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-rw-r--r--src/mbgl/map/transform.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/mbgl/map/transform.cpp b/src/mbgl/map/transform.cpp
index 71d216f1ed..c30b8d9687 100644
--- a/src/mbgl/map/transform.cpp
+++ b/src/mbgl/map/transform.cpp
@@ -103,7 +103,9 @@ void Transform::easeTo(const CameraOptions& camera, const AnimationOptions& anim
// If gesture in progress, we transfer the world rounds from the end
// longitude into start, so we can guarantee the "scroll effect" of rounding
// the world while assuring the end longitude remains wrapped.
- if (isGestureInProgress()) startLatLng.longitude -= unwrappedLatLng.longitude - latLng.longitude;
+ if (isGestureInProgress()) {
+ startLatLng = LatLng(startLatLng.latitude(), startLatLng.longitude() - (unwrappedLatLng.longitude() - latLng.longitude()));
+ }
// Find the shortest path otherwise.
else startLatLng.unwrapForShortestPath(latLng);