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-rw-r--r--src/mbgl/map/transform.cpp35
1 files changed, 13 insertions, 22 deletions
diff --git a/src/mbgl/map/transform.cpp b/src/mbgl/map/transform.cpp
index d325271388..71d216f1ed 100644
--- a/src/mbgl/map/transform.cpp
+++ b/src/mbgl/map/transform.cpp
@@ -93,13 +93,12 @@ void Transform::easeTo(const CameraOptions& camera, const AnimationOptions& anim
double angle = camera.angle.value_or(getAngle());
double pitch = camera.pitch.value_or(getPitch());
- if (!latLng || std::isnan(zoom)) {
+ if (std::isnan(zoom)) {
return;
}
// Determine endpoints.
- EdgeInsets padding;
- if (camera.padding) padding = *camera.padding;
+ optional<EdgeInsets> padding = camera.padding;
LatLng startLatLng = getLatLng(padding);
// If gesture in progress, we transfer the world rounds from the end
// longitude into start, so we can guarantee the "scroll effect" of rounding
@@ -168,13 +167,12 @@ void Transform::flyTo(const CameraOptions &camera, const AnimationOptions &anima
double angle = camera.angle.value_or(getAngle());
double pitch = camera.pitch.value_or(getPitch());
- if (!latLng || std::isnan(zoom)) {
+ if (std::isnan(zoom)) {
return;
}
// Determine endpoints.
- EdgeInsets padding;
- if (camera.padding) padding = *camera.padding;
+ optional<EdgeInsets> padding = camera.padding;
LatLng startLatLng = getLatLng(padding).wrapped();
startLatLng.unwrapForShortestPath(latLng);
@@ -198,9 +196,9 @@ void Transform::flyTo(const CameraOptions &camera, const AnimationOptions &anima
/// w₀: Initial visible span, measured in pixels at the initial scale.
/// Known henceforth as a <i>screenful</i>.
- double w0 = padding ? std::max(state.size.width, state.size.height)
- : std::max(state.size.width - padding.left - padding.right,
- state.size.height - padding.top - padding.bottom);
+ double w0 = padding ? std::max(state.size.width - padding->left - padding->right,
+ state.size.height - padding->top - padding->bottom)
+ : std::max(state.size.width, state.size.height);
/// w₁: Final visible span, measured in pixels with respect to the initial
/// scale.
double w1 = w0 / state.zoomScale(zoom - startZoom);
@@ -335,7 +333,6 @@ void Transform::setLatLng(const LatLng& latLng, const AnimationOptions& animatio
}
void Transform::setLatLng(const LatLng& latLng, optional<EdgeInsets> padding, const AnimationOptions& animation) {
- if (!latLng) return;
CameraOptions camera;
camera.center = latLng;
camera.padding = padding;
@@ -343,26 +340,20 @@ void Transform::setLatLng(const LatLng& latLng, optional<EdgeInsets> padding, co
}
void Transform::setLatLng(const LatLng& latLng, optional<ScreenCoordinate> anchor, const AnimationOptions& animation) {
- if (!latLng) return;
CameraOptions camera;
camera.center = latLng;
if (anchor) {
- EdgeInsets padding;
- padding.top = anchor->y;
- padding.left = anchor->x;
- padding.bottom = state.size.height - anchor->y;
- padding.right = state.size.width - anchor->x;
- if (padding) camera.padding = padding;
+ camera.padding = EdgeInsets(anchor->y, anchor->x, state.size.height - anchor->y, state.size.width - anchor->x);
}
easeTo(camera, animation);
}
void Transform::setLatLngZoom(const LatLng& latLng, double zoom, const AnimationOptions& animation) {
- setLatLngZoom(latLng, zoom, EdgeInsets {}, animation);
+ setLatLngZoom(latLng, zoom, optional<EdgeInsets> {}, animation);
}
void Transform::setLatLngZoom(const LatLng& latLng, double zoom, optional<EdgeInsets> padding, const AnimationOptions& animation) {
- if (!latLng || std::isnan(zoom)) return;
+ if (std::isnan(zoom)) return;
CameraOptions camera;
camera.center = latLng;
@@ -372,7 +363,7 @@ void Transform::setLatLngZoom(const LatLng& latLng, double zoom, optional<EdgeIn
}
LatLng Transform::getLatLng(optional<EdgeInsets> padding) const {
- if (padding && *padding) {
+ if (padding) {
return screenCoordinateToLatLng(padding->getCenter(state.size.width, state.size.height));
} else {
return state.getLatLng();
@@ -380,7 +371,7 @@ LatLng Transform::getLatLng(optional<EdgeInsets> padding) const {
}
ScreenCoordinate Transform::getScreenCoordinate(optional<EdgeInsets> padding) const {
- if (padding && *padding) {
+ if (padding) {
return padding->getCenter(state.size.width, state.size.height);
} else {
return { state.size.width / 2., state.size.height / 2. };
@@ -483,7 +474,7 @@ void Transform::setAngle(double angle, optional<ScreenCoordinate> anchor, const
void Transform::setAngle(double angle, optional<EdgeInsets> padding, const AnimationOptions& animation) {
optional<ScreenCoordinate> anchor;
- if (padding && *padding) anchor = getScreenCoordinate(padding);
+ if (padding) anchor = getScreenCoordinate(padding);
setAngle(angle, anchor, animation);
}