_offset {
static auto name() { return "a_offset"; }
- using Type = gl::Attribute<int16_t, N>;
+ using Type = gl::AttributeType<int16_t, N>;
};
// Paint attributes
struct a_color {
static auto name() { return "a_color"; }
- using Type = gl::Attribute<float, 2>;
+ using Type = gl::AttributeType<float, 2>;
};
struct a_fill_color {
static auto name() { return "a_fill_color"; }
- using Type = gl::Attribute<float, 2>;
+ using Type = gl::AttributeType<float, 2>;
};
struct a_halo_color {
static auto name() { return "a_halo_color"; }
- using Type = gl::Attribute<float, 2>;
+ using Type = gl::AttributeType<float, 2>;
};
struct a_stroke_color {
static auto name() { return "a_stroke_color"; }
- using Type = gl::Attribute<float, 2>;
+ using Type = gl::AttributeType<float, 2>;
};
struct a_outline_color {
static auto name() { return "a_outline_color"; }
- using Type = gl::Attribute<float, 2>;
+ using Type = gl::AttributeType<float, 2>;
};
struct a_opacity {
static auto name() { return "a_opacity"; }
- using Type = gl::Attribute<float, 1>;
+ using Type = gl::AttributeType<float, 1>;
};
struct a_stroke_opacity {
static auto name() { return "a_stroke_opacity"; }
- using Type = gl::Attribute<float, 1>;
+ using Type = gl::AttributeType<float, 1>;
};
struct a_blur {
static auto name() { return "a_blur"; }
- using Type = gl::Attribute<float, 1>;
+ using Type = gl::AttributeType<float, 1>;
};
struct a_radius {
static auto name() { return "a_radius"; }
- using Type = gl::Attribute<float, 1>;
+ using Type = gl::AttributeType<float, 1>;
};
struct a_width {
static auto name() { return "a_width"; }
- using Type = gl::Attribute<float, 1>;
+ using Type = gl::AttributeType<float, 1>;
};
struct a_floorwidth {
static auto name() { return "a_floorwidth"; }
- using Type = gl::Attribute<float, 1>;
+ using Type = gl::AttributeType<float, 1>;
};
struct a_height {
static auto name() { return "a_height"; }
- using Type = gl::Attribute<float, 1>;
+ using Type = gl::AttributeType<float, 1>;
};
struct a_base {
static auto name() { return "a_base"; }
- using Type = gl::Attribute<float, 1>;
+ using Type = gl::AttributeType<float, 1>;
};
struct a_gapwidth {
static auto name() { return "a_gapwidth"; }
- using Type = gl::Attribute<float, 1>;
+ using Type = gl::AttributeType<float, 1>;
};
struct a_stroke_width {
static auto name() { return "a_stroke_width"; }
- using Type = gl::Attribute<float, 1>;
+ using Type = gl::AttributeType<float, 1>;
};
template <>
struct a_offset<1> {
static auto name() { return "a_offset"; }
- using Type = gl::Attribute<float, 1>;
+ using Type = gl::AttributeType<float, 1>;
};
struct a_halo_width {
static auto name() { return "a_halo_width"; }
- using Type = gl::Attribute<float, 1>;
+ using Type = gl::AttributeType<float, 1>;
};
struct a_halo_blur {
static auto name() { return "a_halo_blur"; }
- using Type = gl::Attribute<float, 1>;
+ using Type = gl::AttributeType<float, 1>;
};
struct a_weight {
static auto name() { return "a_weight"; }
- using Type = gl::Attribute<float, 1>;
+ using Type = gl::AttributeType<float, 1>;
};
} // namespace attributes