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-rw-r--r--src/mbgl/map/vector_tile_data.cpp78
1 files changed, 78 insertions, 0 deletions
diff --git a/src/mbgl/map/vector_tile_data.cpp b/src/mbgl/map/vector_tile_data.cpp
new file mode 100644
index 0000000000..06782057f6
--- /dev/null
+++ b/src/mbgl/map/vector_tile_data.cpp
@@ -0,0 +1,78 @@
+#include <mbgl/map/vector_tile_data.hpp>
+#include <mbgl/map/tile_parser.hpp>
+#include <mbgl/util/std.hpp>
+#include <mbgl/map/map.hpp>
+#include <mbgl/style/style_layer.hpp>
+#include <mbgl/style/style_bucket.hpp>
+#include <mbgl/geometry/glyph_atlas.hpp>
+
+using namespace mbgl;
+
+VectorTileData::VectorTileData(Tile::ID const& id_,
+ float mapMaxZoom, util::ptr<Style> style_,
+ GlyphAtlas& glyphAtlas_, GlyphStore& glyphStore_,
+ SpriteAtlas& spriteAtlas_, util::ptr<Sprite> sprite_,
+ TexturePool& texturePool_,
+ const SourceInfo& source_)
+ : TileData(id_, source_),
+ glyphAtlas(glyphAtlas_),
+ glyphStore(glyphStore_),
+ spriteAtlas(spriteAtlas_),
+ sprite(sprite_),
+ texturePool(texturePool_),
+ style(style_),
+ depth(id.z >= source.max_zoom ? mapMaxZoom - id.z : 1) {
+}
+
+VectorTileData::~VectorTileData() {
+ glyphAtlas.removeGlyphs(id.to_uint64());
+}
+
+
+void VectorTileData::parse() {
+ if (state != State::loaded) {
+ return;
+ }
+
+ try {
+ // Parsing creates state that is encapsulated in TileParser. While parsing,
+ // the TileParser object writes results into this objects. All other state
+ // is going to be discarded afterwards.
+ TileParser parser(data, *this, style,
+ glyphAtlas, glyphStore,
+ spriteAtlas, sprite,
+ texturePool);
+ parser.parse();
+ } catch (const std::exception& ex) {
+#if defined(DEBUG)
+ fprintf(stderr, "[%p] exception [%d/%d/%d]... failed: %s\n", this, id.z, id.x, id.y, ex.what());
+#endif
+ cancel();
+ return;
+ }
+
+ if (state != State::obsolete) {
+ state = State::parsed;
+ }
+}
+
+void VectorTileData::render(Painter &painter, util::ptr<StyleLayer> layer_desc, const mat4 &matrix) {
+ if (state == State::parsed && layer_desc->bucket) {
+ auto databucket_it = buckets.find(layer_desc->bucket->name);
+ if (databucket_it != buckets.end()) {
+ assert(databucket_it->second);
+ databucket_it->second->render(painter, layer_desc, id, matrix);
+ }
+ }
+}
+
+bool VectorTileData::hasData(StyleLayer const& layer_desc) const {
+ if (state == State::parsed && layer_desc.bucket) {
+ auto databucket_it = buckets.find(layer_desc.bucket->name);
+ if (databucket_it != buckets.end()) {
+ assert(databucket_it->second);
+ return databucket_it->second->hasData();
+ }
+ }
+ return false;
+}